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> rcbot_const_mstr_offset needs updating?
JRob
post Aug 26 2015, 12:52 AM
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I tried playing around with rcbot again and it keeps crashing at

CTeamControlPointRound *CTeamControlPointMaster:: getCurrentRound ()

CBaseEntity *pent = m_ControlPointRounds[m_iCurrentRoundIndex];

So I took a look at what that was and apparently, CTeamControlPointRound is found through dark hackery and the magic number at rcbot_const_mstr_offset.

Can you update this? Or also tell people how to find these offsets?
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Nightc0re
post Aug 26 2015, 11:31 PM
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QUOTE(JRob @ Aug 26 2015, 02:52 AM) *

I tried playing around with rcbot again and it keeps crashing at

CTeamControlPointRound *CTeamControlPointMaster:: getCurrentRound ()

CBaseEntity *pent = m_ControlPointRounds[m_iCurrentRoundIndex];

So I took a look at what that was and apparently, CTeamControlPointRound is found through dark hackery and the magic number at rcbot_const_mstr_offset.

Can you update this? Or also tell people how to find these offsets?

I've searched and updated all offsets for Linux and Windows smile.gif
You can find the offsets in my post here.

But you also have to use my updated plugin, because the current plugin has a bug.
The "old" version is loading the offsets from the file after they where used.

So even if you are using the correct offsets, they won't get loaded in time.
In this case, the plugin is always using the hard-coded default values.
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