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RoboCop |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
https://github.com/APGRoboCop/rcbot2/releases <<-----Downloads Here
# RCBot2 for Windows and Linux (TF2, HL2:DM, DOD:S) ## Information This is a fork of [the official RCBot2 plugin][rcbot2] written by Cheeseh. [bots-united.com discord]: https://discord.gg/BbxR5wY ## Changes from upstream - Build process uses [AMBuild][] instead of `make` or Visual Studio. This removes the need for Valve's cross platform make conversion tool and keeping copies of modified Source SDK files. - The plugin has been split into SDK-specific builds to ensure proper compatibility, using the same loader shim SourceMod uses to load mod-specific builds. - The shim is named `RCBot2Meta` to maintain compatibility with existing files; mod-specific plugins are named `rcbot.2.${MOD}`. - The `sdk-split` branch only contains modifications to get the project running on the new build tooling and SDK support without issues. It should be fairly painless to merge (though it does remove `using namespace std;` for sanity). - The usage of the install directory has been dropped. In particular, waypoints must be located under `rcbot2/waypoints/${MOD}` instead of nested under a folder matching the name of the steamdir. - Removed custom loadout and attribute support from the TF2 portion of the plugin. Other server plugins (namely [tf2attributes][] and [TF2Items][], where the implementation was ported from) are better-suited and maintained to handle that stuff; this plugin should only deal with bots themselves. - The Metamod:Source plugin can now optionally expose natives to SourceMod, adding some functionality to control the RCBot2 plugin from SourcePawn. [AMBuild]: https://wiki.alliedmods.net/AMBuild [tf2attributes]: https://github.com/FlaminSarge/tf2attributes [TF2Items]: https://github.com/asherkin/TF2Items ## Installation 1. [Install MetaMod:Source][]. 2. Download or build the RCBot2 package. 3. Extract the package into your game directory, similar to the process of installing MM:S. 4. Start the server. 5. To verify that the installation was successful, type `rcbotd` in your server console or RCON. You should see multiple lines starting with "[RCBot]". Things like the waypointing guide, hookinfo updater, and waypoints themselves are currently not available here. You can download those from the [official release thread][]. Waypoints are also available at [this page][waypoints]. [Install MetaMod:Source]: https://wiki.alliedmods.net/Installing_Metamod:Source [official release thread]: http://rcbot.bots-united.com/forums/index.php?showtopic=1994 [waypoints]: http://rcbot.bots-united.com/waypoints.php ## Building ### Cloning from source RCBot2's repo history had all sorts of build artifacts / binaries at various points in time, so pulling the repository down normally takes an unusually long while. I'd highly recommend passing in `--depth 1` or a few to avoid retrieving the files that were removed since then. ### Compiling on Windows / Linux 1. [Install the prerequisites for building SourceMod for your OS.][Building SourceMod] 2. Create a `build/` subdirectory, then run `configure.py`. - The project currently assumes GCC 5.4.0 (Ubuntu 16.04 LTS) on Linux, and MSVC version 1900 (VC++2014.3 v14.00 last I checked). Other compiler toolchains are not guaranteed to work at this time. - I use the following options (where `${MOD}` is only TF2): `python ../configure.py -s ${MOD} --mms_path ${MMS_PATH} --hl2sdk-root ${HL2SDK_ROOT}` - Specifying an `--sm-path` argument enables linking to SourceMod. - Note that the automatic versioning system requires an installation of `git` and a relatively modern version of Python 3. 3. Run `ambuild`. MetaMod:Source plugin is built and the base install files will be available in `build/package`. [Building SourceMod]: https://wiki.alliedmods.net/Building_SourceMod |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
No major changes apart for the optimisation for SSE2 and using MetaMod Source v1.10.7 src scripts. https://apg-clan.org/vbdownloads.php?do=dow...downloadid=1125 https://github.com/APGRoboCop/rcbot2 RCBot2 v1.00 for Windows and Linux (TF2, HL2DM, DOD:S) Note: Those are beta builds recompiled by [APG] Clan for RCBot2 v1.00. Information This is a fork of the official RCBot2 plugin written by Cheeseh, which can be found here. This repository is mainly used for the Linux release of his plugin, but it also works on Windows. Installation A complete guide for installing this plugin can be found at the official RCBot2 forums over here. This thread is also maintained by me. Build Go to linux_sdk Type make -f Makefile.rcbot2 vcpm Type make -f Makefile.rcbot2 genmf (this will generate the Makefiles) Edit Makefile.rcbot2 and Makefile.HPB_bot2_* according to your needs Most of the time you will only need to modify Line 21 and 55 of Makefile.rcbot2 Type make -f Makefile.rcbot2 all -j4 2> error.log Check the error.log Changelog Fixed a bug in getNextRoutePoint, which destroyed bot aiming, because of invalid vLook Fixed reading of files with windows line ending (\r\n) Fixed all offsets for Linux Added "master offset" settings for TF2 Fixed a typo while reading bot configs (visionticksclients -> visionticks_clients) Fixed macro in bot_profile.cpp Fixed consecutive use of "addbot" Added debug messages in chat (rcbot debug chat 1) Added automatic bot quota, based on human players You can now edit the path of where you have installed RCBot by writing it in the rcbot2.vdf (relative paths to the mod folder are also supported) Ok great, I pinned it ![]() |
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Lo-Fi Version | Time is now: 13th July 2025 - 04:19 AM |