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Cheeseh
post Apr 29 2010, 11:19 AM
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1. Use Visual Studio 2005/2008 (windows)

2. Use a tool such as Ankhsvn or TortoiseSVN for Visual Studio 2005/2008 (windows)
http://ankhsvn.open.collab.net/
http://tortoisesvn.net/

3. Get the appropriate HL2 SDK, from https://github.com/alliedmodders/hl2sdk/ this has updated SDK code
(TF2 SDK https://github.com/alliedmodders/hl2sdk/tree/tf2 )
(DODS https://github.com/alliedmodders/hl2sdk/tree/dods )
(HL 2 DM https://github.com/alliedmodders/hl2sdk/tree/hl2dm)

4. Get the code from sourceforge SVN by opening an SVN project in VS Studio (using AnkhSVN)
https://sourceforge.net/scm/?type=svn&group_id=248612
download the rcbot2 source: using this command svn checkout svn://svn.code.sf.net/p/rcbot2/code/ rcbot2-code
or this server checkout svn://svn.code.sf.net/p/rcbot2/code/

Make sure the project is in the HL2 SDK folder/utils/rcbot2

(Also if you wish to change any code for others to see, make a sourceforge.net username and ask me to add you to the list of coders.)

5. Mar 2013 - note that the latest releases hook to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at:
http://www.sourcemodplugins.org/vtableoffsets
and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) .
At this time of speaking, the offset is 418 for tf2 and 417 for DOD:s
Linux offsets are shifted by 1

6. Get coding! cool.gif

Linux instructions + Makefile are here:

http://sourceforge.net/p/rcbot2/wiki/Compiling%20in%20Linux/

Make file for linux by bir3yk in code form below (NOTE if you copy/paste this into a new file, you must change any spaces to tabs)
CODE

#
# SDK Makefile for x86 Linux
#
#

#############################################################################
# Developer configurable items
#############################################################################

# the name of the mod binary (_i486.so is appended to the end)
#NAME=server
NAME=HPB_bot2

# the location of the vcproj that builds the mod
#MOD_PROJ=../game/server/server_hl2mp-2005.vcproj
MOD_PROJ=../utils/RCBot2/HPB_Bot2.vcproj

# the name of the mod configuration (typically <proj name>_<build type><build target>)
#MOD_CONFIG=ServerHL2MP_ReleaseWin32
MOD_CONFIG=HPB_bot2_ReleaseWin32

# the directory the base binaries (tier0_i486.so, etc) are located
# this should point to your orange box subfolder of where you have srcds installed.
#GAME_DIR=~/srcds/orangebox
GAME_DIR=/home/hlds/steam/orangebox

# the path to your mods directory
# set this so that 'make install' or 'make installrelease' will copy your binary over automatically.
#MOD_DIR=$(GAME_DIR)/SampleMod
MOD_DIR=$(GAME_DIR)/

# compiler options (gcc 3.4.1 will work - 4.2.2 recommended)
#CC=/usr/local/bin/gcc
#CPLUS=/usr/local/bin/g++
#CLINK=/usr/local/bin/gcc
#CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/gcc/i686-pc-linux-gnu/4.2.2/libgcc_eh.a"
#CC=/usr/bin/gcc
#CPLUS=/usr/bin/g++-4.1
#CLINK=/usr/bin/gcc-4.1
CPP_LIB=" /usr/lib/gcc/i486-linux-gnu/4.1.3/libstdc++.a /usr/lib/gcc/i486-linux-gnu/4.1.3/libgcc_eh.a"
C = /usr/bin/gcc-4.1
CPLUS = /usr/bin/g++-4.1
CLINK = /usr/bin/gcc-4.1
#CPP_LIB = "libstdc++.a libgcc_eh.a"


# GCC 4.2.2 optimization flags, if you're using anything below, don't use these!
#OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload
OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload

#OPTFLAGS=

# put any compiler flags you want passed here
USER_CFLAGS=

# Link Libraries
#LIBFILES= \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/choreoobjects_486.a \
#  $(LIB_DIR)/lib/linux/particles_486.a \
#  $(LIB_DIR)/lib/linux/dmxloader_486.a \
#  libtier0.so \
#  libvstdlib.so \
#  libsteam_api.so \
#  $(LIB_DIR)/lib/linux/tier3_486.a \
#  $(LIB_DIR)/lib/linux/tier2_486.a \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/mathlib_486.a \


