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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
1. Use Visual Studio 2005/2008 (windows)
2. Use a tool such as Ankhsvn or TortoiseSVN for Visual Studio 2005/2008 (windows) http://ankhsvn.open.collab.net/ http://tortoisesvn.net/ 3. Get the appropriate HL2 SDK, from https://github.com/alliedmodders/hl2sdk/ this has updated SDK code (TF2 SDK https://github.com/alliedmodders/hl2sdk/tree/tf2 ) (DODS https://github.com/alliedmodders/hl2sdk/tree/dods ) (HL 2 DM https://github.com/alliedmodders/hl2sdk/tree/hl2dm) 4. Get the code from sourceforge SVN by opening an SVN project in VS Studio (using AnkhSVN) https://sourceforge.net/scm/?type=svn&group_id=248612 download the rcbot2 source: using this command svn checkout svn://svn.code.sf.net/p/rcbot2/code/ rcbot2-code or this server checkout svn://svn.code.sf.net/p/rcbot2/code/ Make sure the project is in the HL2 SDK folder/utils/rcbot2 (Also if you wish to change any code for others to see, make a sourceforge.net username and ask me to add you to the list of coders.) 5. Mar 2013 - note that the latest releases hook to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at: http://www.sourcemodplugins.org/vtableoffsets and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) . At this time of speaking, the offset is 418 for tf2 and 417 for DOD:s Linux offsets are shifted by 1 6. Get coding! ![]() Linux instructions + Makefile are here: http://sourceforge.net/p/rcbot2/wiki/Compiling%20in%20Linux/ Make file for linux by bir3yk in code form below (NOTE if you copy/paste this into a new file, you must change any spaces to tabs) CODE # # SDK Makefile for x86 Linux # # ############################################################################# # Developer configurable items ############################################################################# # the name of the mod binary (_i486.so is appended to the end) #NAME=server NAME=HPB_bot2 # the location of the vcproj that builds the mod #MOD_PROJ=../game/server/server_hl2mp-2005.vcproj MOD_PROJ=../utils/RCBot2/HPB_Bot2.vcproj # the name of the mod configuration (typically <proj name>_<build type><build target>) #MOD_CONFIG=ServerHL2MP_ReleaseWin32 MOD_CONFIG=HPB_bot2_ReleaseWin32 # the directory the base binaries (tier0_i486.so, etc) are located # this should point to your orange box subfolder of where you have srcds installed. #GAME_DIR=~/srcds/orangebox GAME_DIR=/home/hlds/steam/orangebox # the path to your mods directory # set this so that 'make install' or 'make installrelease' will copy your binary over automatically. #MOD_DIR=$(GAME_DIR)/SampleMod MOD_DIR=$(GAME_DIR)/ # compiler options (gcc 3.4.1 will work - 4.2.2 recommended) #CC=/usr/local/bin/gcc #CPLUS=/usr/local/bin/g++ #CLINK=/usr/local/bin/gcc #CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/gcc/i686-pc-linux-gnu/4.2.2/libgcc_eh.a" #CC=/usr/bin/gcc #CPLUS=/usr/bin/g++-4.1 #CLINK=/usr/bin/gcc-4.1 CPP_LIB=" /usr/lib/gcc/i486-linux-gnu/4.1.3/libstdc++.a /usr/lib/gcc/i486-linux-gnu/4.1.3/libgcc_eh.a" C = /usr/bin/gcc-4.1 CPLUS = /usr/bin/g++-4.1 CLINK = /usr/bin/gcc-4.1 #CPP_LIB = "libstdc++.a libgcc_eh.a" # GCC 4.2.2 optimization flags, if you're using anything below, don't use these! #OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload #OPTFLAGS= # put any compiler flags you want passed here USER_CFLAGS= # Link Libraries #LIBFILES= \ # $(LIB_DIR)/lib/linux/tier1_486.a \ # $(LIB_DIR)/lib/linux/choreoobjects_486.a \ # $(LIB_DIR)/lib/linux/particles_486.a \ # $(LIB_DIR)/lib/linux/dmxloader_486.a \ # libtier0.so \ # libvstdlib.so \ # libsteam_api.so \ # $(LIB_DIR)/lib/linux/tier3_486.a \ # $(LIB_DIR)/lib/linux/tier2_486.a \ # $(LIB_DIR)/lib/linux/tier1_486.a \ # $(LIB_DIR)/lib/linux/mathlib_486.a \ # link flags for your mod, make sure to include any special libraries here #NOTE: YES we want to include the lib files 2 times. We've run into problems with the 1-pass linker not bringing in symbols it should. #LDFLAGS="-lm -ldl $(LIBFILES) $(LIBFILES)" LIB_DIR = $(SOURCE_DIR)/lib/linux LDFLAGS = "-lm -ldl $(LIB_DIR)/mathlib_i486.a libtier0.so libvstdlib.so $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a " # XERCES 2.6.0 or above ( [url=http://xml.apache.org/xerces-c/]http://xml.apache.org/xerces-c/[/url] ) is used by the vcproj to makefile converter # it must be installed before being able to run this makefile # if you have xerces installed already you should be able to use the two lines below #XERCES_INC_DIR=/usr/include #XERCES_LIB_DIR=/usr/lib XERCES_INC_DIR=/opt/include XERCES_LIB_DIR=/opt/lib ############################################################################# # Things below here shouldn't need to be altered ############################################################################# MAKE=make # the dir we want to put binaries we build into BUILD_DIR=. # the place to put object files BUILD_OBJ_DIR=$(BUILD_DIR)/obj # the location of the source code SOURCE_DIR=.. # the CPU target for the build, must be i486 for now ARCH=i486 ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -pipe # -fpermissive is so gcc 3.4.x doesn't complain about some template stuff BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl #flags passed to the compiler CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -Ufopen=dont_use_fopen -UPROTECTED_THINGS_ENABLE" # define list passed to make for the sub makefile BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \ BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \ CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \ ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \ XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) # Project Makefile MAKE_MOD=Makefile.server MAKE_VCPM=Makefile.vcpm MAKE_PLUGIN=Makefile.plugin all: check vcpm server check: if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi cd $(BUILD_DIR) vcpm: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) server: vcpm if [ ! -f "libtier0.so" ]; then ln -s $(GAME_DIR)/bin/libtier0.so .; fi if [ ! -f "libvstdlib.so" ]; then ln -s $(GAME_DIR)/bin/libvstdlib.so .; fi # if [ ! -f "libsteam_api.so" ]; then ln -s $(GAME_DIR)/bin/libsteam_api.so .; fi # When running over samba we need to copy the files because symlinking isn't possible. # cp -f $(GAME_DIR)/bin/tier0_i486.so . # cp -f $(GAME_DIR)/bin/vstdlib_i486.so . # cp -f $(GAME_DIR)/bin/steam_api_i486.so . ./vcpm $(MOD_PROJ) $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) plugin: $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean install: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so installrelease: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so |
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Root |
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#2
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Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
I really have no idea how magically you compile these bots...
![]() Even if this thread exists for like 4 years and its extremely outdated, I'd like to make some notes of that. 1. It will compile fine for latest MSVC versions I believe, not only 2005/2008. 2. Ankhsvn is optional. You dont need that. 3. SDKs you provided in first post are already outdated. These are historical as it says and latest ones moved to github... obv bots with latest sdk dont compile. 4. It's enough to go to SVN>code>download snapshot. Also u say that code should be in HL2 SDK folder/utils/rcbot2, so it should looks like HL2 SDK folder/utils/rcbot2/utils/RCBot2 at the end? Confusing but I figured it out. 5. I could not compile bots on windows because bot_dod_mods.cpp and bot_tf2_mods.cpp wasnt included in .vcproj file. WTF Seriously?! 6. I could not run bots in Release builds. Server was insta-crashed due to different RuntimeLibrary in project file for Debug and Release versions. 7. As of the Linux instructions and Makefile this gave me headache for 3 days, yet couldn't compile bots at all. At first, why does Makefile in thread are differs from wiki's Makefile? It uses different compilers as well as different params, such as SOURCE_DIR/SRC_DIR. why? Well what I do for 1000th time: 1. Get outdated HL2SDK and put in /root/hl2sdk/ 2. Get exact RCBot2 folder with bot sources from code repository and put in /root/hl2sdk/utils/RCBot2 3. Get server libs by SteamCMD, because hldsupdatetool isnt working for like 2 years already. Downloaded server to /root/srcds 4. Get VCProjToMake2010 and overwrite all files in /root/hl2sdk, then edit Makefile.vcpm (replace SOURCE_DIR to SRC_DIR, remove DEBUG from the CLINK line) BTW Attached wiki makefile uses x64 compile libraries, thread one has no SRC_DIR, so I make something between of that. It's still part of headache. 6. Edit to 'suit my system', but again no luck. What's wrong there? 7. Run these commands cd hl2sdk/linux_sdk make -f Makefile.rcbot2 And alot of errors appears! What do I do? Sorry I am very confused and frustrated. |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0. yes this thread is quite old because valve has a knack of changing everything now and again
1. it will be but you will need to upgrade the project and or disable some library DLLs from loading 2, yes but it is recommended if you are going to update any code 3. yes they have been updated, you can follow the link from the old one 4. yes you can use the hl2 source from the rcbot 2 snap shot but it may not be the latest 5. yes the vcproj was out of date and has been updated now - you can type these files in manually by opening the vc proj in notepad however you don't need the vcproj on windows, the solution files are better 6. this could do with the hl2 sdk being out of date (see 4) Linux ------ yes Linux is annoying for beginners, and for me, I haven't touched it for a while and you know I haven't had the time to spare with it in the past 2 years since any of this valve crap was updated - simply I don't get paid to do any of this. 1. yes - you don't need steamCMD unless you want to test the bot in a server 2 - there are TWO makefiles but they do the same thing depending on your system, the one in this post is made by by3rk , the one in the wiki was made by myself because I found it to work with me. whichever works with you, give it a try. the main makefiles are made automatically by valve's vcprojtomake so as long as you have the latest vcproj it will make the make file for rcbot itself, but the make file for the project you need one of the make files in the wiki or this thread first. 