Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
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#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 23043 |
madmax2 |
Nov 19 2018, 11:30 PM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Ok, I made some progress today with the peg jumps on persia , bots make it across now, sometimes. I would
like it better though, as it's probably less than 10% success. After I get a late lunch I'll post back with more details, what I had to do... I also tested them all the way to the end of the map. The 2nd peg area wasn't as bad, main problem there is they crouch under the 1st peg to much, so more tweaking/testing to do... will be back soon... |
Cheeseh |
Nov 20 2018, 03:29 AM
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#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Ok, I made some progress today with the peg jumps on persia , bots make it across now, sometimes. I would like it better though, as it's probably less than 10% success. After I get a late lunch I'll post back with more details, what I had to do... I also tested them all the way to the end of the map. The 2nd peg area wasn't as bad, main problem there is they crouch under the 1st peg to much, so more tweaking/testing to do... will be back soon... Great. I've made bots now not to choose jump or ladder waypoints as starting ones as usually they need a run up waypoint before them anyway |
madmax2 |
Nov 20 2018, 06:17 AM
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#4
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Great. I've made bots now not to choose jump or ladder waypoints as starting ones as usually they need a run up waypoint before them anyway Ok,sounds good. All these details i'm posting were on the previous build 11-18... So looking down from the corner wpt, this is what I had, that partially works... SN---J--J--J--(C_SN_W)-J--J-------N <--- SN=staynear J=jump C=crouch W=wait N=normal wpt C----F--R--P-----TP-----TP-A-------far end of rope <--- C=corner F=floor R=railing P=peg TP=toppeg A-midair Not all the wpts in the image are used, the middle, blue, normal wpt is not connected atm.. So if they don't get caught on the railing & crouch under the first peg, they sort of skip up over the railing & on to the 1st peg in a crouch, then they stand, align themselves to the next wpt on the top peg & jump-crouch onto it. The next 2 wpts are very close together, I squeezed a jump on the edge of the peg next to what used to be the jump for the old bots, now that wpt is a combination wpt (C_SN_W), but bots could not jump at all from this peg until I added the crouch flag to it. I guess they stop/crouch further back on the top peg and can see the jump better? if they don't stop and crouch they won't make the jump, but I can see they try now with the crouch flag on the wpt before the jump wpt. So I tweaked it more and i'm getting a much better result. I moved the combination wpt on the top peg a little further back and that seemed to help a little, but it can't be moved back to the peg graphic, because the bots will touch it from the previous peg and think they are past it when they get to the top peg, and fall. Next change that helped, I removed the jump flag from the wpt on the 1st peg, this seemed to improve the chance that they would stop & crouch on the top peg, which helps them jump from here. The last thing I did was remove the mid air jump wpt, and connect the path to the other mid air wpt, even more improvement. Then I tagged the mid air wpt as jump, even though that should not do anything, it seems a little better, it could probably be either way? So now it is like this and they make the jump better than 50% of the time, if they stop & crouch on top peg it is nearly 100% certain they will make the jump... SN---J--J--N--(C_SN_W)-J----J-------N C----F--R--P------TP-----TP---A-------Rope They land on the awning, not the rope... Not sure what to ask for to make this easier (been working on this most of the day), I'll check the latest build for any change... I'll upload this wpt soon so you can see how they behave here, want to tweak a few things in other areas of the map first... [edit] Looks like image site went down ... bots are doing ok on this map with 11-19 build [edit2] added some clickable thumbnails |
Lo-Fi Version | Time is now: 5th November 2024 - 03:04 AM |