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> Using rcbot in a tf2 mod?
tryzombie501
post Nov 12 2016, 07:53 PM
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Alright i've played around with a source sdk 2013 mod that uses tf2 2007 code and rcbot spawns in as random classes on blue and red, But they don't move around they call medic when hurt and switch to shotgun when i get near them, I assume its because i need to tell them the new rcbot_runplayer_cmd_tf2.

How do i find out the offset?
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The HHH
post Nov 12 2016, 09:54 PM
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Considering they're working but not moving around I'd say it's a waypoint issue, actually.
What mod are you using?
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tryzombie501
post Nov 13 2016, 02:01 AM
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QUOTE(The HHH @ Nov 12 2016, 09:54 PM) *

Considering they're working but not moving around I'd say it's a waypoint issue, actually.
What mod are you using?

I did this with lambda fortress but the waypoints load, However i noticed the puppet bots are supposed to move around randomly but they don't so maybe its a mod issue.

And i also plan to try this with tfclassic

Edit:
After more testing it might be the temp_bot code for the mod i'll let you guys know if i get them working.
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