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> TF2 rcbot2 crashes again after latest update (June 7 2018 update), TF2 crashes after a few minutes of adding bots
cerberus416
post Jun 8 2018, 01:33 PM
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TF2 crashes again after latest update (June 7, 2018 Update)
Map loads just fine but after a few minutes of adding bots in the game it just crashes.
I tried some maps, different gamemodes but still crashes.
I also tried the RCBot2HookInfoUpdate but there no changes in the hookinfo.ini
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RoboCop
post Jul 26 2018, 01:49 PM
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Alright I've updated the config.ini as well added a Comment note in hookinfo.ini to allow you folk to understand and have more instructions on how to use HookInfo Tool that Cheeseh provided this week.

I've put the HookInfo Tool attached next to [APG] RCBot2 Nightly build zip.

Also in case you haven't noticed, the config.ini has more variables that came from bot_vars.cpp - like TF2 adjustments, increased addbot interval duration as well as some useful unload SM plugins that can clash with RCBot2.

CODE
######### General Settings ########
#
# General difficulty of the bots. 0.5 = stock, < 0.5 easier, > 0.5 = harder
rcbot_skill 0.8
#
# If set to 1 will make every bot skill and reaction much higher
rcbot_supermode 0
#
# The time in seconds for bots to be added after another
rcbot_addbottime 5
#
# Free for all mode -- bots shoot everyone
rcbot_ffa 0
#
# If set to 1, bots will all not move
rcbot_dontmove 0
#
# Rate for bots to defend
rcbot_defrate 0.19
#
# Smaller number will make bots turn slower (1 = instant turn but may overshoot)
rcbot_anglespeed 0.25
#
# Radius in units for bots to avoid things
rcbot_avoid_radius 80
#
# Strength of avoidance (0 = disable)
rcbot_avoid_strength 100
#
# (0 = no smoothing)
rcbot_aimsmoothing 1
#
# Bots change classes at random intervals
rcbot_change_classes 1
#
# Enable/disable bots taunting
rcbot_taunt 0
#
# Bots mess around at start up
rcbot_messaround 1
#
# If 1 bots will only use melee weapons
rcbot_melee_only 0
#
# Minimum time for bots to consider changing class (seconds)
rcbot_min_cc_time 60
#
# Maximum time for bots to consider changing class (seconds)
rcbot_max_cc_time 240
#
# Bots use voice commands e.g. medic/spy etc
rcbot_voice_cmds 1
#
# Minimum distance to move objects to
rcbot_move_dist 800
#
# Function will hook only once, if 0 it will unhook and rehook after every map
rcbot_runplayer_hookonce 1
# Show welcome message on player connect
rcbot_show_welcome_msg 1
#
# Debug command, stops bots from shooting everyone
rcbot_debug_dont_shoot 0
#
# Debug command, shows waypoint route to host
rcbot_debug_show_route 0
#
######## TF2 Settings ########
#
# Debug command : allow spy bots to cloak and disguise
rcbot_tf2_debug_spies_cloakdisguise 1
#
# Time for medic to let go of medigun to switch players
rcbot_tf2_medic_letgotime 0.5
#
# Time that the bots will spend more attention to the cap point if attacked
rcbot_tf2_prot_cap_time 12.5
#
# The percentage (0.25 = 25%) that bots defend the capture point by standing on the point
rcbot_tf2_protect_cap_percent 0.25
#
# The distance for spy bots to attack players capturing a point
rcbot_tf2_spy_kill_on_cap_dist 200.0
#
# Time to automatically update points in TF2 for any changes
rcbot_tf2_autoupdate_point_time 60
#
# Distance for payload bomb to be greater than at cap before defend team retreats
rcbot_tf2_payload_dist_retreat 512.0
#
# Health which spies run away after attacking
rcbot_spy_runaway_health 70
#
# Fraction of how much the heavy aims at a diagonal offset
rcbot_heavyaimoffset 0.1
#
# Seconds for bots to start thinking about moving sentries
rcbot_move_sentry_time 120
#
# kpm = kills per minute, if less than this, bots will think about moving the sentry
rcbot_move_sentry_kpm 1
#
# Seconds for bots to start thinking about moving dispensers
rcbot_move_disp_time 120
#
# If dispenser heals less than this per minute, bot will move the dispensers
rcbot_move_disp_healamount 100
#
# Seconds for bots to start thinking about moving teleporters
rcbot_move_tele_time 120
#
# If no of players teleported per minute is less than this, bot will move the teleport
rcbot_move_tele_tpm 1
#
# Time scout uses to double jump
rcbot_scoutdj 0.5
#
# Time for soldier to fire rocket after jumping
rcbot_rj 0.01
#
# If 1 bots can use custom weapons (broken)
rcbot_customloadouts 0
#
# If 1 rcbot engineers will move objects around
rcbot_move_obj 1
#
# Allow bots to equip a random hat (unstable)
rcbot_equiphats 0
#
# To enable "Auto Bot Quota" set the interval to a value above 0 (e.g. 5) (unit is seconds)
# This interval is used to check the human/bot player count
# For more information see bot_quota.ini
rcbot_bot_quota_interval 10
#
# Or use these settings (but dont use them together with the above setting!)
rcbotd config min_bots 0
rcbotd config max_bots 8
#
# ADVANCED!! Those are complicated but are required for the bots to use those offsets
rcbot_const_mstr_offset 876
rcbot_const_round_offset 876
#
# This plugin blocks the TF2 bots from spawning. Please inform us for any plugins that
# conflicts or prevents RCBot2 from working in rcbot.bots-united.com
sm plugins unload smac_cvars.smx
#
# This is a TF2 lag bot prevention fix that prevents causing rcbots to crash
sv_quota_stringcmdspersecond 99999
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Cheeseh
post Jul 27 2018, 09:34 AM
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Thanks Robocop. Just for the folks here , I couldn't find your [APG] RCBot2 Nightly build zip. could you post a link to it, ? thanks biggrin.gif

ps: added to your discord.
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