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> Bugs..., Engine Error: ED_Alloc: no free edicts
DreadedGhoul575
post Jan 11 2016, 02:18 PM
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I have had this on pl_hoodoo_final (round 2) and tc_hydro so far (15 vs 15 rcbots) works on other maps perfect.
Edit: rd_asteroid also crashes, but the instant you open it.
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madmax2
post Jan 12 2016, 10:26 PM
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I would think by reducing the bots, there will be less effects (rockets, etc) , so less entities/edicts. So that by itself may help. But what I don't know is what RCbot2 needs to function, like does each bot spawned use an edict slot???

You could also try turning down some game effects, such as decals, if you can live with reduced effects. I think there are some convars for that...

It is odd that TF_bots don't have the problem, they don't shoot as much or something??? Were you using 30 tf_bots to test?
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DreadedGhoul575
post Jan 13 2016, 07:11 AM
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QUOTE(madmax2 @ Jan 12 2016, 10:26 PM) *

I would think by reducing the bots, there will be less effects (rockets, etc) , so less entities/edicts. So that by itself may help. But what I don't know is what RCbot2 needs to function, like does each bot spawned use an edict slot???

You could also try turning down some game effects, such as decals, if you can live with reduced effects. I think there are some convars for that...

It is odd that TF_bots don't have the problem, they don't shoot as much or something??? Were you using 30 tf_bots to test?

I've used tfbots lots of times on pl_hoodoo_final, but on round 2 they always get stuck at the place at that bit of the cave at the right; the barriers they don't destroy.
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Cheeseh
post Jan 13 2016, 08:41 AM
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QUOTE(DreadedGhoul575 @ Jan 13 2016, 07:11 AM) *

I've used tfbots lots of times on pl_hoodoo_final, but on round 2 they always get stuck at the place at that bit of the cave at the right; the barriers they don't destroy.


I don't think this can be caused by bots alone, if you have custom loadouts ON for example, it will create lots of new weapons for bots, if the remove player item function is not correct then it won't remove them and you'll see lots of weapons on the floor at respawn and will potentially cause this bug
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DreadedGhoul575
post Jan 13 2016, 08:50 AM
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QUOTE(Cheeseh @ Jan 13 2016, 08:41 AM) *

I don't think this can be caused by bots alone, if you have custom loadouts ON for example, it will create lots of new weapons for bots, if the remove player item function is not correct then it won't remove them and you'll see lots of weapons on the floor at respawn and will potentially cause this bug

Yeah, with customloadouts on, some bots do go to the re-supply and lots of weapons drop there.
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Posts in this topic
DreadedGhoul575   Bugs...   Jan 11 2016, 02:18 PM
madmax2   It sounds like those 2 maps may be near the entity...   Jan 12 2016, 09:21 PM
DreadedGhoul575   It sounds like those 2 maps may be near the entit...   Jan 12 2016, 09:40 PM
madmax2   I would think by reducing the bots, there will be ...   Jan 12 2016, 10:26 PM
DreadedGhoul575   I would think by reducing the bots, there will be...   Jan 13 2016, 07:11 AM
Cheeseh   I've used tfbots lots of times on pl_hoodoo_f...   Jan 13 2016, 08:41 AM
DreadedGhoul575   I don't think this can be caused by bots alon...   Jan 13 2016, 08:50 AM
Cheeseh   Yeah, with customloadouts on, some bots do go to ...   Jan 13 2016, 12:58 PM
DreadedGhoul575   you need to check hookinfo.ini and make sure the ...   Jan 13 2016, 03:44 PM
Cheeseh   [url=http://www.mediafire.com/download/nnuapgu11v...   Jan 14 2016, 12:02 AM
DreadedGhoul575   try the latest nightly build you can delete hoo...   Jan 14 2016, 07:55 AM
Cheeseh   I've download the release dll, is that correc...   Jan 14 2016, 08:41 AM
DreadedGhoul575   yes, you don't need hookinfo with this one be...   Jan 14 2016, 09:11 AM
DreadedGhoul575   yes, you don't need hookinfo with this one be...   Jan 14 2016, 11:56 AM
Cheeseh   I set customloadouts, taunts and messing around o...   Jan 17 2016, 02:46 PM
DreadedGhoul575   which barriers do you mean? I can fix the demoman...   Jan 17 2016, 10:39 PM
Cheeseh   Stage 2 on pl_hoodoo_final: https://www.youtube.c...   Jan 20 2016, 09:39 PM
DreadedGhoul575   maybe just a waypointing issue? Do they have to b...   Jan 20 2016, 10:35 PM
DreadedGhoul575   Two other bugs (that most likely can't be fixe...   Jan 15 2016, 01:57 PM


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