# link flags for your mod, make sure to include any special libraries here
#NOTE: YES we want to include the lib files 2 times. We've run into problems with the 1-pass linker not bringing in symbols it should.
#LDFLAGS="-lm -ldl $(LIBFILES) $(LIBFILES)"
LIB_DIR = $(SOURCE_DIR)/lib/linux
LDFLAGS = "-lm -ldl  $(LIB_DIR)/mathlib_i486.a libtier0.so libvstdlib.so  $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a "

# XERCES 2.6.0 or above ( [url=http://xml.apache.org/xerces-c/]http://xml.apache.org/xerces-c/[/url] ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
# if you have xerces installed already you should be able to use the two lines below
#XERCES_INC_DIR=/usr/include
#XERCES_LIB_DIR=/usr/lib
XERCES_INC_DIR=/opt/include
XERCES_LIB_DIR=/opt/lib

#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE=make

# the dir we want to put binaries we build into
BUILD_DIR=.
# the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj

# the location of the source code
SOURCE_DIR=..

# the CPU target for the build, must be i486 for now
ARCH=i486
ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -pipe

# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp

SHLIBEXT=so

SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl

#flags passed to the compiler
CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -Ufopen=dont_use_fopen -UPROTECTED_THINGS_ENABLE"

# define list passed to make for the sub makefile
BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \
    BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
    SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
    CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \
    ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
    XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR)

# Project Makefile
MAKE_MOD=Makefile.server
MAKE_VCPM=Makefile.vcpm
MAKE_PLUGIN=Makefile.plugin

all: check vcpm server

check:
    if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi
    if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi
    cd $(BUILD_DIR)

vcpm:
    $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)

server: vcpm
    if [ ! -f "libtier0.so" ]; then ln -s $(GAME_DIR)/bin/libtier0.so .; fi
    if [ ! -f "libvstdlib.so" ]; then ln -s $(GAME_DIR)/bin/libvstdlib.so .; fi
#    if [ ! -f "libsteam_api.so" ]; then ln -s $(GAME_DIR)/bin/libsteam_api.so .; fi
# When running over samba we need to copy the files because symlinking isn't possible.
#    cp -f $(GAME_DIR)/bin/tier0_i486.so .
#    cp -f $(GAME_DIR)/bin/vstdlib_i486.so .
#    cp -f $(GAME_DIR)/bin/steam_api_i486.so .

    ./vcpm $(MOD_PROJ)
    $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES)

plugin:
    $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)

clean:
     $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean

install:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so

installrelease:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
    strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
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Root
post Dec 26 2014, 05:00 PM
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I really have no idea how magically you compile these bots... dry.gif

Even if this thread exists for like 4 years and its extremely outdated, I'd like to make some notes of that.
1. It will compile fine for latest MSVC versions I believe, not only 2005/2008.
2. Ankhsvn is optional. You dont need that.
3. SDKs you provided in first post are already outdated. These are historical as it says and latest ones moved to github... obv bots with latest sdk dont compile.
4. It's enough to go to SVN>code>download snapshot. Also u say that code should be in HL2 SDK folder/utils/rcbot2, so it should looks like HL2 SDK folder/utils/rcbot2/utils/RCBot2 at the end? Confusing but I figured it out.
5. I could not compile bots on windows because bot_dod_mods.cpp and bot_tf2_mods.cpp wasnt included in .vcproj file. WTF Seriously?!
6. I could not run bots in Release builds. Server was insta-crashed due to different RuntimeLibrary in project file for Debug and Release versions.
7. As of the Linux instructions and Makefile this gave me headache for 3 days, yet couldn't compile bots at all.
At first, why does Makefile in thread are differs from wiki's Makefile? It uses different compilers as well as different params, such as SOURCE_DIR/SRC_DIR. why?

Well what I do for 1000th time:
1. Get outdated HL2SDK and put in /root/hl2sdk/
2. Get exact RCBot2 folder with bot sources from code repository and put in /root/hl2sdk/utils/RCBot2
3. Get server libs by SteamCMD, because hldsupdatetool isnt working for like 2 years already. Downloaded server to /root/srcds
4. Get VCProjToMake2010 and overwrite all files in /root/hl2sdk, then edit Makefile.vcpm (replace SOURCE_DIR to SRC_DIR, remove DEBUG from the CLINK line)
BTW Attached wiki makefile uses x64 compile libraries, thread one has no SRC_DIR, so I make something between of that. It's still part of headache.
6. Edit to 'suit my system', but again no luck. What's wrong there?
7. Run these commands
cd hl2sdk/linux_sdk
make -f Makefile.rcbot2

And alot of errors appears! What do I do? Sorry I am very confused and frustrated.
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Cheeseh
post Jan 19 2015, 11:28 PM
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0. yes this thread is quite old because valve has a knack of changing everything now and again

1. it will be but you will need to upgrade the project and or disable some library DLLs from loading
2, yes but it is recommended if you are going to update any code
3. yes they have been updated, you can follow the link from the old one
4. yes you can use the hl2 source from the rcbot 2 snap shot but it may not be the latest
5. yes the vcproj was out of date and has been updated now - you can type these files in manually by opening the vc proj in notepad however you don't need the vcproj on windows, the solution files are better
6. this could do with the hl2 sdk being out of date (see 4)

Linux
------
yes Linux is annoying for beginners, and for me, I haven't touched it for a while and you know I haven't had the time to spare with it in the past 2 years since any of this valve crap was updated - simply I don't get paid to do any of this.

