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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
well I thought it would reduce crashes but I just ended up getting the same crashes in metamod, although I have changed a lot of code so I thought I'd upload this one. I found some crashes with bots using some custom weapons and just removed them for now.
rcbot_customloadouts 1 must be ON to let bots use their own custom weapons https://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw dll goes into tf/addons/ ps you'll need metamod for it to work https://www.sourcemm.net/ Also I'd disable the old rcbot in the mean time! |
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JRob |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 52 Joined: 30-April 11 Member No.: 1,970 ![]() |
What is the ID supposed to be?
Just 1 more than the previous number used? UPDATE So I tested a new weapon at ID 48 and sure enough it crashed the same way as when I added weapons the old fashioned way. Using the same IDs also results in crashes. |
BlueCheese |
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#3
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Member ![]() ![]() Group: Members Posts: 28 Joined: 30-August 15 Member No.: 2,406 ![]() |
What is the ID supposed to be? Just 1 more than the previous number used? UPDATE So I tested a new weapon at ID 48 and sure enough it crashed the same way as when I added weapons the old fashioned way. Using the same IDs also results in crashes. This is a beta page for a function which is included in the new RCBot 1.0; Ignore this thread. |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
This is a beta page for a function which is included in the new RCBot 1.0; Ignore this thread. you can use these as weapon ids https://wiki.alliedmods.net/Team_Fortress_2...inition_Indexes they must be unique so no weapon can share the same id |
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Lo-Fi Version | Time is now: 18th June 2025 - 02:31 PM |