Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
Post
#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 15460 |
madmax2 |
Nov 25 2018, 06:40 AM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Re-ran debug with partial name on a stuck bot at same vent. It worked this time, but he was not seeing the func_breakable. I Verified it was a func_breakable.
CODE ] developer 1 ] as_command rcbot.debug_bot [m00]m1l ] as_command rcbot.debug think [RCBOT]debugging think [RCBOT]Debug '[m00]m1lk' (if bot) L 24/11/2018 - 19:39:53: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="27.98" deaths="0" health="100" L 24/11/2018 - 19:40:03: "[m00]y0ghur7<2><BOT><players>" stats: frags="43.03" deaths="1" health="100" L 24/11/2018 - 19:40:03: "[m00]m1lk<3><BOT><players>" stats: frags="49.16" deaths="1" health="100" L 24/11/2018 - 19:41:11: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="27.98" deaths="0" health="100" L 24/11/2018 - 19:41:21: "[m00]y0ghur7<2><BOT><players>" stats: frags="43.03" deaths="1" health="100" L 24/11/2018 - 19:41:21: "[m00]m1lk<3><BOT><players>" stats: frags="49.16" deaths="1" health="100" Since I was debuging, i switched to the other bot stuck in HumanTower wpt crouching. Every time other bot passed by he was thinking this CODE [RCBOT][DEBUG - THINK] CanHeal(player) Then did CODE ] as_command rcbot.debug task [RCBOT]debugging task [RCBOT][DEBUG - TASK] FAILED L 24/11/2018 - 20:05:23: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="27.98" deaths="0" health="100" L 24/11/2018 - 20:05:41: "[m00]y0ghur7<2><BOT><players>" stats: frags="45.43" deaths="1" health="100" [RCBOT][DEBUG - TASK] FAILED Then this CODE [RCBOT]debugging nav L 24/11/2018 - 20:07:18: "[m00]y0ghur7<2><BOT><players>" stats: frags="45.43" deaths="1" health="100" [RCBOT][DEBUG - TASK] FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 36 [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - NAV] CFindPathTask FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 36 [RCBOT][DEBUG - NAV] Navigator State FOUND_GOAL... [RCBOT][DEBUG - NAV] touchedWpt() L 24/11/2018 - 20:08:03: "[m00]m1lk<3><BOT><players>" stats: frags="72.45" deaths="4" health="69" L 24/11/2018 - 20:08:11: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="27.98" deaths="0" health="100" [RCBOT][DEBUG - TASK] FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 36 [RCBOT][DEBUG - NAV] Navigator State FOUND_GOAL... [RCBOT][DEBUG - NAV] touchedWpt() L 24/11/2018 - 20:08:21: "[m00]y0ghur7<2><BOT><players>" stats: frags="45.43" deaths="1" health="100" [RCBOT][DEBUG - TASK] FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 36 [RCBOT][DEBUG - NAV] Navigator State FOUND_GOAL... [RCBOT][DEBUG - NAV] touchedWpt() L 24/11/2018 - 20:08:33: "[m00]m1lk<3><BOT><players>" stats: frags="72.45" deaths="4" health="69" L 24/11/2018 - 20:08:41: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="27.98" deaths="0" health="100" [RCBOT][DEBUG - TASK] FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 36 [RCBOT][DEBUG - NAV] Navigator State FOUND_GOAL... He does a touchedWpt() everytime he stands & crouch's It seems random, but maybe this means something? CODE [RCBOT][DEBUG - NAV] CFindPathTask FAILED Again, if I crouch under him he will start moveing towards the other map goals, and he doesn't need to go thru the vent... [edit] Added a wip/test wpt, if you want to check out the vent problem & first human tower. It's not to far from the beginning, go left to get key card in room with plank board, then first door can be opened. Wipe out room full of enemies, door, cavern, door and you are there. Or teleport bots might be faster... Updated Wpt added to pack for git... |
Lo-Fi Version | Time is now: 6th October 2024 - 03:50 AM |