1. yes - you don't need steamCMD unless you want to test the bot in a server

2 - there are TWO makefiles but they do the same thing depending on your system, the one in this post is made by by3rk , the one in the wiki was made by myself because I found it to work with me. whichever works with you, give it a try. the main makefiles are made automatically by valve's vcprojtomake so as long as you have the latest vcproj it will make the make file for rcbot itself, but the make file for the project you need one of the make files in the wiki or this thread first.

3 - yes more valve crap being updated = and I personally give up with it because I also have to redownload everything again just to get the exact same thing working

4 - the SOURCE_DIR SRC_DIR thing is a bug with vcprojtomake or another valve product, not and rcbot thing - they cant keep things consistent either

QUOTE

And alot of errors appears! What do I do? Sorry I am very confused and frustrated.


that's exactly how GCC compiles!!! and its friggin annoying I know, but actually most of them are just warnings and it will compile fine. If it stops compiling then theres an error and you have to scout that whole error/warning list to find the error that's stopping it from being compiled

it isn't really for novices, and I don't really even have my Linux machine readily available any more, that's why I had some other coders working on the Linux side of things, but they've since left. that's why I usually leave it to others with more Linux experience - if you want to try valve's instructions if you think they're going to be any better see https://developer.valvesoftware.com/wiki/Co...ing_under_Linux and https://developer.valvesoftware.com/wiki/Se...ugins#Compiling

QUOTE(Root @ Dec 26 2014, 06:00 PM) *

I really have no idea how magically you compile these bots... dry.gif

Even if this thread exists for like 4 years and its extremely outdated, I'd like to make some notes of that.
1. It will compile fine for latest MSVC versions I believe, not only 2005/2008.
2. Ankhsvn is optional. You dont need that.
3. SDKs you provided in first post are already outdated. These are historical as it says and latest ones moved to github... obv bots with latest sdk dont compile.
4. It's enough to go to SVN>code>download snapshot. Also u say that code should be in HL2 SDK folder/utils/rcbot2, so it should looks like HL2 SDK folder/utils/rcbot2/utils/RCBot2 at the end? Confusing but I figured it out.
5. I could not compile bots on windows because bot_dod_mods.cpp and bot_tf2_mods.cpp wasnt included in .vcproj file. WTF Seriously?!
6. I could not run bots in Release builds. Server was insta-crashed due to different RuntimeLibrary in project file for Debug and Release versions.
7. As of the Linux instructions and Makefile this gave me headache for 3 days, yet couldn't compile bots at all.
At first, why does Makefile in thread are differs from wiki's Makefile? It uses different compilers as well as different params, such as SOURCE_DIR/SRC_DIR. why?

Well what I do for 1000th time:
1. Get outdated HL2SDK and put in /root/hl2sdk/
2. Get exact RCBot2 folder with bot sources from code repository and put in /root/hl2sdk/utils/RCBot2
3. Get server libs by SteamCMD, because hldsupdatetool isnt working for like 2 years already. Downloaded server to /root/srcds
4. Get VCProjToMake2010 and overwrite all files in /root/hl2sdk, then edit Makefile.vcpm (replace SOURCE_DIR to SRC_DIR, remove DEBUG from the CLINK line)
BTW Attached wiki makefile uses x64 compile libraries, thread one has no SRC_DIR, so I make something between of that. It's still part of headache.
6. Edit to 'suit my system', but again no luck. What's wrong there?
7. Run these commands
cd hl2sdk/linux_sdk
make -f Makefile.rcbot2

And alot of errors appears! What do I do? Sorry I am very confused and frustrated.
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Cheeseh
post Jan 29 2015, 10:41 AM
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I've officially given up with compiling on Linux myself temporarily due to the technicalities and changes that valve makes. It used to compile fine with srcds, but I can't even install steam CMD now and I give up. Someone else will have to compile Linux version. Sorry
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n0nnie
post Feb 11 2015, 07:53 PM
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QUOTE(Cheeseh @ Jan 29 2015, 11:41 AM) *

