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JRob |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
I have tried adding more weapons to bot_weapons.cpp and bot_weapons.h but to no success.
CODE {TF2_SLOT_PRMRY,TF2_WEAPON_HANDGUN_SCOUT_PRIMARY, "tf_weapon_handgun_scout_primary", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,800,1,3,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_SODA_POPPER, "tf_weapon_soda_popper", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,800,1,3,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_PEP_BRAWLER_BLASTER, "tf_weapon_pep_brawler_blaster", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,800,1,3,0}, {TF2_SLOT_SCNDR,TF2_WEAPON_JAR_MILK, "tf_weapon_jar_milk", WEAP_FL_NONE,0,180,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_ROCKETLAUNCHER_AIRSTRIKE, "tf_weapon_rocketlauncher_airstrike", WEAP_FL_PRIM_ATTACK|WEAP_FL_EXPLOSIVE|WEAP_FL_UNDERWATER,BLAST_RADIUS*0.9,4096,1,3,TF2_ROCKETSPEED}, {TF2_SLOT_SCNDR,TF2_WEAPON_FLAREGUN_REVENGE, "tf_weapon_flaregun_revenge", WEAP_FL_PRIM_ATTACK, 0, 1600, 2, 2, TF2_GRENADESPEED * 1.5 }, {TF2_SLOT_PRMRY,TF2_WEAPON_CANNON, "tf_weapon_cannon", & nbsp;WEAP_FL_PROJECTILE|WEAP_FL_PRIM_ATTACK|WEAP_FL_EXPLOSIVE|WEAP_FL_UNDERWATER ,100,1200,1,2,TF2_GRENADESPEED*1.5}, {TF2_SLOT_PRMRY,TF2_WEAPON_SHOTGUN_BUILDING_RESCUE, "tf_weapon_shotgun_building_rescue", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,800,1,2,0}, // short circuit // wrangler {TF2_SLOT_MELEE,TF2_WEAPON_ROBOT_ARM, "tf_weapon_robot_arm", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,3,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_SNIPERRIFLE_DECAP, "tf_weapon_sniperrifle_decap", WEAP_FL_SCOPE|WEAP_FL_PRIM_ATTACK,1000,4000,1,3,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_SNIPERRIFLE_CLASSIC, "tf_weapon_sniperrifle_classic", WEAP_FL_SCOPE|WEAP_FL_PRIM_ATTACK,1000,4000,1,3,0}, ... TF2_WEAPON_HANDGUN_SCOUT_PRIMARY, TF2_WEAPON_SODA_POPPER, TF2_WEAPON_PEP_BRAWLER_BLASTER, TF2_WEAPON_JAR_MILK, TF2_WEAPON_ROCKETLAUNCHER_AIRSTRIKE, TF2_WEAPON_FLAREGUN_REVENGE, TF2_WEAPON_CANNON, TF2_WEAPON_SHOTGUN_BUILDING_RESCUE, TF2_WEAPON_ROBOT_ARM, TF2_WEAPON_SNIPERRIFLE_DECAP, TF2_WEAPON_SNIPERRIFLE_CLASSIC, Apparently, there seems to be a MAX_WEAPONS defined to 48. I tried redefining this to TF2_WEAPON_MAX but it only results in random crashes. How are you supposed to add more than 48 weapons? There are obviously more than 48 weapon types in the game. I noticed that you have only been replacing unused entries to avoid this problem. |
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Lo-Fi Version | Time is now: 16th June 2025 - 12:20 AM |