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> Waypoint Request - SciGuard2, And maybe some help?, Anybody got a working waypoint file for SciGuard2 and some advice?
The HHH
post Dec 20 2014, 05:16 PM
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Alright, So, I've seen videos of RCBots playing the map rather welll (Still love these bots.) and I've got a waypoint file, but it won't load, so that there are no waypoints at all, Could anybody provide a download link to a working WP File?

Also, I've installed the Crack-Life campaign on my server, And since they are pretty much 100% identical except for sounds and models, I thought It'd be as easy as renaming the Waypoint files (as in, Add a -CL at the end.) I figured out this doesn't work, Is there a way to use the normal HL1 Campaign WPs for the Crack-Life conversion?

Thanks in advance, The HHH.
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madmax2
post Jul 16 2015, 06:48 PM
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This is a bit late, I finally tried the map & rcw... The internal name on the rcw did not match the external name, so I fixed that with a hex editor. You could of just renamed the map & rcw to match the stored name in the rcw, but there were other issues with the rcw that just leaves bots camping in the spawn room. The teleporter pathways were not connected to a destination, and defend wpts will cause newer rcbots to freeze up. Anyways, I fixed the problems and reworked the rcw.

I don't have the bots waypointed to return to the spawn room to get ammo or health, I could add that, but I think bots may take to much time to resupply? To start the map just stand next to a start button and repeatedly press it when bots go to the other button, it may take a couple times, but bots will press either button.

The rcw works good on sc4.7, but there is a problem on sc4.8, bots shoot & destroy the friendly mini-turrets, so it will be very difficult to win this map on sc4.8 with the current rcbot, maybe impossible? (see edit below)

I think debug shows the mini-turrets as monster_mini_turret, but show them as green friendly in the HUD. I only tried the latest rcbot 4.8 dll, maybe an older dll would work better (it does, see edit below)? It's strange the turret problem doesn't happen with sc4.7 rcbots?

[Release2 - 7-22-15] - see next post for details
http://rcbot.bots-united.com/uploads/madma...guard2_rcw2.zip

Map Page:
http://scmapdb.com/map:scientist-guard-2

[Edit 7-19-15]
Ok, for this map & sc4.8, the first rcbot 4.8 release will work, bots won't destroy the friendly miniturrets. This dll here:


http://rcbot.bots-united.com/downloads/rcb...C48_release.zip

Just remember, this dll doesn't have the latest features such as grapple, revive, turret repair, etc...
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