I've officially given up with compiling on Linux myself temporarily due to the technicalities and changes that valve makes. It used to compile fine with srcds, but I can't even install steam CMD now and I give up. Someone else will have to compile Linux version. Sorry


If you need a testserver, I can give you one. I do not have a clue how to compile, but Steamcmd works fine here
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Cheeseh
post Feb 11 2015, 11:33 PM
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QUOTE(n0nnie @ Feb 11 2015, 08:53 PM) *

If you need a testserver, I can give you one. I do not have a clue how to compile, but Steamcmd works fine here


if your test server uses Linux and you can give SSH access to shell then I could use that to compile
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n0nnie
post Feb 16 2015, 12:06 PM
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QUOTE(Cheeseh @ Feb 12 2015, 12:33 AM) *

if your test server uses Linux and you can give SSH access to shell then I could use that to compile


Do you need root access for that? I got Ubuntu 12.04
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Cheeseh
post Feb 20 2015, 09:55 AM
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QUOTE(n0nnie @ Feb 16 2015, 01:06 PM) *

Do you need root access for that? I got Ubuntu 12.04


I don't think so, just need to create a user with access to compiling tools.
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JRob
post Apr 19 2015, 08:26 PM
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I gave up on RCbots a while ago when it was broken for several years and I decided to try it again.

I just can't seem to compile it even on Windows. I am using Visual Studio 2013 which is now free.

When I try to compile the VSP version, it defined a ROUND macro when it was already defined in the standard library. After I fixed that bug, it spewed a bunch of errors about functions like hookruncmd being unresolved externs and I have no idea how I am supposed to fix that.

When I try to compile the metamod version, there are also a huge amount of errors. The first problem I noticed was that the project doesn't include metamod. Then in engine_wrappers.h it throws an error because SOURCE_ENGINE is not defined. After fixing these 2 problems, it then complained CGlobalVars doesn't have pEdicts. How am I supposed to fix this and which version am I supposed to use?

I'm starting to lose hope again as my server is Linux and if I have this much trouble compiling for Windows then I am afraid of how many issues there will be for Linux.

Any help Cheeseh?
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Cheeseh
post Apr 20 2015, 12:47 AM
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QUOTE(JRob @ Apr 19 2015, 09:26 PM) *

I gave up on RCbots a while ago when it was broken for several years and I decided to try it again.

I just can't seem to compile it even on Windows. I am using Visual Studio 2013 which is now free.

When I try to compile the VSP version, it defined a ROUND macro when it was already defined in the standard library. After I fixed that bug, it spewed a bunch of errors about functions like hookruncmd being unresolved externs and I have no idea how I am supposed to fix that.

When I try to compile the metamod version, there are also a huge amount of errors. The first problem I noticed was that the project doesn't include metamod. Then in engine_wrappers.h it throws an error because SOURCE_ENGINE is not defined. After fixing these 2 problems, it then complained CGlobalVars doesn't have pEdicts. How am I supposed to fix this and which version am I supposed to use?

I'm starting to lose hope again as my server is Linux and if I have this much trouble compiling for Windows then I am afraid of how many issues there will be for Linux.

Any help Cheeseh?


The VSP is error because of VS2013. You have to rename the round function in the bot code to something different (I called mine ____round() or something)

The metamod one requires metamod source downloadable from the http://www.sourcemm.net/ website

To compile in metamod the environment needs to be set up first in the Project Settings


C++ Preprocessor definitions should be

SOURCE_ENGINE=4;WIN32;_DEBUG;_WINDOWS;HOMEFOLDER;%(PreprocessorDefinitions)

C++ Command Line - Additional Options : Should be

/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7

even if you fixed the source engine problem in metamod the Header would have been loaded without the definition at one point and caused an error--- putting the above in the Project Settings will sort it
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JRob
post Apr 20 2015, 01:01 AM
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QUOTE(Cheeseh @ Apr 20 2015, 12:47 AM) *

The VSP is error because of VS2013. You have to rename the round function in the bot code to something different (I called mine ____round() or something)

The metamod one requires metamod source downloadable from the http://www.sourcemm.net/ website

To compile in metamod the environment needs to be set up first in the Project Settings


C++ Preprocessor definitions should be

SOURCE_ENGINE=4;WIN32;_DEBUG;_WINDOWS;HOMEFOLDER;%(PreprocessorDefinitions)

C++ Command Line - Additional Options : Should be

/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7

even if you fixed the source engine problem in metamod the Header would have been loaded without the definition at one point and caused an error--- putting the above in the Project Settings will sort it


I know I am supposed to put it in the preprocessor definitions, I copied the settings from the metamod template. I already fixed that portion.

