IPB

Welcome Guest ( Log In | Register )

> Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git
madmax2
post Nov 11 2018, 08:33 AM
Post #1


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



=============================================
Converted, Updated & Tested Waypoints for RCbot-AngelScript
=============================================
Latest Update: 4-15-19 (* denotes latest update(s))
=============================================


These rcwa's are ready to add to the Git Repository, if you wish to do so... smile.gif

I will add all converted & updated/fixed waypoints here.

Note, some waypoints may be WIP's and may get updated more than once.

Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool
Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details
Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map
Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps
* Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc...
Added Last Stand Series - 2-8-19 Updated original waypoints by Mard
Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent
Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more...

Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room.

Added Murks.rcwa - 12-1-18 Bots can play the whole map

Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script

==================================================

Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements

Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed

Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed
(old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning)

Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players

Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better

Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door
(old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included)

See the waypoint topics for these maps for more information...

I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks...

Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts):
http://rcbot.bots-united.com/forums/index....ost&p=15252

I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download...
http://rcbot.bots-united.com/forums/index....ost&p=15144

I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20
http://rcbot.bots-united.com/forums/index....ost&p=15164


Attached File(s)
Attached File  updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 23902
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
madmax2
post Jan 30 2019, 09:10 PM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



Sorry for late reply, I get busy at the end of the month...

I checked what you suggested, I don't think it will work. Active doesn't change on buttons or squad maker, and squad maker isn't present on the 1st flag. Angle y on the button does change but varies with the flag. At first I thought it was giving different readings when the flag was at the top, but then I realized if I wait long enough the value returns to zero! Here are the search's on the 1st flag...

CODE
1st flag - at bottom

] as_command rcbot.search
[RCBOT]1 : player frame=201.965088 distance = 0 (x=2817.24707,y=-2527.96875,z=132.009308) visible=1,solid=3,angle.x = -4.72229, angle.y = -69.906006 active = 1
[RCBOT]12 : momentary_rot_button frame=0 distance = 36.06044 (x=2828,y=-2548,z=160) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 0
[RCBOT]54 : env_sprite frame=13.409779 distance = 29.029301 (x=2800,y=-2548,z=120.009811) visible=1,solid=0,angle.x = 180, angle.y = 90 active = 1
[RCBOT]55 : trigger_setorigin frame=0 distance = 116.187103 (x=2824,y=-2528,z=248) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 1
[RCBOT]79 : ambient_generic frame=0 distance = 98.542564 (x=2836,y=-2540,z=228) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 1
[RCBOT]192 : env_sprite frame=13.409779 distance = 29.029301 (x=2800,y=-2548,z=120.009811) visible=1,solid=0,angle.x = 180, angle.y = 270 active = 1
[RCBOT]262 : trigger_multiple frame=0 distance = 23.085733 (x=2828,y=-2548,z=128) visible=0,solid=1,angle.x = 0, angle.y = 0 active = 1

at top

] as_command rcbot.search
[RCBOT]1 : player frame=161.63208 distance = 0 (x=2817.24707,y=-2527.96875,z=132.009308) visible=1,solid=3,angle.x = -2.854614, angle.y = -68.131714 active = 1
[RCBOT]12 : momentary_rot_button frame=0 distance = 36.06044 (x=2828,y=-2548,z=160) visible=1,solid=0,angle.x = 0, angle.y = 64.806274 active = 0
[RCBOT]54 : env_sprite frame=12.355457 distance = 183.427017 (x=2800,y=-2548,z=313.521729) visible=1,solid=0,angle.x = 180, angle.y = 90 active = 1
[RCBOT]55 : trigger_setorigin frame=0 distance = 116.187103 (x=2824,y=-2528,z=248) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 1
[RCBOT]79 : ambient_generic frame=0 distance = 98.542564 (x=2836,y=-2540,z=228) visible=1,solid=0,angle.x = 0, angle.y = 0 active = 1
[RCBOT]192 : env_sprite frame=12.355457 distance = 183.427017 (x=2800,y=-2548,z=313.521729) visible=1,solid=0,angle.x = 180, angle.y = 270 active = 1
[RCBOT]262 : trigger_multiple frame=0 distance = 23.085733 (x=2828,y=-2548,z=128) visible=0,solid=1,angle.x = 0, angle.y = 0 active = 1


I don't think there is much we can do, but change the flags to non-entity important points. I can test and adjust the wpt for that, see how they do... It doesn't totally ruin it for the players, when a flag sprite gets stuck, but it can mess the bots up, to where they aren't as much help.

Last series is going well, the 2nd & 4th maps are probably ready, still need to retest the other 2.

Last2 is the 1st map I tried the grapple with, took me a while to get some near vertical pulls working right, but it's good now... In order to get one working good, I had to noclip the landing wpt into the ceiling directly over the landing point, above & beyond the grapple wpt. Then they could land on the platform there. Raising the grapple wpt above the slime didn't help. The original landing wpt was on the platform so they would let go once they pass that height. So I thought Tarzan swing to a higher point is what worked... It feels like they need to pull a bit more to the grapple wpt? Other than that, grapple seems pretty good, I'll know more when I get to that royals2 map or the sectore maps...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Jan 31 2019, 08:39 AM
Post #3


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



meant to say perhaps you can make the 'z' much lower for desert circle, because the flags will only move up if they are available, so even if it is like 1 unit above the resting position, bots will think it is complete, but the bots that are currently using the flag won't stop until the invisible button stops moving. So even if it is slightly high bots will ignore it, but when it reaches the bottom again bots will go to it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post Jan 31 2019, 08:25 PM
Post #4


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE(Cheeseh @ Jan 31 2019, 12:39 AM) *

meant to say perhaps you can make the 'z' much lower for desert circle, because the flags will only move up if they are available, so even if it is like 1 unit above the resting position, bots will think it is complete, but the bots that are currently using the flag won't stop until the invisible button stops moving. So even if it is slightly high bots will ignore it, but when it reaches the bottom again bots will go to it.

