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> ns_origin wpt, cleaning up
Sandman[SA]
post Feb 9 2004, 09:12 AM
Post #1


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Cheeseh origenally waypointed this map and it has been basicly untouched since it's release. The bots seemed to be moving about the map well enough so I never questioned it till today.

I have just made some major changes in it to help get the bots to navigate it better but those lifts are damn near impossable to use even for a seasoned NS veteran let alone a "not so smart" bot.

Needless to say, It took me over 2 hours to clean most of it up and I think I have made a vast improvement but need some play testers to try it out and help me find the trouble spots. Try this one out and let my know what you think.



PS: It is the same map for both NS 2.0 and NS 3.0.

See later post below
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Sandman[SA]
post Feb 12 2004, 12:59 AM
Post #2


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Posts: 987
Joined: 15-September 03
From: Philadelphia
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Well, this is about the best I can do with ns_origin. The lift at dubble res seems to have worked out nicely as the bots use it very reliably. This I was happy to see. The lifts at biodome hive didn't work out so well. Going down is fine, it's going back up is where that problem is.

The marines bots will nearly amase you to where they can go. They can manage the vents almost as well (when equiped with JP) as the whichbots. Only trouble spots I find now are the ladders in the vent and furnace hives. It's just a shame the rcbot skucks can't climb anything because they would rule this map then.

Anyway, here is my final release on ns_origin using rcb 1.3.


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Attached File  ns_origin.rcw ( 11.63k ) Number of downloads: 69
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