However as I mentioned there are a lot of unresolved external symbols.

CODE

1>bot_wpt_dist.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_zombie.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_waypoint_locations.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_waypoint_visibility.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_weapons.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_visibles.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_hl1dmsrc.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_profiling.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_events.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_getprop.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_configfile.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_coop.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_css_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_buttons.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_commands.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A)
1>bot_menu.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_squads.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_events.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_css_bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IServerGameClients * gameclients" (?gameclients@@3PAVIServerGameClients@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class IServerGameClients * gameclients" (?gameclients@@3PAVIServerGameClients@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IBotManager * g_pBotManager" (?g_pBotManager@@3PAVIBotManager@@A)
1>bot_waypoint.obj : error LNK2019: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) referenced in function __unwindfunclet$??$construct@PAVAStarNode@@AAPAV1@@?$allocator@PAVAStarNode@@@std@@QAEXPAPAVAStarNode@@AAPAV2@@Z$0
1>bot_weapons.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_visibles.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_events.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_getprop.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_commands.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_menu.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_visibles.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_commands.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_vc_commands" (?bot_use_vc_commands@@3VConVar@@A)
1>bot_events.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_vc_commands" (?bot_use_vc_commands@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_dont_move" (?rcbot_dont_move@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_attack" (?bot_attack@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_radius" (?bot_avoid_radius@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_radius" (?bot_avoid_radius@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_iglev" (?rcbot_debug_iglev@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_dont_shoot" (?rcbot_debug_dont_shoot@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_notasks" (?rcbot_debug_notasks@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_squad_idle_time" (?rcbot_squad_idle_time@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_stats_inrange_dist" (?rcbot_stats_inrange_dist@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A)
1>bot_events.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_footstep_speed" (?rcbot_footstep_speed@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_footstep_speed" (?rcbot_footstep_speed@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_strength" (?bot_avoid_strength@@3VConVar@@A)
1>bot_visibles.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_anglespeed" (?bot_anglespeed@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_addbottime" (?rcbot_addbottime@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConCommandBase * puppet_bot_cmd" (?puppet_bot_cmd@@3PAVConCommandBase@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar * sv_cheats" (?sv_cheats@@3PAVConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_stop" (?bot_stop@@3VConVar@@A)
1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_command" (?bot_command@@3VConVar@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_menu_update_time2" (?rcbot_menu_update_time2@@3VConVar@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar bot_cmd_enable_wpt_sounds" (?bot_cmd_enable_wpt_sounds@@3VConVar@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar bot_cmd_enable_wpt_sounds" (?bot_cmd_enable_wpt_sounds@@3VConVar@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_autowaypoint_dist" (?rcbot_autowaypoint_dist@@3VConVar@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class IServerGameEnts * servergameents" (?servergameents@@3PAVIServerGameEnts@@A)
1>bot_commands.obj : error LNK2001: unresolved external symbol "class IServerGameEnts * servergameents" (?servergameents@@3PAVIServerGameEnts@@A)
1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tooltips" (?rcbot_tooltips@@3VConVar@@A)
1>bot_commands.obj : error LNK2001: unresolved external symbol "class IEffects * g_pEffects" (?g_pEffects@@3PAVIEffects@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IEffects * g_pEffects" (?g_pEffects@@3PAVIEffects@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_max_cc_time" (?bot_max_cc_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_max_cc_time" (?bot_max_cc_time@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_min_cc_time" (?bot_min_cc_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_min_cc_time" (?bot_min_cc_time@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_change_class" (?bot_change_class@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_change_class" (?bot_change_class@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_smoke_time" (?rcbot_smoke_time@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakables" (?rcbot_shoot_breakables@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakable_dist" (?rcbot_shoot_breakable_dist@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakable_cos" (?rcbot_shoot_breakable_cos@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_nocapturing" (?rcbot_nocapturing@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_messaround" (?bot_messaround@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_messaround" (?bot_messaround@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_projectile_tweak" (?rcbot_projectile_tweak@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * mp_friendlyfire" (?mp_friendlyfire@@3PAVConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * mp_friendlyfire" (?mp_friendlyfire@@3PAVConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_ffa" (?rcbot_ffa@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_prone_enemy_only" (?rcbot_prone_enemy_only@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bots_form_squads" (?rcbot_bots_form_squads@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bots_form_squads" (?rcbot_bots_form_squads@@3VConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bot_squads_percent" (?rcbot_bot_squads_percent@@3VConVar@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A)
