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cerberus416 |
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#1
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Member ![]() ![]() Group: Members Posts: 12 Joined: 15-September 15 Member No.: 2,410 ![]() |
TF2 crashes again after latest update (June 7, 2018 Update)
Map loads just fine but after a few minutes of adding bots in the game it just crashes. I tried some maps, different gamemodes but still crashes. I also tried the RCBot2HookInfoUpdate but there no changes in the hookinfo.ini |
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RoboCop |
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Post
#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Alright I've updated the config.ini as well added a Comment note in hookinfo.ini to allow you folk to understand and have more instructions on how to use HookInfo Tool that Cheeseh provided this week.
I've put the HookInfo Tool attached next to [APG] RCBot2 Nightly build zip. Also in case you haven't noticed, the config.ini has more variables that came from bot_vars.cpp - like TF2 adjustments, increased addbot interval duration as well as some useful unload SM plugins that can clash with RCBot2. CODE ######### General Settings ######## # # General difficulty of the bots. 0.5 = stock, < 0.5 easier, > 0.5 = harder rcbot_skill 0.8 # # If set to 1 will make every bot skill and reaction much higher rcbot_supermode 0 # # The time in seconds for bots to be added after another rcbot_addbottime 5 # # Free for all mode -- bots shoot everyone rcbot_ffa 0 # # If set to 1, bots will all not move rcbot_dontmove 0 # # Rate for bots to defend rcbot_defrate 0.19 # # Smaller number will make bots turn slower (1 = instant turn but may overshoot) rcbot_anglespeed 0.25 # # Radius in units for bots to avoid things rcbot_avoid_radius 80 # # Strength of avoidance (0 = disable) rcbot_avoid_strength 100 # # (0 = no smoothing) rcbot_aimsmoothing 1 # # Bots change classes at random intervals rcbot_change_classes 1 # # Enable/disable bots taunting rcbot_taunt 0 # # Bots mess around at start up rcbot_messaround 1 # # If 1 bots will only use melee weapons rcbot_melee_only 0 # # Minimum time for bots to consider changing class (seconds) rcbot_min_cc_time 60 # # Maximum time for bots to consider changing class (seconds) rcbot_max_cc_time 240 # # Bots use voice commands e.g. medic/spy etc rcbot_voice_cmds 1 # # Minimum distance to move objects to rcbot_move_dist 800 # # Function will hook only once, if 0 it will unhook and rehook after every map rcbot_runplayer_hookonce 1 # Show welcome message on player connect rcbot_show_welcome_msg 1 # # Debug command, stops bots from shooting everyone rcbot_debug_dont_shoot 0 # # Debug command, shows waypoint route to host rcbot_debug_show_route 0 # ######## TF2 Settings ######## # # Debug command : allow spy bots to cloak and disguise rcbot_tf2_debug_spies_cloakdisguise 1 # # Time for medic to let go of medigun to switch players rcbot_tf2_medic_letgotime 0.5 # # Time that the bots will spend more attention to the cap point if attacked rcbot_tf2_prot_cap_time 12.5 # # The percentage (0.25 = 25%) that bots defend the capture point by standing on the point rcbot_tf2_protect_cap_percent 0.25 # # The distance for spy bots to attack players capturing a point rcbot_tf2_spy_kill_on_cap_dist 200.0 # # Time to automatically update points in TF2 for any changes rcbot_tf2_autoupdate_point_time 60 # # Distance for payload bomb to be greater than at cap before defend team retreats rcbot_tf2_payload_dist_retreat 512.0 # # Health which spies run away after attacking rcbot_spy_runaway_health 70 # # Fraction of how much the heavy aims at a diagonal offset rcbot_heavyaimoffset 0.1 # # Seconds for bots to start thinking about moving sentries rcbot_move_sentry_time 120 # # kpm = kills per minute, if less than this, bots will think about moving the sentry rcbot_move_sentry_kpm 1 # # Seconds for bots to start thinking about moving dispensers rcbot_move_disp_time 120 # # If dispenser heals less than this per minute, bot will move the dispensers rcbot_move_disp_healamount 100 # # Seconds for bots to start thinking about moving teleporters rcbot_move_tele_time 120 # # If no of players teleported per minute is less than this, bot will move the teleport rcbot_move_tele_tpm 1 # # Time scout uses to double jump rcbot_scoutdj 0.5 # # Time for soldier to fire rocket after jumping rcbot_rj 0.01 # # If 1 bots can use custom weapons (broken) rcbot_customloadouts 0 # # If 1 rcbot engineers will move objects around rcbot_move_obj 1 # # Allow bots to equip a random hat (unstable) rcbot_equiphats 0 # # To enable "Auto Bot Quota" set the interval to a value above 0 (e.g. 5) (unit is seconds) # This interval is used to check the human/bot player count # For more information see bot_quota.ini rcbot_bot_quota_interval 10 # # Or use these settings (but dont use them together with the above setting!) rcbotd config min_bots 0 rcbotd config max_bots 8 # # ADVANCED!! Those are complicated but are required for the bots to use those offsets rcbot_const_mstr_offset 876 rcbot_const_round_offset 876 # # This plugin blocks the TF2 bots from spawning. Please inform us for any plugins that # conflicts or prevents RCBot2 from working in rcbot.bots-united.com sm plugins unload smac_cvars.smx # # This is a TF2 lag bot prevention fix that prevents causing rcbots to crash sv_quota_stringcmdspersecond 99999 |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Thanks Robocop. Just for the folks here , I couldn't find your [APG] RCBot2 Nightly build zip. could you post a link to it, ? thanks
![]() ps: added to your discord. |
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Lo-Fi Version | Time is now: 27th June 2025 - 03:46 AM |