IPB

Welcome Guest ( Log In | Register )

> RCBOT, join after Player? and Bot names?, Bots,Names,join
trice
post Feb 25 2018, 01:48 PM
Post #1


Member
**

Group: Members
Posts: 15
Joined: 25-February 18
Member No.: 2,533



Hello,

i have a probleme with the Bots, in many other Forums are the same problem, but no one have an nice idea.

The Bots of my Server join after a player join, is there is there a possibility, that bots are ever on the Gameserver?
Next problem :-) the bots names
IPB Image


Can u help me to fix theese two things?


Happy Greetz Trice



EDIT: Linux Rootserver, Metamod, etc.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
trice
post Feb 28 2018, 04:52 PM
Post #2


Member
**

Group: Members
Posts: 15
Joined: 25-February 18
Member No.: 2,533



Hi,

itīs for DoD.S :-)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
RoboCop
post Feb 28 2018, 07:36 PM
Post #3


RCBot Fan
****

Group: Admin
Posts: 192
Joined: 17-December 15
From: Dundee, Scotland
Member No.: 2,435



QUOTE(trice @ Feb 28 2018, 04:52 PM) *

Hi,

itīs for DoD.S :-)

Well I was mixed up as I don't know..."German" text was it? Also you don't need SteamTools as that is only for TF2.

I take it you mean you wish for your bots to remain on your server as well not just arrive when a player joins?

Well it's not really a big deal as having your bots to hibernate from playing with no humans. Even so you will notice the bots will still not join after you had rebooted your DoD:S server. But you can alter the bot_quota.ini like having max 10 bots and to prevent those bots from rejoining constantly after human leaves server by typing this:-

CODE
# Bot Quota Settings
# To use this settings you have to enable rcbot_bot_quota_interval
# Bear in mind, that the bots also count towards the max_players setting

Humans  "0" => Bots "10" # This is used for the default bot quota (empty server)
Humans  "1" => Bots "9"
Humans  "2" => Bots "8"
Humans  "3" => Bots "7"
Humans  "4" => Bots "6"
Humans  "5" => Bots "5"
Humans  "6" => Bots "4"
Humans  "7" => Bots "3"
Humans  "8" => Bots "2"
Humans  "9" => Bots "1"
Humans "10" => Bots "0"
Humans "11" => Bots "0"
Humans "12" => Bots "0"
Humans "13" => Bots "0"
Humans "14" => Bots "0"
Humans "15" => Bots "0"
Humans "16" => Bots "0"
Humans "17" => Bots "0"
Humans "18" => Bots "0"
Humans "19" => Bots "0"
Humans "20" => Bots "0"
Humans "21" => Bots "0"
Humans "22" => Bots "0"
Humans "23" => Bots "0"
Humans "24" => Bots "0"
Humans "25" => Bots "0"
Humans "26" => Bots "0"
Humans "27" => Bots "0"
Humans "28" => Bots "0"
Humans "29" => Bots "0"
Humans "30" => Bots "0"
Humans "31" => Bots "0"
Humans "32" => Bots "0"


I'm not really author of RCBot2 but that is the way I use for my DoD:S server. You may find that maybe 4-9% of the bots idle in the spawn like I've found in dod_orange_gunna_arena.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 19th June 2025 - 10:26 AM