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> [Release] Suspension Waypoint, rcwa for sc5.x
madmax2
post Dec 31 2018, 09:45 PM
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Happy New Year
A new RCbot Angelscript waypoint for the map Suspension by Hezus

The waypoint is still a WIP, but the whole map is waypointed. The map was a bit of a challenge to wpt without notouch, as each area is seperated by teleports/warpzones. Now that the whole map is waypointed, I may want to recheck the spawn area, see if it can be improved. It works ok, but I wasn't sure if connecting a path all the way from the spawn area would work, it just uses an important wpt in the center to pull the bots in. I'm not sure if the osprey area moves to different locations? If not I probably could connect through the osprey, there are no wpts there atm... I still need to put in some unreachables too.

There are some issues on this map where bots don't recognize certain enemies, so it is probably impossible to win on easy. I did a test play last night and just made it to the 3rd area before losing all lives on easy, with 2 bots. I haven't worked on the wpt for a week, so after some testing i'll post about the specific enemy issues, hopefully later today.

=================
Update - Release2
=================

A bunch of additions & fix's...

All ceiling turrets and a couple mini turrets have unreachable wpts now. The Apache path has them too.

Most all Resupply crates have ammo wpts now. I skipped the first explosive crate because all bot classes will try to use them, but only engineers get ammo/explosives from them. Bots get slaughtered at the first explosive resupply crate, the other 2 are not a big issue or are better protected so engineers can use them, not that they can use trip-mines or satchel charges, yet...

Bots can use all ladders fairly well now without taking fall damage. The last ladder was the biggest problem, it looks sloppy, but bots can get up and down it much better, even if there are collisions. This and another ladder have been completely reworked... The last ladder seems slippery to the bots, they want to skew to the left or right depending on how the wpts are placed, but it works well enough now... wink.gif

Did a number of wpt/path edits for better bot movement and to use cover places better...

This may be the final release? There are some minor issues I'll post about later. Kinda want to work on other wpts before doing any more updates to this one...

[Edit 11-23-20] For RCbot_AS builds Aug 14, 2020 or older. For newer builds get the rcwa in the hotfix_crouchjump_rcwa_pack.zip in main topic here:
http://rcbot.bots-united.com/forums/index....ost&p=15252


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Attached File  suspension_rcwa3.zip ( 5.39k ) Number of downloads: 1203
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madmax2
post Jan 10 2019, 09:09 AM
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The waypoint has been updated, again blink.gif , see the first post...

Bots may take occasional fall damage at that last ladder, but it's as good as I can get it for now...
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Cheeseh
post Jan 10 2019, 01:05 PM
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QUOTE(madmax2 @ Jan 10 2019, 09:09 AM) *

The waypoint has been updated, again blink.gif , see the first post...

Bots may take occasional fall damage at that last ladder, but it's as good as I can get it for now...


Yeah i updated the ladder code. But maybe going down is a bit broken. Will have a look tonight
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madmax2
post Jan 10 2019, 08:10 PM
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QUOTE(Cheeseh @ Jan 10 2019, 05:05 AM) *

Yeah i updated the ladder code. But maybe going down is a bit broken. Will have a look tonight

I think the fall damage was mostly due to collisions with one bot trying to go up & one down. The bottom bot (going up ladder) looked like it would back up to let the other by, and that worked part of the time. Occasionally one or the other or both would fall. It wasn't that bad. Single bots going down were doing ok, but they did slip at times and would catch themselves before any damage. I was also using crouch flags, first just on the bottom ladder wpt, then at the top too. I tried both ways and felt it was helping bots get past each other, mostly at the bottom. They would fall with or without the crouch flags, it didn't seem any worst with them, so I left it that way.

But the main point, it was ok for single bots, and they hang on to the ladder better than before. We don't want them to tight to the ladder that they cant get past each other, unless you can add some avoidance where they can slip past another bot? I only make ladders bidirectional when it is the only way, so it is not common on my wpts.

On Many of my old wpts, ladders are done in a non-standard way, only one ladder wpt at the top, no ladder wpts, some even use jump wpts at the bottom ladder wpt! But most of those rcw's haven't been converted yet... In many ways they already work better on ladders than the old bots did... I don't see them getting stuck to the bottom of ladders anymore, I don't have to use a jump wpt just before the ladder, the approach angle is not so touchy...

Anyways, if you make any changes to the ladder code, I will have to check all my finished wpts. But that is OK, i'd rather this is done sooner rather than latter, before reworking more wpts. I knew this would eventually happen, so lets get it nailed down now... wink.gif
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Posts in this topic
madmax2   [Release] Suspension Waypoint   Dec 31 2018, 09:45 PM
Cheeseh   Happy New Year A new RCbot Angelscript waypoint f...   Jan 1 2019, 01:32 PM
madmax2   Thanks for those tips, I will try notouch again ;)...   Jan 2 2019, 08:34 AM
madmax2   Bump... :rolleyes: It's almost as if the bo...   Jan 3 2019, 06:57 PM
Cheeseh   /** Smaller factors are better */ float getEne...   Jan 3 2019, 10:48 PM
Cheeseh   Update: I've just fixed the bots now so they o...   Jan 4 2019, 05:33 PM
madmax2   Update: I've just fixed the bots now so they ...   Jan 4 2019, 07:19 PM
Cheeseh   Cool B) , I will try the new build today, thanks....   Jan 5 2019, 09:26 PM
madmax2   oreviosuly bots treated RPGS like sniper rifles, ...   Jan 6 2019, 01:20 AM
Cheeseh   I've made it so if the bots can't find any...   Jan 6 2019, 12:56 PM
madmax2   Thanks, I'll fix the wpt for that (remove the...   Jan 8 2019, 12:31 AM
madmax2   Build#: 6a6cd48643df99b0caa3198a6380ab718edf72e5 ...   Jan 8 2019, 09:05 PM
Cheeseh   hey, cool. the unreachables don't help them a...   Jan 8 2019, 09:31 PM
madmax2   Not yet, I'm working on it... Maybe by time ...   Jan 8 2019, 11:21 PM
madmax2   [b]The waypoint has been updated, see the first po...   Jan 9 2019, 11:35 PM
madmax2   The waypoint has been updated, again :blink: , s...   Jan 10 2019, 09:09 AM
Cheeseh   The waypoint has been updated, again :blink: , ...   Jan 10 2019, 01:05 PM
madmax2   Yeah i updated the ladder code. But maybe going d...   Jan 10 2019, 08:10 PM
Cheeseh   done some tweaks to ladder code now (again) for bo...   Jan 10 2019, 08:23 PM
madmax2   Build: 9553bfdcd03e06e8710ea85e11134fba576bb7ae T...   Jan 11 2019, 07:20 PM
Cheeseh   For sideways ladders try adding a waypoint that is...   Jan 11 2019, 10:20 PM
madmax2   I updated the waypoint in first post... It's ...   Jan 12 2019, 08:58 AM
Cheeseh   I will try to add trigger_push to the opens later ...   Jan 13 2019, 08:03 PM
madmax2   Thanks :) Decided to check some ladders in othe...   Jan 14 2019, 08:54 AM
madmax2   Build: 9553bfdcd03e06e8710ea85e11134fba576bb7ae O...   Jan 14 2019, 09:14 PM


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