3 - yes more valve crap being updated = and I personally give up with it because I also have to redownload everything again just to get the exact same thing working 4 - the SOURCE_DIR SRC_DIR thing is a bug with vcprojtomake or another valve product, not and rcbot thing - they cant keep things consistent either QUOTE And alot of errors appears! What do I do? Sorry I am very confused and frustrated. that's exactly how GCC compiles!!! and its friggin annoying I know, but actually most of them are just warnings and it will compile fine. If it stops compiling then theres an error and you have to scout that whole error/warning list to find the error that's stopping it from being compiled it isn't really for novices, and I don't really even have my Linux machine readily available any more, that's why I had some other coders working on the Linux side of things, but they've since left. that's why I usually leave it to others with more Linux experience - if you want to try valve's instructions if you think they're going to be any better see https://developer.valvesoftware.com/wiki/Co...ing_under_Linux and https://developer.valvesoftware.com/wiki/Se...ugins#Compiling I really have no idea how magically you compile these bots... ![]() Even if this thread exists for like 4 years and its extremely outdated, I'd like to make some notes of that. 1. It will compile fine for latest MSVC versions I believe, not only 2005/2008. 2. Ankhsvn is optional. You dont need that. 3. SDKs you provided in first post are already outdated. These are historical as it says and latest ones moved to github... obv bots with latest sdk dont compile. 4. It's enough to go to SVN>code>download snapshot. Also u say that code should be in HL2 SDK folder/utils/rcbot2, so it should looks like HL2 SDK folder/utils/rcbot2/utils/RCBot2 at the end? Confusing but I figured it out. 5. I could not compile bots on windows because bot_dod_mods.cpp and bot_tf2_mods.cpp wasnt included in .vcproj file. WTF Seriously?! 6. I could not run bots in Release builds. Server was insta-crashed due to different RuntimeLibrary in project file for Debug and Release versions. 7. As of the Linux instructions and Makefile this gave me headache for 3 days, yet couldn't compile bots at all. At first, why does Makefile in thread are differs from wiki's Makefile? It uses different compilers as well as different params, such as SOURCE_DIR/SRC_DIR. why? Well what I do for 1000th time: 1. Get outdated HL2SDK and put in /root/hl2sdk/ 2. Get exact RCBot2 folder with bot sources from code repository and put in /root/hl2sdk/utils/RCBot2 3. Get server libs by SteamCMD, because hldsupdatetool isnt working for like 2 years already. Downloaded server to /root/srcds 4. Get VCProjToMake2010 and overwrite all files in /root/hl2sdk, then edit Makefile.vcpm (replace SOURCE_DIR to SRC_DIR, remove DEBUG from the CLINK line) BTW Attached wiki makefile uses x64 compile libraries, thread one has no SRC_DIR, so I make something between of that. It's still part of headache. 6. Edit to 'suit my system', but again no luck. What's wrong there? 7. Run these commands cd hl2sdk/linux_sdk make -f Makefile.rcbot2 And alot of errors appears! What do I do? Sorry I am very confused and frustrated. |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've officially given up with compiling on Linux myself temporarily due to the technicalities and changes that valve makes. It used to compile fine with srcds, but I can't even install steam CMD now and I give up. Someone else will have to compile Linux version. Sorry
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n0nnie |
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#5
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Member ![]() ![]() Group: Members Posts: 35 Joined: 27-October 14 Member No.: 2,361 ![]() |
I've officially given up with compiling on Linux myself temporarily due to the technicalities and changes that valve makes. It used to compile fine with srcds, but I can't even install steam CMD now and I give up. Someone else will have to compile Linux version. Sorry If you need a testserver, I can give you one. I do not have a clue how to compile, but Steamcmd works fine here |
Cheeseh |
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#6
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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n0nnie |
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#7
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Member ![]() ![]() Group: Members Posts: 35 Joined: 27-October 14 Member No.: 2,361 ![]() |
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Cheeseh |
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#8
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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JRob |
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#9
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
I gave up on RCbots a while ago when it was broken for several years and I decided to try it again.
