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> dod_tunisia, Nice bomb-defuse map
madmax2
post Apr 10 2015, 11:22 PM
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Here is a new waypoint for dod_tunisia, included with the Camp2 map pack. My first bomb/defuse rcw... Hope you like it... smile.gif

I included 2 rcws for this map, one for rcbot2 0.8/0.9 & newer (the default) and one for rcbot2 0.76 (0.7). The rcw's were built & tested on rcbot2 0.76, 0.85, and 0.96.

The rcw works good, allies can plant all bombs, but there is one bomb the axis won't defuse! The 3rd bomb at the ammo dump. The first 2 bombs there are dedected captures by rcbot, but the 3rd is not, so the capture area doesn't seem centered between all 3 bombs? The allies originally would not plant the 3rd crate bomb, so I used a tagged capture and moved it closer to it and put a bombtoopen wpt on it. Allies bomb all 3 crates fairly fast now, just the axis won't or can't get to the 3rd crate in time. It probably does not matter, as by that time the allies are trying to plant the other bombs, and it is difficult for a player to get to that 3rd crate, too... There is some other odd bot behavior at these crates, but it doesn't effect gameplay to much, and it will stop once the ammo dump is captured.

With even teams, I think it plays best from axis side, more fun. You may want to unbalance the teams for a greater challenge when playing allied side?

There are several versions of the map, I believe I got my copy from dodmap here:
http://www.dodmap.com/index.php?option=com...info&id=657

This looks to be the correct map here:
http://www.sunlitgames.net/index.php?modul...d=493&cid=2

Don't get it from gamebanana, they look like older versions...

I believe this is the last of the CAMP maps to be waypointed... smile.gif

[Edit 5-18-15] [Release2] Updated .8x/.9x rcw

Since the first release, I added many cover & movement wpts, more defend positions. A number of fixes & adjustments. Axis bots can defend better with this release, so playing either side singleplayer can be fun. I recommend start with 8x8 and try 2 mg's per team. I like playing the radio tower area the most, attacking or defending. Playing axis side, I try to defend the ammo dump for the first 2 bomb plants. After that, I fall back and defend the next 2 points, and let the bots fight over the 3rd crate at the ammo dump. I try to keep the radio tower the last point to defend.

Download latest (Release2):
http://rcbot.bots-united.com/uploads/madma...unisia_rcw2.zip

Have fun...
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Emotional
post Apr 12 2015, 04:15 PM
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Hello Max! smile.gif Glad to see you here again! I thing, you stopped make wpts for DoD:S, and I'm very glad, that you do this again.
I played 6 round for Axis and 6 - for Allies. Nice wpts. Especially liked, that axis bots used underground ways smile.gif
But I noted some strangeness - when I play for allies, axis have nice defence, machineguns makes mining flags very hard, last points I can explode only after at least 2-minute siege, or if I'm being lucky. When I played for axis, allies organize WILD RUSH and crashed all axis defence so fast, I never see no one waypoint, where rush something like this ohmy.gif ohmy.gif I so fast lost all my points. The only solution - take position in window with k-98 with sniper scope and shooting allies, when they placed bomb, but it does not always saves. I got the impression, that if I not take any side, teams will be play better blink.gif
And I finds some bugs:

Bots oftenly standing at this point, sometimes - 1,5-2 minutes. It very prevents defend 3rd point, especially when at the same time stand 6-7 bots
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Allies bots, sometimes, "cling" to the corner, if you understand me, and jumps. I screenshoted that corner (sorry, bot run from scope, a second before the screenshot)

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QUOTE
I believe this is the last of the CAMP maps to be waypointed.



Ooooaaaah.. Max, can I have little hope, that you waypointed maps from my list? ( http://rcbot.bots-united.com/forums/index....ost&p=11947 ) sad.gif
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