![]() |
![]() |
madmax2 |
![]()
Post
#1
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Happy New Year
A new RCbot Angelscript waypoint for the map Suspension by Hezus The waypoint is still a WIP, but the whole map is waypointed. The map was a bit of a challenge to wpt without notouch, as each area is seperated by teleports/warpzones. Now that the whole map is waypointed, I may want to recheck the spawn area, see if it can be improved. It works ok, but I wasn't sure if connecting a path all the way from the spawn area would work, it just uses an important wpt in the center to pull the bots in. I'm not sure if the osprey area moves to different locations? If not I probably could connect through the osprey, there are no wpts there atm... I still need to put in some unreachables too. ================= Update - Release2 ================= A bunch of additions & fix's... All ceiling turrets and a couple mini turrets have unreachable wpts now. The Apache path has them too. Most all Resupply crates have ammo wpts now. I skipped the first explosive crate because all bot classes will try to use them, but only engineers get ammo/explosives from them. Bots get slaughtered at the first explosive resupply crate, the other 2 are not a big issue or are better protected so engineers can use them, not that they can use trip-mines or satchel charges, yet... Bots can use all ladders fairly well now without taking fall damage. The last ladder was the biggest problem, it looks sloppy, but bots can get up and down it much better, even if there are collisions. This and another ladder have been completely reworked... The last ladder seems slippery to the bots, they want to skew to the left or right depending on how the wpts are placed, but it works well enough now... ![]() Did a number of wpt/path edits for better bot movement and to use cover places better... This may be the final release? There are some minor issues I'll post about later. Kinda want to work on other wpts before doing any more updates to this one... [Edit 11-23-20] For RCbot_AS builds Aug 14, 2020 or older. For newer builds get the rcwa in the hotfix_crouchjump_rcwa_pack.zip in main topic here: http://rcbot.bots-united.com/forums/index....ost&p=15252 Attached File(s) ![]() |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Build#: 6a6cd48643df99b0caa3198a6380ab718edf72e5
I worked on the wpt last night, from beginning to end. Fixed the ammo resupply boxes, some appeared to be dropping health too, but it may of been a medic dropping health when he used the box? Yeah, that seems to work good now... ![]() I added a wpt so bots get one of the RPG ammo packs under the bridge, and some other tweaks.. Think I need to work the down direction of the ladders a bit more, bots are falling there more than I thought. The last ladder is the worst, since it is both a down & up. So probably have another day of work & testing before a update. I was thinking about bots using explosives, maybe a grenade or explosive wpt to flag high value targets, but that won't work on a moving target, such as 2nd tank. The bots do miss the Apache & osprey with the RPG, but so do I, they do hit them too. They hit them a lot more with bullets, because it is instant. They do hit the engines with bullets, but at close range on the osprey, it looks like they are hitting the fuselage ? They did hit the last (stationary) tank with the RPG about 5 or 6 times, if I eliminated all other enemies in the area. It seemed they would use the RPG on the tank with or without an unreachable wpt on it, but it may of been better with an unreachable? Do they use unreachables to help aim the RPG or see the target better, kinda like RCbot2 does? They seemed to hit the front of the tank with the unreachable at the front, but with no unreachable they were getting closer and hitting the side or corner of the tank. That could of been all just coincidence, just where they were at the time they had RPG ammo? Oh, forgot to mention, nice job on the debug improvements, showing on the screen now... ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th June 2025 - 02:26 PM |