I just can't seem to compile it even on Windows. I am using Visual Studio 2013 which is now free. When I try to compile the VSP version, it defined a ROUND macro when it was already defined in the standard library. After I fixed that bug, it spewed a bunch of errors about functions like hookruncmd being unresolved externs and I have no idea how I am supposed to fix that. When I try to compile the metamod version, there are also a huge amount of errors. The first problem I noticed was that the project doesn't include metamod. Then in engine_wrappers.h it throws an error because SOURCE_ENGINE is not defined. After fixing these 2 problems, it then complained CGlobalVars doesn't have pEdicts. How am I supposed to fix this and which version am I supposed to use? I'm starting to lose hope again as my server is Linux and if I have this much trouble compiling for Windows then I am afraid of how many issues there will be for Linux. Any help Cheeseh? |
Cheeseh |
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#10
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I gave up on RCbots a while ago when it was broken for several years and I decided to try it again. I just can't seem to compile it even on Windows. I am using Visual Studio 2013 which is now free. When I try to compile the VSP version, it defined a ROUND macro when it was already defined in the standard library. After I fixed that bug, it spewed a bunch of errors about functions like hookruncmd being unresolved externs and I have no idea how I am supposed to fix that. When I try to compile the metamod version, there are also a huge amount of errors. The first problem I noticed was that the project doesn't include metamod. Then in engine_wrappers.h it throws an error because SOURCE_ENGINE is not defined. After fixing these 2 problems, it then complained CGlobalVars doesn't have pEdicts. How am I supposed to fix this and which version am I supposed to use? I'm starting to lose hope again as my server is Linux and if I have this much trouble compiling for Windows then I am afraid of how many issues there will be for Linux. Any help Cheeseh? The VSP is error because of VS2013. You have to rename the round function in the bot code to something different (I called mine ____round() or something) The metamod one requires metamod source downloadable from the http://www.sourcemm.net/ website To compile in metamod the environment needs to be set up first in the Project Settings C++ Preprocessor definitions should be SOURCE_ENGINE=4;WIN32;_DEBUG;_WINDOWS;HOMEFOLDER;%(PreprocessorDefinitions) C++ Command Line - Additional Options : Should be /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7 even if you fixed the source engine problem in metamod the Header would have been loaded without the definition at one point and caused an error--- putting the above in the Project Settings will sort it |
JRob |
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#11
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
The VSP is error because of VS2013. You have to rename the round function in the bot code to something different (I called mine ____round() or something) The metamod one requires metamod source downloadable from the http://www.sourcemm.net/ website To compile in metamod the environment needs to be set up first in the Project Settings C++ Preprocessor definitions should be SOURCE_ENGINE=4;WIN32;_DEBUG;_WINDOWS;HOMEFOLDER;%(PreprocessorDefinitions) C++ Command Line - Additional Options : Should be /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7 even if you fixed the source engine problem in metamod the Header would have been loaded without the definition at one point and caused an error--- putting the above in the Project Settings will sort it I know I am supposed to put it in the preprocessor definitions, I copied the settings from the metamod template. I already fixed that portion. However as I mentioned there are a lot of unresolved external symbols. CODE 1>bot_wpt_dist.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_zombie.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_waypoint_locations.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_waypoint_visibility.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_weapons.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_visibles.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_hl1dmsrc.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_profiling.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_events.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_getprop.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_configfile.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_coop.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_css_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_buttons.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_commands.obj : error LNK2001: unresolved external symbol "class IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) 1>bot_menu.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_squads.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_events.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_css_bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IPlayerInfoManager * playerinfomanager" (?playerinfomanager@@3PAVIPlayerInfoManager@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IServerGameClients * gameclients" (?gameclients@@3PAVIServerGameClients@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class IServerGameClients * gameclients" (?gameclients@@3PAVIServerGameClients@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IBotManager * g_pBotManager" (?g_pBotManager@@3PAVIBotManager@@A) 1>bot_waypoint.obj : error LNK2019: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) referenced in function __unwindfunclet$??$construct@PAVAStarNode@@AAPAV1@@?$allocator@PAVAStarNode@@@std@@QAEXPAPAVAStarNode@@AAPAV2@@Z$0 1>bot_weapons.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_visibles.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_events.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_getprop.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_commands.