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> Bugs..., Engine Error: ED_Alloc: no free edicts
DreadedGhoul575
post Jan 11 2016, 02:18 PM
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I have had this on pl_hoodoo_final (round 2) and tc_hydro so far (15 vs 15 rcbots) works on other maps perfect.
Edit: rd_asteroid also crashes, but the instant you open it.
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madmax2
post Jan 12 2016, 09:21 PM
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It sounds like those 2 maps may be near the entity/edict limits. I'm not sure how RCbot2 uses edicts (which are like network slots reserved for entities), but perhaps the bots are using just enough to reach the limits. There could be many other factors too, like other plugins in combination with RCbots.

One thing you could try, is setting max players to 32 and reducing the number of RCbots, see if that helps? But first, try running RCbots without any other plugins or sourcemod.

A fairly good description of edicts:

http://forums.steampowered.com/forums/show...mp;postcount=11

Valves hard coded limits for entities and edicts (good read):

https://developer.valvesoftware.com/wiki/Entity_limit

Goldsource (HL1 steam) engine seems to be unlimited, in theory, for entities & edicts, where source has fixed limits. This is a HL1 engine description & solution, but worth reading.

http://forums.svencoop.com/showthread.php/...nce-and-for-all

Try setting cl_showents 1 in console may give an idea if those 2 maps are more entity full than other maps? This too... report_entities ...

Perhaps Cheeseh will tell us how much impact RCbot2 has on the edict limits? Will reducing the number of bots, lower the edicts used?

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DreadedGhoul575
post Jan 12 2016, 09:40 PM
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QUOTE(madmax2 @ Jan 12 2016, 09:21 PM) *

It sounds like those 2 maps may be near the entity/edict limits. I'm not sure how RCbot2 uses edicts (which are like network slots reserved for entities), but perhaps the bots are using just enough to reach the limits. There could be many other factors too, like other plugins in combination with RCbots.

One thing you could try, is setting max players to 32 and reducing the number of RCbots, see if that helps? But first, try running RCbots without any other plugins or sourcemod.

A fairly good description of edicts:

http://forums.steampowered.com/forums/show...mp;postcount=11

Valves hard coded limits for entities and edicts (good read):

https://developer.valvesoftware.com/wiki/Entity_limit

Goldsource (HL1 steam) engine seems to be unlimited, in theory, for entities & edicts, where source has fixed limits. This is a HL1 engine description & solution, but worth reading.

http://forums.svencoop.com/showthread.php/...nce-and-for-all

Try setting cl_showents 1 in console may give an idea if those 2 maps are more entity full than other maps? This too... report_entities ...

Perhaps Cheeseh will tell us how much impact RCbot2 has on the edict limits? Will reducing the number of bots, lower the edicts used?

yeah, I had it on 32 (15vs15)
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DreadedGhoul575   Bugs...   Jan 11 2016, 02:18 PM
madmax2   It sounds like those 2 maps may be near the entity...   Jan 12 2016, 09:21 PM
DreadedGhoul575   It sounds like those 2 maps may be near the entit...   Jan 12 2016, 09:40 PM
madmax2   I would think by reducing the bots, there will be ...   Jan 12 2016, 10:26 PM
DreadedGhoul575   I would think by reducing the bots, there will be...   Jan 13 2016, 07:11 AM
Cheeseh   I've used tfbots lots of times on pl_hoodoo_f...   Jan 13 2016, 08:41 AM
DreadedGhoul575   I don't think this can be caused by bots alon...   Jan 13 2016, 08:50 AM
Cheeseh   Yeah, with customloadouts on, some bots do go to ...   Jan 13 2016, 12:58 PM
DreadedGhoul575   you need to check hookinfo.ini and make sure the ...   Jan 13 2016, 03:44 PM
Cheeseh   [url=http://www.mediafire.com/download/nnuapgu11v...   Jan 14 2016, 12:02 AM
DreadedGhoul575   try the latest nightly build you can delete hoo...   Jan 14 2016, 07:55 AM
Cheeseh   I've download the release dll, is that correc...   Jan 14 2016, 08:41 AM
DreadedGhoul575   yes, you don't need hookinfo with this one be...   Jan 14 2016, 09:11 AM
DreadedGhoul575   yes, you don't need hookinfo with this one be...   Jan 14 2016, 11:56 AM
Cheeseh   I set customloadouts, taunts and messing around o...   Jan 17 2016, 02:46 PM
DreadedGhoul575   which barriers do you mean? I can fix the demoman...   Jan 17 2016, 10:39 PM
Cheeseh   Stage 2 on pl_hoodoo_final: https://www.youtube.c...   Jan 20 2016, 09:39 PM
DreadedGhoul575   maybe just a waypointing issue? Do they have to b...   Jan 20 2016, 10:35 PM
DreadedGhoul575   Two other bugs (that most likely can't be fixe...   Jan 15 2016, 01:57 PM


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