![]() |
![]() |
DreadedGhoul575 |
![]() ![]()
Post
#1
|
RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 ![]() |
I have had this on pl_hoodoo_final (round 2) and tc_hydro so far (15 vs 15 rcbots) works on other maps perfect.
Edit: rd_asteroid also crashes, but the instant you open it. |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
It sounds like those 2 maps may be near the entity/edict limits. I'm not sure how RCbot2 uses edicts (which are like network slots reserved for entities), but perhaps the bots are using just enough to reach the limits. There could be many other factors too, like other plugins in combination with RCbots.
One thing you could try, is setting max players to 32 and reducing the number of RCbots, see if that helps? But first, try running RCbots without any other plugins or sourcemod. A fairly good description of edicts: http://forums.steampowered.com/forums/show...mp;postcount=11 Valves hard coded limits for entities and edicts (good read): https://developer.valvesoftware.com/wiki/Entity_limit Goldsource (HL1 steam) engine seems to be unlimited, in theory, for entities & edicts, where source has fixed limits. This is a HL1 engine description & solution, but worth reading. http://forums.svencoop.com/showthread.php/...nce-and-for-all Try setting cl_showents 1 in console may give an idea if those 2 maps are more entity full than other maps? This too... report_entities ... Perhaps Cheeseh will tell us how much impact RCbot2 has on the edict limits? Will reducing the number of bots, lower the edicts used? |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd June 2025 - 11:16 AM |