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_dod_mod.obj : error LNK2001: unresolved external symbol "class CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_menu.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_visibles.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_commands.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class IVDebugOverlay * debugoverlay" (?debugoverlay@@3PAVIVDebugOverlay@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_vc_commands" (?bot_use_vc_commands@@3VConVar@@A) 1>bot_events.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_vc_commands" (?bot_use_vc_commands@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_dont_move" (?rcbot_dont_move@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_attack" (?bot_attack@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_radius" (?bot_avoid_radius@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_radius" (?bot_avoid_radius@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_iglev" (?rcbot_debug_iglev@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_dont_shoot" (?rcbot_debug_dont_shoot@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_notasks" (?rcbot_debug_notasks@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_squad_idle_time" (?rcbot_squad_idle_time@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_stats_inrange_dist" (?rcbot_stats_inrange_dist@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A) 1>bot_events.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_listen_dist" (?rcbot_listen_dist@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_footstep_speed" (?rcbot_footstep_speed@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_footstep_speed" (?rcbot_footstep_speed@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_avoid_strength" (?bot_avoid_strength@@3VConVar@@A) 1>bot_visibles.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_supermode" (?rcbot_supermode@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_anglespeed" (?bot_anglespeed@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_addbottime" (?rcbot_addbottime@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConCommandBase * puppet_bot_cmd" (?puppet_bot_cmd@@3PAVConCommandBase@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar * sv_cheats" (?sv_cheats@@3PAVConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_stop" (?bot_stop@@3VConVar@@A) 1>bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_command" (?bot_command@@3VConVar@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_menu_update_time2" (?rcbot_menu_update_time2@@3VConVar@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar bot_cmd_enable_wpt_sounds" (?bot_cmd_enable_wpt_sounds@@3VConVar@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar bot_cmd_enable_wpt_sounds" (?bot_cmd_enable_wpt_sounds@@3VConVar@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_autowaypoint_dist" (?rcbot_autowaypoint_dist@@3VConVar@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class IServerGameEnts * servergameents" (?servergameents@@3PAVIServerGameEnts@@A) 1>bot_commands.obj : error LNK2001: unresolved external symbol "class IServerGameEnts * servergameents" (?servergameents@@3PAVIServerGameEnts@@A) 1>bot_client.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tooltips" (?rcbot_tooltips@@3VConVar@@A) 1>bot_commands.obj : error LNK2001: unresolved external symbol "class IEffects * g_pEffects" (?g_pEffects@@3PAVIEffects@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class IEffects * g_pEffects" (?g_pEffects@@3PAVIEffects@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_beliefmulti" (?bot_beliefmulti@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_max_cc_time" (?bot_max_cc_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_max_cc_time" (?bot_max_cc_time@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_min_cc_time" (?bot_min_cc_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_min_cc_time" (?bot_min_cc_time@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_change_class" (?bot_change_class@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_change_class" (?bot_change_class@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar bot_defrate" (?bot_defrate@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_smoke_time" (?rcbot_smoke_time@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_melee_only" (?rcbot_melee_only@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakables" (?rcbot_shoot_breakables@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakable_dist" (?rcbot_shoot_breakable_dist@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_shoot_breakable_cos" (?rcbot_shoot_breakable_cos@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_nocapturing" (?rcbot_nocapturing@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar bot_messaround" (?bot_messaround@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_messaround" (?bot_messaround@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_projectile_tweak" (?rcbot_projectile_tweak@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * mp_friendlyfire" (?mp_friendlyfire@@3PAVConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * mp_friendlyfire" (?mp_friendlyfire@@3PAVConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_notarget" (?rcbot_notarget@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_ffa" (?rcbot_ffa@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_prone_enemy_only" (?rcbot_prone_enemy_only@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bots_form_squads" (?rcbot_bots_form_squads@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bots_form_squads" (?rcbot_bots_form_squads@@3VConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_bot_squads_percent" (?rcbot_bot_squads_percent@@3VConVar@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A) 1>bot_dod_bot.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class ConVar * sv_gravity" (?sv_gravity@@3PAVConVar@@A) 1>bot_fortress.