1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A)
1>bot_fortress.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl RCBotPluginMeta::givePlayerLoadOut(struct edict_t *,class CTF2Loadout *,int,void *,void *)" (?givePlayerLoadOut@RCBotPluginMeta@@SA_NPAUedict_t@@PAVCTF2Loadout@@HPAX2@Z) referenced in function "public: virtual void __thiscall CBotTF2::modThink(void)" (?modThink@CBotTF2@@UAEXXZ)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_spyknifefov" (?bot_spyknifefov@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_jump" (?rcbot_demo_jump@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_protect_cap_time" (?rcbot_tf2_protect_cap_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_protect_cap_percent" (?rcbot_tf2_protect_cap_percent@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_spy_kill_on_cap_dist" (?rcbot_tf2_spy_kill_on_cap_dist@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_speed_boost" (?rcbot_speed_boost@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_spy_runaway_health" (?rcbot_spy_runaway_health@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_taunt" (?rcbot_taunt@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_customloadouts" (?rcbot_customloadouts@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * mp_stalemate_meleeonly" (?mp_stalemate_meleeonly@@3PAVConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_medic_letgotime" (?rcbot_tf2_medic_letgotime@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_bossattackfactor" (?bot_bossattackfactor@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_kpm" (?rcbot_move_sentry_kpm@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_time" (?rcbot_move_sentry_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_time" (?rcbot_move_sentry_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_time" (?rcbot_move_disp_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_time" (?rcbot_move_disp_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_healamount" (?rcbot_move_disp_healamount@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_time" (?rcbot_move_tele_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_time" (?rcbot_move_tele_time@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_tpm" (?rcbot_move_tele_tpm@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_obj" (?rcbot_move_obj@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_dist" (?rcbot_move_dist@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_scoutdj" (?bot_scoutdj@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_heavyaimoffset" (?bot_heavyaimoffset@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_rj" (?bot_rj@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_enemyshootfov" (?rcbot_enemyshootfov@@3VConVar@@A)
1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_pyro_airblast" (?rcbot_tf2_pyro_airblast@@3VConVar@@A)
1>bot_getprop.obj : error LNK2001: unresolved external symbol "class IServerGameDLL * servergamedll" (?servergamedll@@3PAVIServerGameDLL@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class IEngineTrace * enginetrace" (?enginetrace@@3PAVIEngineTrace@@A)
1>bot_globals.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wptplace_width" (?rcbot_wptplace_width@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_jump_obst_dist" (?rcbot_jump_obst_dist@@3VConVar@@A)
1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_enemyshoot_gravgun_fov" (?rcbot_enemyshoot_gravgun_fov@@3VConVar@@A)
1>bot_menu.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_menu_update_time1" (?rcbot_menu_update_time1@@3VConVar@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_runup_dist" (?rcbot_demo_runup_dist@@3VConVar@@A)
1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_runup_dist" (?rcbot_demo_runup_dist@@3VConVar@@A)
1>bot_tf2_mod.obj : error LNK2019: unresolved external symbol "void * __cdecl GetGameRules(void)" (?GetGameRules@@YAPAXXZ) referenced in function "public: static bool __cdecl CTeamFortress2Mod::isMedievalMode(void)" (?isMedievalMode@CTeamFortress2Mod@@SA_NXZ)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class IFileSystem * filesystem" (?filesystem@@3PAVIFileSystem@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_disp_dist" (?bot_use_disp_dist@@3VConVar@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar * mp_stalemate_enable" (?mp_stalemate_enable@@3PAVConVar@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_const_point_master_offset" (?rcbot_const_point_master_offset@@3VConVar@@A)
1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_autoupdate_point_time" (?rcbot_tf2_autoupdate_point_time@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_autoupdate_point_time" (?rcbot_tf2_autoupdate_point_time@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_const_round_offset" (?rcbot_const_round_offset@@3VConVar@@A)
1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_payload_dist_retreat" (?rcbot_tf2_payload_dist_retreat@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar bot_belief_fade" (?bot_belief_fade@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar bot_pathrevs" (?bot_pathrevs@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_show_route" (?rcbot_debug_show_route@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_ladder_offs" (?rcbot_ladder_offs@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wpt_autotype" (?rcbot_wpt_autotype@@3VConVar@@A)
1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wpt_autoradius" (?rcbot_wpt_autoradius@@3VConVar@@A)
1>bot_waypoint_locations.obj : error LNK2001: unresolved external symbol "class ConVar bot_waypointpathdist" (?bot_waypointpathdist@@3VConVar@@A)
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JRob
post Apr 20 2015, 01:44 AM
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So I took a closer look at the code.

