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> dod_tunisia, Nice bomb-defuse map
madmax2
post Apr 10 2015, 11:22 PM
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Here is a new waypoint for dod_tunisia, included with the Camp2 map pack. My first bomb/defuse rcw... Hope you like it... smile.gif

I included 2 rcws for this map, one for rcbot2 0.8/0.9 & newer (the default) and one for rcbot2 0.76 (0.7). The rcw's were built & tested on rcbot2 0.76, 0.85, and 0.96.

The rcw works good, allies can plant all bombs, but there is one bomb the axis won't defuse! The 3rd bomb at the ammo dump. The first 2 bombs there are dedected captures by rcbot, but the 3rd is not, so the capture area doesn't seem centered between all 3 bombs? The allies originally would not plant the 3rd crate bomb, so I used a tagged capture and moved it closer to it and put a bombtoopen wpt on it. Allies bomb all 3 crates fairly fast now, just the axis won't or can't get to the 3rd crate in time. It probably does not matter, as by that time the allies are trying to plant the other bombs, and it is difficult for a player to get to that 3rd crate, too... There is some other odd bot behavior at these crates, but it doesn't effect gameplay to much, and it will stop once the ammo dump is captured.

With even teams, I think it plays best from axis side, more fun. You may want to unbalance the teams for a greater challenge when playing allied side?

There are several versions of the map, I believe I got my copy from dodmap here:
http://www.dodmap.com/index.php?option=com...info&id=657

This looks to be the correct map here:
http://www.sunlitgames.net/index.php?modul...d=493&cid=2

Don't get it from gamebanana, they look like older versions...

I believe this is the last of the CAMP maps to be waypointed... smile.gif

[Edit 5-18-15] [Release2] Updated .8x/.9x rcw

Since the first release, I added many cover & movement wpts, more defend positions. A number of fixes & adjustments. Axis bots can defend better with this release, so playing either side singleplayer can be fun. I recommend start with 8x8 and try 2 mg's per team. I like playing the radio tower area the most, attacking or defending. Playing axis side, I try to defend the ammo dump for the first 2 bomb plants. After that, I fall back and defend the next 2 points, and let the bots fight over the 3rd crate at the ammo dump. I try to keep the radio tower the last point to defend.

Download latest (Release2):
http://rcbot.bots-united.com/uploads/madma...unisia_rcw2.zip

Have fun...
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madmax2
post Apr 18 2015, 04:49 AM
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QUOTE
I think, it happens, because in RCBot code defuse function "attached" only one defuse place in one point

Yes, I agree...

Today I did more testing and attempted to change the waypoints at the first bomb/capture point, but I can't fix it with the waypoint (axis unable to defuse 3rd crate). Most testing was done on rcb.96, but was also checked on rcb.85. Here are some things I tried and what I discovered:

1. bots need at least one capture wpt in the area to bomb/defuse the first 2 crate-bombs, or they ignor all 3 crates/bombs. If I put 1 capture wpt on the 3rd crate, bots will bomb/defuse the first 2 crates but will NOT bomb/defuse the 3rd crate!

2. the only way to get bots to bomb 3rd crate is to place a bombtoopen wpt there & run a path thru the crate to another wpt. this is how I got allied bots to bomb it. I suspect this is why axis bots won't defuse it, they confuse the capture wpt & the bombtoopen wpt? maybe if they had more time before they are killed they would go to it to defuse, but I never see them try?

3. i tried a single capture wpt at each crate, i also tried a single capture wpt centered between the 3 crates, and I tried capture wpts on all 3 crates at the same time, results were the same each time. bots only bomb/defuse first 2 crates, and ignore 3rd crate.

4. the first 2 crates are detected capture areas, the 3rd crate is not a detected capture by rcbot. I think this is the main problem here, the bots can't detect the bomb plants at the 3rd crate properly, for axis to defuse there. axis bots think the bomb is at the 1st crate when it is actually at the 3rd crate.

I can make allied bots plant bombs faster here, and axis still won't defuse 3rd crate bomb, so it helps allied bots more than axis bots. I'm not sure if I will make any changes at the ammo dump bomb area, i'm still testing it...?

I think bots don't double/triple on wpts as much with rcb.96 as compared to rcb.85. Also, 16x16 bots may be to many for this map & rcw, there just are not enough defensive wpts for bots to go to, especially when down to one capture point. Their options are reduced...

However, you can try the rcw changes I did yesterday. I added a number of defend wpts, mostly for the 3rd point (radio tower). It spreads the bots out better, they still double & triple sometimes, but they move about more when this is the last point to be captured. I also removed the path over that low wall, they may of been hanging up there sometimes... The 3rd point has the most defend wpts... I may change or not keep all these defend wpts, i'm still tweaking it... wink.gif

dod_tunisia_rcw_test.zip
Removed Link - See first post for latest rcw's
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