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl RCBotPluginMeta::givePlayerLoadOut(struct edict_t *,class CTF2Loadout *,int,void *,void *)" (?givePlayerLoadOut@RCBotPluginMeta@@SA_NPAUedict_t@@PAVCTF2Loadout@@HPAX2@Z) referenced in function "public: virtual void __thiscall CBotTF2::modThink(void)" (?modThink@CBotTF2@@UAEXXZ) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_spyknifefov" (?bot_spyknifefov@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_jump" (?rcbot_demo_jump@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_protect_cap_time" (?rcbot_tf2_protect_cap_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_protect_cap_percent" (?rcbot_tf2_protect_cap_percent@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_spy_kill_on_cap_dist" (?rcbot_tf2_spy_kill_on_cap_dist@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_speed_boost" (?rcbot_speed_boost@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_debug_spies_cloakdisguise" (?rcbot_tf2_debug_spies_cloakdisguise@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_spy_runaway_health" (?rcbot_spy_runaway_health@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_taunt" (?rcbot_taunt@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_customloadouts" (?rcbot_customloadouts@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar * mp_stalemate_meleeonly" (?mp_stalemate_meleeonly@@3PAVConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_medic_letgotime" (?rcbot_tf2_medic_letgotime@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_bossattackfactor" (?bot_bossattackfactor@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_kpm" (?rcbot_move_sentry_kpm@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_time" (?rcbot_move_sentry_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_sentry_time" (?rcbot_move_sentry_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_time" (?rcbot_move_disp_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_time" (?rcbot_move_disp_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_disp_healamount" (?rcbot_move_disp_healamount@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_time" (?rcbot_move_tele_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_time" (?rcbot_move_tele_time@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_tele_tpm" (?rcbot_move_tele_tpm@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_obj" (?rcbot_move_obj@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_move_dist" (?rcbot_move_dist@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_scoutdj" (?bot_scoutdj@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_heavyaimoffset" (?bot_heavyaimoffset@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar bot_rj" (?bot_rj@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_enemyshootfov" (?rcbot_enemyshootfov@@3VConVar@@A) 1>bot_fortress.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_pyro_airblast" (?rcbot_tf2_pyro_airblast@@3VConVar@@A) 1>bot_getprop.obj : error LNK2001: unresolved external symbol "class IServerGameDLL * servergamedll" (?servergamedll@@3PAVIServerGameDLL@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class IEngineTrace * enginetrace" (?enginetrace@@3PAVIEngineTrace@@A) 1>bot_globals.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wptplace_width" (?rcbot_wptplace_width@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_jump_obst_dist" (?rcbot_jump_obst_dist@@3VConVar@@A) 1>bot_hldm_bot.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_enemyshoot_gravgun_fov" (?rcbot_enemyshoot_gravgun_fov@@3VConVar@@A) 1>bot_menu.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_menu_update_time1" (?rcbot_menu_update_time1@@3VConVar@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_runup_dist" (?rcbot_demo_runup_dist@@3VConVar@@A) 1>bot_task.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_demo_runup_dist" (?rcbot_demo_runup_dist@@3VConVar@@A) 1>bot_tf2_mod.obj : error LNK2019: unresolved external symbol "void * __cdecl GetGameRules(void)" (?GetGameRules@@YAPAXXZ) referenced in function "public: static bool __cdecl CTeamFortress2Mod::isMedievalMode(void)" (?isMedievalMode@CTeamFortress2Mod@@SA_NXZ) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class IFileSystem * filesystem" (?filesystem@@3PAVIFileSystem@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar bot_use_disp_dist" (?bot_use_disp_dist@@3VConVar@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar * mp_stalemate_enable" (?mp_stalemate_enable@@3PAVConVar@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_const_point_master_offset" (?rcbot_const_point_master_offset@@3VConVar@@A) 1>bot_tf2_mod.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_autoupdate_point_time" (?rcbot_tf2_autoupdate_point_time@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_autoupdate_point_time" (?rcbot_tf2_autoupdate_point_time@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_const_round_offset" (?rcbot_const_round_offset@@3VConVar@@A) 1>bot_tf2_points.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_tf2_payload_dist_retreat" (?rcbot_tf2_payload_dist_retreat@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar bot_belief_fade" (?bot_belief_fade@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar bot_pathrevs" (?bot_pathrevs@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_debug_show_route" (?rcbot_debug_show_route@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_ladder_offs" (?rcbot_ladder_offs@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wpt_autotype" (?rcbot_wpt_autotype@@3VConVar@@A) 1>bot_waypoint.obj : error LNK2001: unresolved external symbol "class ConVar rcbot_wpt_autoradius" (?rcbot_wpt_autoradius@@3VConVar@@A) 1>bot_waypoint_locations.obj : error LNK2001: unresolved external symbol "class ConVar bot_waypointpathdist" (?bot_waypointpathdist@@3VConVar@@A) |
JRob |
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#12
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
So I took a closer look at the code.
