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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Happy New Year
A new RCbot Angelscript waypoint for the map Suspension by Hezus The waypoint is still a WIP, but the whole map is waypointed. The map was a bit of a challenge to wpt without notouch, as each area is seperated by teleports/warpzones. Now that the whole map is waypointed, I may want to recheck the spawn area, see if it can be improved. It works ok, but I wasn't sure if connecting a path all the way from the spawn area would work, it just uses an important wpt in the center to pull the bots in. I'm not sure if the osprey area moves to different locations? If not I probably could connect through the osprey, there are no wpts there atm... I still need to put in some unreachables too. ================= Update - Release2 ================= A bunch of additions & fix's... All ceiling turrets and a couple mini turrets have unreachable wpts now. The Apache path has them too. Most all Resupply crates have ammo wpts now. I skipped the first explosive crate because all bot classes will try to use them, but only engineers get ammo/explosives from them. Bots get slaughtered at the first explosive resupply crate, the other 2 are not a big issue or are better protected so engineers can use them, not that they can use trip-mines or satchel charges, yet... Bots can use all ladders fairly well now without taking fall damage. The last ladder was the biggest problem, it looks sloppy, but bots can get up and down it much better, even if there are collisions. This and another ladder have been completely reworked... The last ladder seems slippery to the bots, they want to skew to the left or right depending on how the wpts are placed, but it works well enough now... ![]() Did a number of wpt/path edits for better bot movement and to use cover places better... This may be the final release? There are some minor issues I'll post about later. Kinda want to work on other wpts before doing any more updates to this one... [Edit 11-23-20] For RCbot_AS builds Aug 14, 2020 or older. For newer builds get the rcwa in the hotfix_crouchjump_rcwa_pack.zip in main topic here: http://rcbot.bots-united.com/forums/index....ost&p=15252 Attached File(s) ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
The waypoint has been updated, again
![]() Bots may take occasional fall damage at that last ladder, but it's as good as I can get it for now... |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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madmax2 |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Yeah i updated the ladder code. But maybe going down is a bit broken. Will have a look tonight I think the fall damage was mostly due to collisions with one bot trying to go up & one down. The bottom bot (going up ladder) looked like it would back up to let the other by, and that worked part of the time. Occasionally one or the other or both would fall. It wasn't that bad. Single bots going down were doing ok, but they did slip at times and would catch themselves before any damage. I was also using crouch flags, first just on the bottom ladder wpt, then at the top too. I tried both ways and felt it was helping bots get past each other, mostly at the bottom. They would fall with or without the crouch flags, it didn't seem any worst with them, so I left it that way. But the main point, it was ok for single bots, and they hang on to the ladder better than before. We don't want them to tight to the ladder that they cant get past each other, unless you can add some avoidance where they can slip past another bot? I only make ladders bidirectional when it is the only way, so it is not common on my wpts. On Many of my old wpts, ladders are done in a non-standard way, only one ladder wpt at the top, no ladder wpts, some even use jump wpts at the bottom ladder wpt! But most of those rcw's haven't been converted yet... In many ways they already work better on ladders than the old bots did... I don't see them getting stuck to the bottom of ladders anymore, I don't have to use a jump wpt just before the ladder, the approach angle is not so touchy... Anyways, if you make any changes to the ladder code, I will have to check all my finished wpts. But that is OK, i'd rather this is done sooner rather than latter, before reworking more wpts. I knew this would eventually happen, so lets get it nailed down now... ![]() |
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Lo-Fi Version | Time is now: 16th June 2025 - 09:15 PM |