Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
Post
#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 23131 |
madmax2 |
Nov 26 2018, 07:59 PM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
11-25 build
Vent Covers Fixed: Bots will either shoot or crowbar them... Verified bots do crowbar both the 1st & 2nd vent covers (or shoot them)... thankyou Human towers: A little unsure about this? I may need to try some other locations or just make a test wpt on some boxes and play with it. They do fairly well at the 1st HT in this map, I think because there are no other goals nearby. At the 2nd HT, it's ok, but I've noticed they keep running back over to the HEV/Health chargers, use it briefly, even though they are at 100%. At the 1st HT, what worked & seemed to help, was the following: QUOTE 1. made path more vertical - wanted to ask about this, should top wpt be off ledge rather than on ledge? Or does it not matter either way? I'm Looking for what works best? Top wpt on ledge of vent Top wpt off ledge, more vertical path (way it is now) 2. I put a staynear flag on HT wpt, to pull them in closer & away from that door there. I used the "stay close to" flags often with the old bots. With rcbot-as, at this location, staynear on the HT alone was causing some problems for the bot on top, he would end up standing looking down at the bot crouching, the bot underneath would not stand up, they would be stuck that way for a long period. Without a SN flag on the HT wpt, this wasn't much of an issue, but they couldn't tower up well plus the door was interfering too. Before adding staynear to HT wpt 3. So the solution was to put both a SN and a Crouch flag on the HT wpt. The SN helps line them up better and the crouch helped them get into the correct sequence of crouching & standing. In other words the sequence should be (I think?): HT bot crouch's, top bot jumps on him, at this point the top bot bot must crouch on top of the other bot (this was not happening well without combining the crouch with the SN flags), once the top bot crouch's the bottom bot will stand, then top bot will normally stand & jump up to ledge (in this case it crouch/jumps into the vent). I tried that at the 2nd location, but it didn't seem to make any difference, probably because there is a jump wpt before the HT, so it's not as much of an issue there. Like I say, I'm not sure I want you to change anything for HT's yet, unless you spot some bug in the code? Think I need to play with it a bit more. If you add more crouch time for HT bot, don't add more than 10 seconds, don't want them staying there to long either. You might want to check and see why they are using chargers when at 100%? Come to think of it i've also seen them stand on health packs at 100% too. Think I've got the problem with the bots jammed/stuck at the vent ladder fixed. I Will be uploading an updated wpts pack to include this wpt, sometime today... |
Cheeseh |
Nov 26 2018, 08:52 PM
Post
#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
noticed bots standing on top of players at HT waypoints don't jump to allow the crouched player/bot to fully stand up, so they should do that now.
Also noticed bots trying to use health chargers at 100%, I even ignored max_health (which could go higher than 100) and just set it to 100 and they still do it??? not sure myself... |
Lo-Fi Version | Time is now: 5th November 2024 - 08:10 PM |