It looks like extern IVEngineServer *engine; is specified in engine_wrappers.h. But it is not properly defined anywhere else in the entire project. When I look at another example metamod plugin, https://github.com/bcserv/smpm/blob/master/extension.cpp they fill the pointer to the engine with this line "GET_V_IFACE_ANY(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);" which I cannot find anywhere in RCBots. I am really confused how you got this to compile. Did you maybe not include a file or update it? I downloaded the files straight from the SVN r467. Yeah it looks like you aren't uploading whatever version of RCBot you use to actually compile. The problem is that it is missing the file bot_plugin_meta.cpp in the project. And now that I added it, there is another error saying rcbot2-code-467\utils\rcbot2_meta\bot_plugin_meta.cpp(750): error C2039: 'PostClientMessagesSent' : is not a member of 'IServerGameClients' This seems to be the final list of files missing that need to be included for it to compile. - bot_plugin_meta.cpp - bot_cvars.cpp - bot_sigscan.cpp ...And finally it compiled... I think you didn't push the updated version of your visual studio project into SVN. I am afraid to think of what else needs to be done for linux. |
Cheeseh |
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#13
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
So I took a closer look at the code. It looks like extern IVEngineServer *engine; is specified in engine_wrappers.h. But it is not properly defined anywhere else in the entire project. When I look at another example metamod plugin, https://github.com/bcserv/smpm/blob/master/extension.cpp they fill the pointer to the engine with this line "GET_V_IFACE_ANY(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);" which I cannot find anywhere in RCBots. I am really confused how you got this to compile. Did you maybe not include a file or update it? I downloaded the files straight from the SVN r467. Yeah it looks like you aren't uploading whatever version of RCBot you use to actually compile. The problem is that it is missing the file bot_plugin_meta.cpp in the project. And now that I added it, there is another error saying rcbot2-code-467\utils\rcbot2_meta\bot_plugin_meta.cpp(750): error C2039: 'PostClientMessagesSent' : is not a member of 'IServerGameClients' This seems to be the final list of files missing that need to be included for it to compile. - bot_plugin_meta.cpp - bot_cvars.cpp - bot_sigscan.cpp ...And finally it compiled... I think you didn't push the updated version of your visual studio project into SVN. I am afraid to think of what else needs to be done for linux. Perhaps you're using the wrong VC proj file -- it should be the VCX proj it should be https://sourceforge.net/p/rcbot2/code/HEAD/...PB_Bot2.vcxproj it has the files (+preprocessor definitions) included as for ServerGameClients -- it's in eiface.h, check the eiface.h in the bot SVN or the latest github in the first post |
JRob |
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#14
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
Perhaps you're using the wrong VC proj file -- it should be the VCX proj it should be https://sourceforge.net/p/rcbot2/code/HEAD/...PB_Bot2.vcxproj it has the files (+preprocessor definitions) included as for ServerGameClients -- it's in eiface.h, check the eiface.h in the bot SVN or the latest github in the first post Well I only see 1 set of vcproj/vcxproj in the directory. Maybe the settings got clobbered when visual studio 2013 upgraded the project. Maybe you should delete the vcproj file because the last 3 versions of visual studio use vcxproj. I have also just built it on Linux. but it crashes whenever I add the bot. Instructions: Delete bot_convar.cpp bot_hooks.cpp bot_hooks.h ===bot.h Remove inline Vector snipe ( Vector &vAiming ); ===bot_fortress.h Remove inline bool someoneCalledMedic (); ===bot_sigscan.cpp #ifdef __linux__ #include "shake.h" //bir3yk #include "elf.h" #define PAGE_SIZE 4096 #define PAGE_ALIGN_UP(x) ((x + PAGE_SIZE - 1) & ~(PAGE_SIZE - 1)) lib.memorySize = PAGE_ALIGN_UP(hdr.p_filesz); And here is the makefile adapted from the metamod example. It just compiles every CPP in the directory so you don't have a muck around with the visual studio to makefile converter. http://www.filedropper.com/makefile_1 |
Cheeseh |
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#15
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
bot_hooks.cpp and header are only important for vsp
cheers for the makefile and Linux fixes -- posting it below CODE # (C)2004-2010 Metamod:Source Development Team # Makefile written by David "BAILOPAN" Anderson ########################################### ### EDIT THESE PATHS FOR YOUR OWN SETUP ### ########################################### HL2SDK_ORIG = ../../hl2sdk HL2SDK_OB = ../../hl2sdk-ob HL2SDK_CSS = ../../hl2sdk-css HL2SDK_OB_VALVE = ../sdk/hl2sdk-ob-valve HL2SDK_L4D = ../../hl2sdk-l4d HL2SDK_L4D2 = ../../hl2sdk-l4d2 HL2SDK_CSGO = ../../hl2sdk-csgo MMSOURCE19 = ../sdk/mmsource ##################################### ### EDIT BELOW FOR OTHER PROJECTS ### ##################################### PROJECT = rcbot OBJECTS = $(wildcard *.cpp) ############################################## ### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ### ############################################## OPT_FLAGS = -O3 -funroll-loops -pipe GCC4_FLAGS = -fvisibility=hidden -fvisibility-inlines-hidden DEBUG_FLAGS = -g -ggdb3 -D_DEBUG CPP = gcc CPP_OSX = clang ########################## ### SDK CONFIGURATIONS ### ########################## override ENGSET = false # Check for valid list of engines ifneq (,$(filter original orangebox orangeboxvalve css left4dead left4dead2 csgo,$(ENGINE))) override ENGSET = true endif ifeq "$(ENGINE)" "original" HL2SDK = $(HL2SDK_ORIG) CFLAGS += -DSOURCE_ENGINE=1 endif ifeq "$(ENGINE)" "orangebox" HL2SDK = $(HL2SDK_OB) CFLAGS += -DSOURCE_ENGINE=3 endif ifeq "$(ENGINE)" "css" HL2SDK = $(HL2SDK_CSS) CFLAGS += -DSOURCE_ENGINE=6 endif ifeq "$(ENGINE)" "orangeboxvalve" HL2SDK = $(HL2SDK_OB_VALVE) CFLAGS += -DSOURCE_ENGINE=7 endif ifeq "$(ENGINE)" "left4dead" HL2SDK = $(HL2SDK_L4D) CFLAGS += -DSOURCE_ENGINE=8 endif ifeq "$(ENGINE)" "left4dead2" HL2SDK = $(HL2SDK_L4D2) CFLAGS += -DSOURCE_ENGINE=9 endif ifeq "$(ENGINE)" "csgo" HL2SDK = $(HL2SDK_CSGO) CFLAGS += -DSOURCE_ENGINE=12 endif HL2PUB = $(HL2SDK)/public ifeq "$(ENGINE)" "original" INCLUDE += -I$(HL2SDK)/public/dlls METAMOD = $(MMSOURCE19)/core-legacy else INCLUDE += -I$(HL2SDK)/public/game/server METAMOD = $(MMSOURCE19)/core endif OS := $(shell uname -s) ifeq "$(OS)" "Darwin" LIB_EXT = dylib HL2LIB = $(HL2SDK)/lib/mac else LIB_EXT = so ifeq "$(ENGINE)" "original" HL2LIB = $(HL2SDK)/linux_sdk else HL2LIB = $(HL2SDK)/lib/linux endif endif # if ENGINE is original or OB ifneq (,$(filter original orangebox,$(ENGINE))) LIB_SUFFIX = _i486.