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Liss Olefract |
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#1
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Newbie ![]() Group: Members Posts: 6 Joined: 6-September 15 Member No.: 2,407 ![]() |
Ok,
I installed CentOS 7 and Dod:S dedicated server. It came with a wrapper thats called dodserver and that is based on tmux. Build by some bloke. He calls it Linux Source Game Manager wich is basically a wrapper. When you install the thing, it leaves with a /home/<your_name> base directory in which the dodserver script is installed, everything else goes in the directory serverfiles. Anyway, I installed both meta and source mod and rcbots. Now its gets a bit fuzzy. Accoording to the console output, the rcbots command get executes twice due to the fact that I probably start the plugin using the rcbots.vdf method (in dod/addons directory) as well as the 'standard(?) method of which I actually don't know how it works. Probably starts the .so file somehow. But it loads, sort of because the waypoint can't be loaded. The server complains about not findfing or not being able to open the waypoint file and then it says something about rw mode. No idead what that means (actually I do know that it means, but is makes no sense because all the waypoint files are rwxrwx--- and owned by the proper user). But here is the thing. When I start a game (connect to my server that is) I am able to add bots by means of the rcbot addbot command but the bots I create don't move; all they do is turn around a bit. But when I, using the admin mod, change a map and then add bots, then it works and the bots go off and killing each other and having a ball ![]() So it works. More or less. Any thoughts anyone? |
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Nightc0re |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 58 Joined: 10-July 15 From: Austria Member No.: 2,397 ![]() |
Yes, This is the same topic. I understand upper/lower case importance and the wrapper scipt (dodserver) had the startmap dod_anzio hardcoded with a capital A, so thats why it didn't work. I have that corrected now. Al I need to figure out now is: 1) how to populate the server with bots at the server start and 2) how to prevent the server to turn into tumbleweed city the second I disconnect from the server (all bots that I manually added with rcbot addbot disconnect). A little help would be appreciated regards, Liss Create a "server.cfg" in your config folder here: "dod_server/dod/cfg/server.cfg". This config gets executed everytime after a map is loaded. Add these commands to the config: QUOTE rcbotd config min_bots 5 rcbotd config max_bots 10 rcbotd must be used on the server console to control the bots. The bots should stay on your server after you disconnect. If you want to add/kick bots, based on the human players, I've written a SourceMod plugin, that I can share with you, if you want. In both cases you need to join the server at least once. Otherwise the server is hibernating, and no bots are joining. Best regards |
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Lo-Fi Version | Time is now: 18th July 2025 - 02:06 AM |