It looks like extern IVEngineServer *engine; is specified in engine_wrappers.h.

But it is not properly defined anywhere else in the entire project.

When I look at another example metamod plugin, https://github.com/bcserv/smpm/blob/master/extension.cpp they fill the pointer to the engine with this line "GET_V_IFACE_ANY(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);" which I cannot find anywhere in RCBots.

I am really confused how you got this to compile. Did you maybe not include a file or update it? I downloaded the files straight from the SVN r467.

Yeah it looks like you aren't uploading whatever version of RCBot you use to actually compile.

The problem is that it is missing the file bot_plugin_meta.cpp in the project.

And now that I added it, there is another error saying rcbot2-code-467\utils\rcbot2_meta\bot_plugin_meta.cpp(750): error C2039: 'PostClientMessagesSent' : is not a member of 'IServerGameClients'

This seems to be the final list of files missing that need to be included for it to compile.

- bot_plugin_meta.cpp
- bot_cvars.cpp
- bot_sigscan.cpp

...And finally it compiled... I think you didn't push the updated version of your visual studio project into SVN.

I am afraid to think of what else needs to be done for linux.
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Cheeseh
post Apr 20 2015, 01:45 PM
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QUOTE(JRob @ Apr 20 2015, 02:44 AM) *

So I took a closer look at the code.

It looks like extern IVEngineServer *engine; is specified in engine_wrappers.h.

But it is not properly defined anywhere else in the entire project.

When I look at another example metamod plugin, https://github.com/bcserv/smpm/blob/master/extension.cpp they fill the pointer to the engine with this line "GET_V_IFACE_ANY(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);" which I cannot find anywhere in RCBots.

I am really confused how you got this to compile. Did you maybe not include a file or update it? I downloaded the files straight from the SVN r467.

Yeah it looks like you aren't uploading whatever version of RCBot you use to actually compile.

The problem is that it is missing the file bot_plugin_meta.cpp in the project.

And now that I added it, there is another error saying rcbot2-code-467\utils\rcbot2_meta\bot_plugin_meta.cpp(750): error C2039: 'PostClientMessagesSent' : is not a member of 'IServerGameClients'

This seems to be the final list of files missing that need to be included for it to compile.

- bot_plugin_meta.cpp
- bot_cvars.cpp
- bot_sigscan.cpp

...And finally it compiled... I think you didn't push the updated version of your visual studio project into SVN.

I am afraid to think of what else needs to be done for linux.


Perhaps you're using the wrong VC proj file -- it should be the VCX proj

it should be https://sourceforge.net/p/rcbot2/code/HEAD/...PB_Bot2.vcxproj

it has the files (+preprocessor definitions) included

as for ServerGameClients -- it's in eiface.h, check the eiface.h in the bot SVN or the latest github in the first post
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JRob
post Apr 20 2015, 07:36 PM
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QUOTE(Cheeseh @ Apr 20 2015, 01:45 PM) *

Perhaps you're using the wrong VC proj file -- it should be the VCX proj

it should be https://sourceforge.net/p/rcbot2/code/HEAD/...PB_Bot2.vcxproj

it has the files (+preprocessor definitions) included

as for ServerGameClients -- it's in eiface.h, check the eiface.h in the bot SVN or the latest github in the first post


Well I only see 1 set of vcproj/vcxproj in the directory. Maybe the settings got clobbered when visual studio 2013 upgraded the project. Maybe you should delete the vcproj file because the last 3 versions of visual studio use vcxproj.

I have also just built it on Linux. but it crashes whenever I add the bot.

Instructions:

Delete

bot_convar.cpp
bot_hooks.cpp
bot_hooks.h

===bot.h
Remove inline
Vector snipe ( Vector &vAiming );

===bot_fortress.h
Remove inline
bool someoneCalledMedic ();

===bot_sigscan.cpp

#ifdef __linux__
#include "shake.h" //bir3yk
#include "elf.h"

#define PAGE_SIZE 4096
#define PAGE_ALIGN_UP(x) ((x + PAGE_SIZE - 1) & ~(PAGE_SIZE - 1))
lib.memorySize = PAGE_ALIGN_UP(hdr.p_filesz);

And here is the makefile adapted from the metamod example. It just compiles every CPP in the directory so you don't have a muck around with the visual studio to makefile converter.

