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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Sven-Coop 5.0 has been released on steam.
![]() http://forums.svencoop.com/showthread.php/...op-5-0-Released! As for rcbot, I don't know if it works, so I hope to get sc5.0 installed soon to try it... ![]() If anyone wants to try it, you will need to get svencoop's metamod-p for sc5.0, and replace the one that comes in the installer. There has been a lot of discussion if metamod and amxx will work or be stable. But so far it sounds like metamod is working on windows, but may be unstable on linux. Anyways get this metamod-p if you want to try it... http://forums.svencoop.com/showthread.php/...tamod-P-for-5-0 The rcbot installer will need an updated folder structure as well... I'll look in to that when I can... http://rcbot.bots-united.com/downloads/w00...-pack%204_8.rar Also, some waypoints will need updating, they have merged some maps in the half-life 1 series... |
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Ryusho |
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#2
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Member ![]() ![]() Group: Members Posts: 37 Joined: 25-December 08 Member No.: 1,436 ![]() |
Yeah, Hopefully, I love being able to use this since normally I only play with one, or two friends at a time, so this is really good for helping with harder maps, and can be fun to path the bots as we go if we find it's a map with no pathing.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Yeah, Hopefully, I love being able to use this since normally I only play with one, or two friends at a time, so this is really good for helping with harder maps, and can be fun to path the bots as we go if we find it's a map with no pathing. I contacted Sniper a few days ago but still no response, perhaps there's someone else on the team who could help? |
madmax2 |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I contacted Sniper a few days ago but still no response, perhaps there's someone else on the team who could help? I'm not sure if this would help? but solokiller posted this: QUOTE Now that the Metamod-P source code using our headers is publicly available, you can add in a check in its EntIndex function to validate the address. Then you can generate a backtrace to see where it's coming from. We'll look into this when we are able to. He has now posted the full source for metamod-p, for sc5.0 here: http://forums.svencoop.com/showthread.php/...tamod-P-for-5-0 He also posted a debug version with source update, to log invalid edicts here (probably not useful?): http://forums.svencoop.com/showthread.php/...ll=1#post513760 |
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Lo-Fi Version | Time is now: 22nd June 2025 - 09:07 AM |