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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Happy New Year
A new RCbot Angelscript waypoint for the map Suspension by Hezus The waypoint is still a WIP, but the whole map is waypointed. The map was a bit of a challenge to wpt without notouch, as each area is seperated by teleports/warpzones. Now that the whole map is waypointed, I may want to recheck the spawn area, see if it can be improved. It works ok, but I wasn't sure if connecting a path all the way from the spawn area would work, it just uses an important wpt in the center to pull the bots in. I'm not sure if the osprey area moves to different locations? If not I probably could connect through the osprey, there are no wpts there atm... I still need to put in some unreachables too. ================= Update - Release2 ================= A bunch of additions & fix's... All ceiling turrets and a couple mini turrets have unreachable wpts now. The Apache path has them too. Most all Resupply crates have ammo wpts now. I skipped the first explosive crate because all bot classes will try to use them, but only engineers get ammo/explosives from them. Bots get slaughtered at the first explosive resupply crate, the other 2 are not a big issue or are better protected so engineers can use them, not that they can use trip-mines or satchel charges, yet... Bots can use all ladders fairly well now without taking fall damage. The last ladder was the biggest problem, it looks sloppy, but bots can get up and down it much better, even if there are collisions. This and another ladder have been completely reworked... The last ladder seems slippery to the bots, they want to skew to the left or right depending on how the wpts are placed, but it works well enough now... ![]() Did a number of wpt/path edits for better bot movement and to use cover places better... This may be the final release? There are some minor issues I'll post about later. Kinda want to work on other wpts before doing any more updates to this one... [Edit 11-23-20] For RCbot_AS builds Aug 14, 2020 or older. For newer builds get the rcwa in the hotfix_crouchjump_rcwa_pack.zip in main topic here: http://rcbot.bots-united.com/forums/index....ost&p=15252 Attached File(s) ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Build: 9553bfdcd03e06e8710ea85e11134fba576bb7ae
The 1st 2 ladders are working well, the down ladder is near perfect, and I think the up ladder is working good too, they were just distracted by enemies (osprey) and slipping off sideways, sometimes. The last ladder is just a pain, now they rarely can get off at the top, I haven't tried to fix it yet, it is the same configuration I have had there since the 1st ladder code change. When they get to the top of this ladder they sort of flip around, miss stepping off the ladder & slide down the ladder & take some fall damage, this keeps repeating until they die. I saw one one bot make it successfully last night. They were doing better on this ladder with the last build ![]() All ladders in this map are free standing where bots step on or off to the side, at the top. I don't have a good image to post, and I won't get back to this until later today or tonight? So if you want to do anymore tweaking, go ahead... I could probably fix the problem by moving one of the top 2 wpts, or add an intermediate wpt between the ladder & normal wpts? Think I will check some other map ladders tonight, the one in desertcircle was working ok last night. The free standing ladders & ladders where bots have to step on or off from the side will be the most difficult, perhaps vent ladders too? |
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Lo-Fi Version | Time is now: 18th June 2025 - 12:43 AM |