http://www.filedropper.com/makefile_1
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Posts in this topic
Cheeseh   Compiling RCBot2   Apr 29 2010, 11:19 AM
Rainbow Unicorn   Hey, one note: I posted in another forum about the...   May 1 2010, 03:39 AM
TesterYYY   Hi, it's possible to compile RCBot2 under VS20...   Feb 3 2013, 05:13 PM
Cheeseh   add this before IServerGameDLL in eiface.h this w...   Feb 4 2013, 03:04 AM
TesterYYY   Thanks but now Ive got next error: Error 1 error C...   Feb 4 2013, 03:26 AM
Root   Hey Cheeseh can you update makefile? Its really di...   Sep 21 2013, 03:35 PM
Ted   I've added CMake build support for RCBot. The...   Jan 27 2014, 11:47 PM
Root   Hello Cheeseh! Thanks for all your work of RCb...   Dec 22 2014, 03:10 PM
Root   I found problem... all builds that below r429 are ...   Dec 22 2014, 04:24 PM
Root   Sorry for yet another post, I want to say that I f...   Dec 23 2014, 07:01 PM
Root   I really have no idea how magically you compile th...   Dec 26 2014, 05:00 PM
Cheeseh   0. yes this thread is quite old because valve has ...   Jan 19 2015, 11:28 PM
Cheeseh   I've officially given up with compiling on Lin...   Jan 29 2015, 10:41 AM
n0nnie   I've officially given up with compiling on Li...   Feb 11 2015, 07:53 PM
Cheeseh   If you need a testserver, I can give you one. I d...   Feb 11 2015, 11:33 PM
n0nnie   if your test server uses Linux and you can give S...   Feb 16 2015, 12:06 PM
Cheeseh   Do you need root access for that? I got Ubuntu 12...   Feb 20 2015, 09:55 AM
JRob   I gave up on RCbots a while ago when it was broken...   Apr 19 2015, 08:26 PM
Cheeseh   I gave up on RCbots a while ago when it was broke...   Apr 20 2015, 12:47 AM
JRob   The VSP is error because of VS2013. You have to r...   Apr 20 2015, 01:01 AM
JRob   So I took a closer look at the code. It looks lik...   Apr 20 2015, 01:44 AM
Cheeseh   So I took a closer look at the code. It looks li...   Apr 20 2015, 01:45 PM
JRob   Perhaps you're using the wrong VC proj file -...   Apr 20 2015, 07:36 PM
Cheeseh   bot_hooks.cpp and header are only important for vs...   Apr 21 2015, 01:26 AM
JRob   I was looking at the code again and I noticed th...   Apr 21 2015, 09:28 PM
Cheeseh   I was looking at the code again and I noticed tha...   Apr 22 2015, 01:56 AM
JRob   1. the playerruncmd hook has to be [b]declared fi...   Apr 22 2015, 02:41 AM
Cheeseh   1. I'm not talking about the declaration. I...   Apr 22 2015, 08:04 AM
JRob   In that case it's a bug so just move the load...   Apr 22 2015, 06:59 PM
Cheeseh   Yes that's what I did. It kept crashing becau...   Apr 23 2015, 01:52 PM
JRob   it's probably not finding the rcbot2 folder w...   Apr 23 2015, 07:18 PM
Cheeseh   It is finding the folder. If it couldn't find...   Apr 24 2015, 02:19 AM
JRob   I'd do a debug with rcbotd debug bot <bot...   Apr 24 2015, 07:30 PM
Cheeseh   hmm those commands won't work on dedicated con...   Apr 25 2015, 02:49 AM
JRob   hmm those commands won't work on dedicated co...   Apr 25 2015, 07:56 PM
incorporator   Well I guess it doesn't really matter since I...   Apr 26 2015, 11:18 AM
Cheeseh   Well I guess it doesn't really matter since I...   Apr 27 2015, 06:37 AM
JRob   It could be something to do with the server hiber...   Apr 27 2015, 07:29 PM
incorporator   got everything forced to m32 but i had issues with...   Apr 28 2015, 07:44 AM
Cheeseh   got everything forced to m32 but i had issues wit...   May 2 2015, 09:45 AM
incorporator   you don't need to do anything with them speci...   May 4 2015, 08:19 AM
Cheeseh   something was wrong with my makefile its fixed no...   May 4 2015, 01:59 PM
incorporator   you're using the meta build -- delete bot_mai...   May 8 2015, 09:02 AM
Cheeseh   It's compiling now however i have this issue ...   May 11 2015, 02:09 AM
incorporator   is bot_plugin_meta.cpp being compiled? This is th...   May 14 2015, 08:07 AM
Cheeseh   CommandClient is for players connecting to the ser...   Jun 22 2015, 04:18 AM
modnerd   having the same issue mod edit - signature remo...   Jun 22 2015, 03:26 AM
Seaman   So... The instructions in the main post are outdat...   Apr 11 2016, 10:16 AM


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