$(LIB_EXT) else LIB_PREFIX = lib ifneq (,$(filter orangeboxvalve css left4dead2,$(ENGINE))) ifneq "$(OS)" "Darwin" LIB_SUFFIX = _srv.$(LIB_EXT) else LIB_SUFFIX = .$(LIB_EXT) endif else LIB_SUFFIX = .$(LIB_EXT) endif endif CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \ -DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \ -DSE_PORTAL2=11 -DSE_CSGO=12 LINK += $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) $(HL2LIB)/mathlib_i486.a ifeq "$(ENGINE)" "csgo" LINK += $(HL2LIB)/interfaces_i486.a endif INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib -I$(HL2SDK)/game/shared -I$(HL2SDK)/game/server \ -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook ################################################ ### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ### ################################################ BINARY = $(PROJECT).$(LIB_EXT) ifeq "$(DEBUG)" "true" BIN_DIR = Debug.$(ENGINE) CFLAGS += $(DEBUG_FLAGS) else BIN_DIR = Release.$(ENGINE) CFLAGS += $(OPT_FLAGS) endif ifeq "$(OS)" "Darwin" CPP = $(CPP_OSX) LIB_EXT = dylib CFLAGS += -DOSX -D_OSX LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5 else LIB_EXT = so CFLAGS += -D_LINUX LINK += -shared endif IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0") ifeq "$(IS_CLANG)" "1" CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/") CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/") else CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1) CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3) endif CFLAGS += -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \ -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \ -Dstrcmpi=strcasecmp -DCOMPILER_GCC -Wall -Wno-non-virtual-dtor -Wno-overloaded-virtual \ -fPIC -fno-rtti -msse -m32 -fno-strict-aliasing -Wno-write-strings # Clang || GCC >= 4 ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1" CFLAGS += $(GCC4_FLAGS) endif # Clang >= 3 || GCC >= 4.7 ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1" CFLAGS += -Wno-delete-non-virtual-dtor endif # OS is Linux and not using clang ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1" LINK += -static-libgcc endif OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.cpp $(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: check mkdir -p $(BIN_DIR) ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX) ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX) $(MAKE) -f Makefile stub_mm check: if [ "$(ENGSET)" = "false" ]; then \ echo "You must supply one of the following values for ENGINE:"; \ echo "csgo, left4dead2, left4dead, css, orangeboxvalve, orangebox, or original"; \ exit 1; \ fi stub_mm: check $(OBJ_BIN) $(CPP) $(INCLUDE) -m32 $(OBJ_BIN) $(LINK) -ldl -lm -o $(BIN_DIR)/$(BINARY) default: all clean: check rm -rf $(BIN_DIR)/*.o rm -rf $(BIN_DIR)/$(BINARY) although not every .CPP file should be compiled, some are excluded from the project such as plugin_valve.cpp (that's the VSP file) delete that one, there are some others Some offsets will be different in Linux. if its crashing when you're adding a bot its most likely the playerRunCmd offset -- depending on what mod you are playing with - you could change the default numbers of these cvars rcbot_runplayer_cmd_dods rcbot_runplayer_cmd_tf2 by putting them up by one or down by one, tweaking will find it |
JRob |
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#16
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
QUOTE although not every .CPP file should be compiled, some are excluded from the project such as plugin_valve.cpp (that's the VSP file) delete that one, there are some others Some offsets will be different in Linux. if its crashing when you're adding a bot its most likely the playerRunCmd offset -- depending on what mod you are playing with - you could change the default numbers of these cvars rcbot_runplayer_cmd_dods rcbot_runplayer_cmd_tf2 by putting them up by one or down by one, tweaking will find it I was looking at the code again and I noticed that you load the offsets from hookinfo.ini AFTER you hooked playerRunCmd. Shouldn't it be done before? You are also missing the rcbotd command in bot_plugin_meta.cpp. After I changed playerRunCmd to 419, it doesn't crash anymore but the bots do not join unless I first add a bot with the "bot" command. All of them except 1 do not move and they are all sniper bots with the name bot02 bot03 etc... even though the console said it loaded the the default profiles. |
Cheeseh |
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#17
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I was looking at the code again and I noticed that you load the offsets from hookinfo.ini AFTER you hooked playerRunCmd. Shouldn't it be done before? You are also missing the rcbotd command in bot_plugin_meta.cpp. After I changed playerRunCmd to 419, it doesn't crash anymore but the bots do not join unless I first add a bot with the "bot" command. All of them except 1 do not move and they are all sniper bots with the name bot02 bot03 etc... even though the console said it loaded the the default profiles. 1. the playerruncmd hook has to be declared first -- this is before the offset is hooked - it isn't actually hooked until a player is added 2. check the latest update it has rcbotd in plugin meta cpp 3. with bot01 bot02 that means they are just puppet bots you've added. you need to use rcbotd control <botname> to make rcbot use them. the fact that rcbot didn't add a bot could be something to do with Linux server command in metamod ( not certain as I haven't looked at this yet) try a lower value for player run cmd rather than a higher one in linux |
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Lo-Fi Version | Time is now: 17th June 2025 - 11:15 PM |