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Ilhom |
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#1
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Newbie ![]() Group: Members Posts: 7 Joined: 17-March 15 Member No.: 2,375 ![]() |
Waypoint bugs
cp_steel ![]() ![]() ![]() ![]() ![]() capture waypoints are too small. Might be minor, but at least at A attackers escape from sentry's fire by hiding behind the wall and at the same time capturing the point. ![]() Defenders go in the same spot and become an easy target for a demoman with Loch-n-Load, a soldier with Direct Hit, a pyro with anything. That happens because there there is a waypoint marked as defend. ![]() Also, why is the waypoint marked as openslater placed not right in the door but beside? ![]() BLU demomen are trying to place stickybombs and destroy sentrys but kill theirselves in result. Not sure if it has to do something with waypoints. ![]() These two waypoints are marked only as defend but not as sniper so it's weird to see pyros defending the point through the window. ![]() There are waypoints marked as doublejump but E can be accessed using rocketjump or stickybomb jump too. As there are limits for the quantity of images per post, the other images will be posted as links. http://i.imgur.com/sVZxxPI.jpg Neither doublejump nor rocketjump. http://i.imgur.com/kpdjSCZ.jpg And as the platform can be accesed using Double Jump or Rocket Jump, this ammo box can be used both by BLU and RED, so the noredteam type should be removed. http://i.imgur.com/qKVs0tm.jpg These ammo box and health kit can be accessed by both commands, so the areaonly type can be removed from that waypoint. http://i.imgur.com/0cKXW3K.png http://i.imgur.com/JZlpHrc.jpg No rocketjump waypoints. http://i.imgur.com/Lc1fJ2Q.jpg The upper corridor can be accessed using Rocket Jump. http://i.imgur.com/ruRpJCe.jpg This corridor can be used as an BLU engineer spot. http://i.imgur.com/EQYnYWo.jpg Teleport exit can be placed here. http://i.imgur.com/iQu6mQX.jpg There are two sentry points there. One has noblueteam and the other doesn't. Not sure if it is a bug and it is supposed to be so. Unwaypointed maps This is the list of standard maps (that are included with the game) that aren't waypointed. Arena
Capture the Flag
Payload
The list of bugs in waypoint will be updated later. Thanks for the attention. |
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dgesd |
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#2
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![]() Member ![]() ![]() Group: Members Posts: 43 Joined: 23-February 14 From: Russia Member No.: 2,325 ![]() |
Hello llhom.
Waypoint ctf_turbine really terrible.I'll try to remake them. As for cp_steel I'll try to improve them. Thanks for the feedback. I hope that you will still find bugs and tell us about it. That help us to improve RCBot. dgesd |
Ilhom |
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#3
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Newbie ![]() Group: Members Posts: 7 Joined: 17-March 15 Member No.: 2,375 ![]() |
Hello dgesd,
Thanks for the quick reply. So, your reply means that it's bad style to make waypoints in waypoints, doesn't it? Waypoint bugs arena_watchtower ![]() ![]() ![]() ![]() ![]() ![]() ![]() Many unnecessary connections. ![]() Two waypoints marked as flag and capture. There are no briefcases on arenas, so the flag waypoint may be deleted and the capture waypoint that should also get increased size. ![]() ![]() Unwaypointed areas. http://i.imgur.com/qJpWp6i.jpg http://i.imgur.com/zTRA3Rd.jpg Waypoints located in air. http://i.imgur.com/WAc8xFt.jpg Waypoint located in... post? http://i.imgur.com/G7yRJMs.jpg The roof isn't waypointed, though it can be reached by Soldiers and Demomen using Rocket Jump or Stickybomb Jump. |
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Lo-Fi Version | Time is now: 18th June 2025 - 11:02 PM |