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> [Release] Suspension Waypoint, rcwa for sc5.x
madmax2
post Dec 31 2018, 09:45 PM
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Happy New Year
A new RCbot Angelscript waypoint for the map Suspension by Hezus

The waypoint is still a WIP, but the whole map is waypointed. The map was a bit of a challenge to wpt without notouch, as each area is seperated by teleports/warpzones. Now that the whole map is waypointed, I may want to recheck the spawn area, see if it can be improved. It works ok, but I wasn't sure if connecting a path all the way from the spawn area would work, it just uses an important wpt in the center to pull the bots in. I'm not sure if the osprey area moves to different locations? If not I probably could connect through the osprey, there are no wpts there atm... I still need to put in some unreachables too.

There are some issues on this map where bots don't recognize certain enemies, so it is probably impossible to win on easy. I did a test play last night and just made it to the 3rd area before losing all lives on easy, with 2 bots. I haven't worked on the wpt for a week, so after some testing i'll post about the specific enemy issues, hopefully later today.

=================
Update - Release2
=================

A bunch of additions & fix's...

All ceiling turrets and a couple mini turrets have unreachable wpts now. The Apache path has them too.

Most all Resupply crates have ammo wpts now. I skipped the first explosive crate because all bot classes will try to use them, but only engineers get ammo/explosives from them. Bots get slaughtered at the first explosive resupply crate, the other 2 are not a big issue or are better protected so engineers can use them, not that they can use trip-mines or satchel charges, yet...

Bots can use all ladders fairly well now without taking fall damage. The last ladder was the biggest problem, it looks sloppy, but bots can get up and down it much better, even if there are collisions. This and another ladder have been completely reworked... The last ladder seems slippery to the bots, they want to skew to the left or right depending on how the wpts are placed, but it works well enough now... wink.gif

Did a number of wpt/path edits for better bot movement and to use cover places better...

This may be the final release? There are some minor issues I'll post about later. Kinda want to work on other wpts before doing any more updates to this one...

[Edit 11-23-20] For RCbot_AS builds Aug 14, 2020 or older. For newer builds get the rcwa in the hotfix_crouchjump_rcwa_pack.zip in main topic here:
http://rcbot.bots-united.com/forums/index....ost&p=15252


Attached File(s)
Attached File  suspension_rcwa3.zip ( 5.39k ) Number of downloads: 1203
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madmax2
post Jan 12 2019, 08:58 AM
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I updated the waypoint in first post... It's working better on the problem ladder (next to last ladder, I forgot there is a short ladder at the very end of the map)...
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For getting off the ladder at the top, I raised the top ladder wpt a little bit, and added a new staynear wpt for bots to get off the ladder. Both top & bottom ladder wpts still have crouch flags, which seems to work the best on this ladder.
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For going down the ladder I removed a staynear flag from the wpt going to the top ladder wpt, seems to help them get on the ladder at top, without it. I found an extra path from the bottom ladder wpt (I had added the path before the new ladder code was added). Bots go down the ladder much better without the extra path at the bottom of the ladder.
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Also, fixed the last short ladder which broke with the new code, straitened the path, and bots really don't like single ladder wpts at the top anymore (normal wpt at bottom). Fixed a 3rd ladder too, the first up only ladder.

Did some path edits for the moving tank path, and added some jumps to help bots avoid some tank shells/flack.

[Edit]

Note: minor issue for this map, it really doesn't effect the game play...
Thought it may effect other maps though? Not sure which maps I have seen these in or how they were used?

I have an openslater wpt behind this trigger push and bots try to go against it. This is at the same ladder, and appears after the apache is shot down and the final area opens. Bots will come here and bounce against it a few times then go about thier business. Here is the search on it.
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CODE
[RCBOT]892 : func_illusionary frame=0 distance = 70.601868 (x=-383.5,y=1632,z=120) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 0
[RCBOT]898 : trigger_push frame=0 distance = 101.764793 (x=-416,y=1636,z=128) visible=0,solid=1,angle.x = 0, angle.y = 0 active = 0


I've gone back to waypointing ladders in the conventional way. I think this will be best going forward, so if you change the ladder code then the ladders should still work. I did induce the down problem in the one ladder, my bad... I will have to go check all my wpts to be sure they at least have a ladder wpt at both top & bottom. Much of the odd stuff I did on the ladders was for the old bots, it worked for them, but should not be needed as it seems the new bots don't have the same issues now... smile.gif

I will continue using crouch flag with ladder wpts, this will still be needed on some ladders... I've been using wait for the approach wpt to ladders instead of staynear or jump and that seems to work well in tight areas (wait_noplayer too). I may use staynear at the top like I did here, when needed...
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madmax2   [Release] Suspension Waypoint   Dec 31 2018, 09:45 PM
Cheeseh   Happy New Year A new RCbot Angelscript waypoint f...   Jan 1 2019, 01:32 PM
madmax2   Thanks for those tips, I will try notouch again ;)...   Jan 2 2019, 08:34 AM
madmax2   Bump... :rolleyes: It's almost as if the bo...   Jan 3 2019, 06:57 PM
Cheeseh   /** Smaller factors are better */ float getEne...   Jan 3 2019, 10:48 PM
Cheeseh   Update: I've just fixed the bots now so they o...   Jan 4 2019, 05:33 PM
madmax2   Update: I've just fixed the bots now so they ...   Jan 4 2019, 07:19 PM
Cheeseh   Cool B) , I will try the new build today, thanks....   Jan 5 2019, 09:26 PM
madmax2   oreviosuly bots treated RPGS like sniper rifles, ...   Jan 6 2019, 01:20 AM
Cheeseh   I've made it so if the bots can't find any...   Jan 6 2019, 12:56 PM
madmax2   Thanks, I'll fix the wpt for that (remove the...   Jan 8 2019, 12:31 AM
madmax2   Build#: 6a6cd48643df99b0caa3198a6380ab718edf72e5 ...   Jan 8 2019, 09:05 PM
Cheeseh   hey, cool. the unreachables don't help them a...   Jan 8 2019, 09:31 PM
madmax2   Not yet, I'm working on it... Maybe by time ...   Jan 8 2019, 11:21 PM
madmax2   [b]The waypoint has been updated, see the first po...   Jan 9 2019, 11:35 PM
madmax2   The waypoint has been updated, again :blink: , s...   Jan 10 2019, 09:09 AM
Cheeseh   The waypoint has been updated, again :blink: , ...   Jan 10 2019, 01:05 PM
madmax2   Yeah i updated the ladder code. But maybe going d...   Jan 10 2019, 08:10 PM
Cheeseh   done some tweaks to ladder code now (again) for bo...   Jan 10 2019, 08:23 PM
madmax2   Build: 9553bfdcd03e06e8710ea85e11134fba576bb7ae T...   Jan 11 2019, 07:20 PM
Cheeseh   For sideways ladders try adding a waypoint that is...   Jan 11 2019, 10:20 PM
madmax2   I updated the waypoint in first post... It's ...   Jan 12 2019, 08:58 AM
Cheeseh   I will try to add trigger_push to the opens later ...   Jan 13 2019, 08:03 PM
madmax2   Thanks :) Decided to check some ladders in othe...   Jan 14 2019, 08:54 AM
madmax2   Build: 9553bfdcd03e06e8710ea85e11134fba576bb7ae O...   Jan 14 2019, 09:14 PM


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