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BlueCheese |
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#1
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Member ![]() ![]() Group: Members Posts: 28 Joined: 30-August 15 Member No.: 2,406 ![]() |
I would like a collective vote on your preferences of bots please.
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SPYderman |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
@DreadedGoul575, A fine compiled list, however some issues I should point out:
1. TFBots really aren't team players, just look at their logic in 5cp and overall their strategies for attack/defense modes. The closest they get to sticking together is CTF and MvM (the bomb is literally a flag entity just using the bomb model). 2. TFBots really aren't that good at Payload. Their offensive logic is to stack the entire team on the cart with the exception of the classes that don't do the objectives, while Red sets up literally right in front of the Blue spawn gates. 3. While TFBot medics prioritize certain classes over the other, they don't take cover at all. They just try to get within healing radius of you and will sit completely still until you move out of their range. They also never attempt to pick up health packs (including thrown sandviches). 4. TFBots do understand custom items, however only the items VALVe decides to implement support for because of MvM. 5. Unlike CS: GO, there is no bot difficulty threshold so all bots are equivalent in skill level considering they're all on the same difficulty. 6. Engineer is definitely the worst class TFBots play. Besides not moving up their nest or upgrading their teleporters, sometimes they won't even built a teleporter. They also place every single building right next to each other with the exception of the entrance, of course. Engineers are also very flawed when it comes to shooting enemies, as if they are retreating sometimes they just shoot in the direction they're running in instead of aiming at the enemy. The only good thing that comes from Engineer bots is that they are very quick to set up their nests. 7. TFBot Medics do the same thing with humans in terms of being injured, however another issue I've had is when I call a medic bot that has full uber over to heal me he uses it for no reason as if he was triggered by the "MEDIC!" voice command as he would with "Activate Charge!" and "Go! Go! Go!". 8. Addition to advantages: TFBot spies disguise as the class they just backstabbed. |
DreadedGhoul575 |
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Post
#3
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 ![]() |
@DreadedGoul575, A fine compiled list, however some issues I should point out: 1. TFBots really aren't team players, just look at their logic in 5cp and overall their strategies for attack/defense modes. The closest they get to sticking together is CTF and MvM (the bomb is literally a flag entity just using the bomb model). 2. TFBots really aren't that good at Payload. Their offensive logic is to stack the entire team on the cart with the exception of the classes that don't do the objectives, while Red sets up literally right in front of the Blue spawn gates. 3. While TFBot medics prioritize certain classes over the other, they don't take cover at all. They just try to get within healing radius of you and will sit completely still until you move out of their range. They also never attempt to pick up health packs (including thrown sandviches). 4. TFBots do understand custom items, however only the items VALVe decides to implement support for because of MvM. 5. Unlike CS: GO, there is no bot difficulty threshold so all bots are equivalent in skill level considering they're all on the same difficulty. 6. Engineer is definitely the worst class TFBots play. Besides not moving up their nest or upgrading their teleporters, sometimes they won't even built a teleporter. They also place every single building right next to each other with the exception of the entrance, of course. Engineers are also very flawed when it comes to shooting enemies, as if they are retreating sometimes they just shoot in the direction they're running in instead of aiming at the enemy. The only good thing that comes from Engineer bots is that they are very quick to set up their nests. 7. TFBot Medics do the same thing with humans in terms of being injured, however another issue I've had is when I call a medic bot that has full uber over to heal me he uses it for no reason as if he was triggered by the "MEDIC!" voice command as he would with "Activate Charge!" and "Go! Go! Go!". 8. Addition to advantages: TFBot spies disguise as the class they just backstabbed. @DreadedGoul575, A fine compiled list, however some issues I should point out: 1. TFBots really aren't team players, just look at their logic in 5cp and overall their strategies for attack/defense modes. The closest they get to sticking together is CTF and MvM (the bomb is literally a flag entity just using the bomb model). 2. TFBots really aren't that good at Payload. Their offensive logic is to stack the entire team on the cart with the exception of the classes that don't do the objectives, while Red sets up literally right in front of the Blue spawn gates. 3. While TFBot medics prioritize certain classes over the other, they don't take cover at all. They just try to get within healing radius of you and will sit completely still until you move out of their range. They also never attempt to pick up health packs (including thrown sandviches). 4. TFBots do understand custom items, however only the items VALVe decides to implement support for because of MvM. 5. Unlike CS: GO, there is no bot difficulty threshold so all bots are equivalent in skill level considering they're all on the same difficulty. 6. Engineer is definitely the worst class TFBots play. Besides not moving up their nest or upgrading their teleporters, sometimes they won't even built a teleporter. They also place every single building right next to each other with the exception of the entrance, of course. Engineers are also very flawed when it comes to shooting enemies, as if they are retreating sometimes they just shoot in the direction they're running in instead of aiming at the enemy. The only good thing that comes from Engineer bots is that they are very quick to set up their nests. 7. TFBot Medics do the same thing with humans in terms of being injured, however another issue I've had is when I call a medic bot that has full uber over to heal me he uses it for no reason as if he was triggered by the "MEDIC!" voice command as he would with "Activate Charge!" and "Go! Go! Go!". 8. Addition to advantages: TFBot spies disguise as the class they just backstabbed. 1. Yeah, but bots ain't made for 5cp, plus the AIs for both teams ain't the same e.g. one is mainly set to defense and one is offense, like on koth, when red captures the point, they are now the defending side and with have 3 engis overtime. On CTF, they are dumb, because the devs didn't finish their work on it, plus it would most likely bug mvm, since I'm guessing they have the same AI. 2. The trouble is when the offensive team has an engi and it's a moving objective like payload and dustbowl, the engi mainly builds the sentry at where the point was once the engi has spawned e.g. engi spawns, 2 seconds later they have captured the first point, the engi still builds at the first and doesn't move, unless the sentry is destroyed. 3. TFbots ain't designed and if some, not very well for custom weapons imo, and they do take cover (mainly the enemy) if they're being shot at, like they'll get behind a rock sometimes and heal you, but if you die or move, they'll run into the open and most likely get sniped by the aimbot sniper. ![]() 4. Yeah, I agree there, but it would be cool to use cheats to give them custom loadouts (not randomized, but presets and customisable ones). 5. Yeah that's true, but your team seems to be more rubbish compared to the enemies; the enemy blue team is pro at destroying your team on dustbowl. 6. I totally agree with this and the worst thing is that robot engis on mvm actually destroy sappers on their teleporters and also move their buildings up, but then again robots on mvm have unlimited ammo and also unlimited metal, so the engi doesn't move them up, but destroys them and re-builds them. I hate playing as spy and then a scout or engi spots me, because they keep shooting at me when I'm invisible at least 2-3 times (scouts because they're fast and engis, because they spam shoot). 7. Well, if you are at very low health or even the medic himself, he automatically activates uber, just like mvm robots do. 8. That's good. |
SPYderman |
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#4
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
you might want to test your medic-take-cover theory
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DreadedGhoul575 |
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#5
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 ![]() |
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SPYderman |
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#6
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
I have, and they do take cover over some things, but they obviously won't copy humans precisely by gathering health, then going back to healing, since medics are the basic AI imo. They don't take cover because they can't read walls like cover. They barely understand that props exist. |
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Lo-Fi Version | Time is now: 12th July 2025 - 10:37 PM |