Ok, good idea, i'll try to get to that tonight while working on last series... smile.gif

[Edit] Yeah, this looks promising, set all flags to one unit above the bottom position. If flag gets stuck and they are killed, they won't cap it, but when a player caps it, bots will be able to cap the next incomplete goal. (Instead of getting stuck at one flag goal for the rest of the game.) smile.gif

Request:
Would it be possible to add a waypoint_move command, one that retains the flags & connections? I think that would be very useful fixing waypoints, a big time saver. What do you think?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Feb 1 2019, 09:05 AM
Post #5


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(madmax2 @ Jan 31 2019, 08:25 PM) *

Ok, good idea, i'll try to get to that tonight while working on last series... smile.gif

Request:
Would it be possible to add a waypoint_move command, one that retains the flags & connections? I think that would be very useful fixing waypoints, a big time saver. What do you think?


I can add "waypoint cut" and "waypoint paste", and it will try to keep the same waypoint ID as not to break scripts. If can't keep the same ID then it can issue a warning message about the new ID
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post Feb 1 2019, 09:09 AM
Post #6


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE(Cheeseh @ Feb 1 2019, 01:05 AM) *

I can add "waypoint cut" and "waypoint paste", and it will try to keep the same waypoint ID as not to break scripts. If can't keep the same ID then it can issue a warning message about the new ID

Excellent, sounds good... smile.gif

[EDIT] I don't need it now, for updating wpts, but could you also add the autowaypoint function back in? I autowaypointed Judgement with the old rcbot then converted it and edited it with rcbot-AS. It worked ok, but had some glitches using the old bot in SC5 ohmy.gif

Gotta sign off, past 1am here, and a travel day... Thanks Cheeseh... smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Feb 4 2019, 08:40 AM
Post #7


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(madmax2 @ Feb 1 2019, 09:09 AM) *

Excellent, sounds good... smile.gif

[EDIT] I don't need it now, for updating wpts, but could you also add the autowaypoint function back in? I autowaypointed Judgement with the old rcbot then converted it and edited it with rcbot-AS. It worked ok, but had some glitches using the old bot in SC5 ohmy.gif

Gotta sign off, past 1am here, and a travel day... Thanks Cheeseh... smile.gif


will try, will take a lot more effort than waypoint cut paste tho laugh.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post Feb 5 2019, 07:58 PM
Post #8


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE(Cheeseh @ Feb 4 2019, 12:40 AM) *

will try, will take a lot more effort than waypoint cut paste tho laugh.gif

Guess I should of been more clear, the autowaypoint would be a nice addition, but it's not a high priority for me. I thought you could take the code from rcbot 1 or 2, but perhaps you have to re-write it in AS? The cut & paste wpt is more important to me, as I've seen a lot of situations that will be useful. So, just put autowayoint on the list of possible additions, for when & if you want to add it? wink.gif

The last series waypoints are taking a bit longer than I thought, ran into some problems that slowed my progress, but most of it is resolved now. Once I get last3 into shape, I should be able to add them to the pack. Last3 has an awful lot of wpts & paths, I've removed some of that... (btw, I may of come across a bug with barney wpts, I'll try to post the details soon, with some debug info)

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
madmax2   Converted Waypoints for RCbot-AngelScript   Nov 11 2018, 08:33 AM
RoboCop   Nice work!   Nov 11 2018, 12:24 PM
madmax2   Thanks man... :) I've added infested2 as a ...   Nov 16 2018, 09:15 PM
Cheeseh   Thanks man... :) I've added infested2 as a...   Nov 17 2018, 07:15 PM
madmax2   Just got back from a road trip... Ok, that all so...   Nov 19 2018, 01:31 AM
Cheeseh   The 'wait for lift' has been just changed ...   Nov 19 2018, 08:36 AM
madmax2   Ok, I made some progress today with the peg jumps ...   Nov 19 2018, 11:30 PM
Cheeseh   Ok, I made some progress today with the peg jumps...   Nov 20 2018, 03:29 AM
madmax2   Great. I've made bots now not to choose jump ...   Nov 20 2018, 06:17 AM
madmax2   For bots jumping gaps like this, I have been using...   Nov 20 2018, 05:59 PM
Cheeseh   To be honeat im not sure what the mid air waypoint...   Nov 20 2018, 09:48 PM
madmax2   To be honeat im not sure what the mid air waypoin...   Nov 20 2018, 11:08 PM
madmax2   I've added sc_persia to the pack... Bots can p...   Nov 21 2018, 02:59 AM
Cheeseh   I made some changed to sc_Persia waypoint, see on ...   Nov 22 2018, 09:58 PM
madmax2   Warning, Massive post... :o Very good, that wil...   Nov 23 2018, 01:34 AM
Cheeseh   Unreachables, probably better putting them anywher...   Nov 23 2018, 05:21 PM
madmax2   Ok, I did more testing today on sc_doc, this time...   Nov 24 2018, 01:22 AM
Cheeseh   Hmm. For now with the vent breakable issue try As...   Nov 24 2018, 08:33 AM
madmax2   11-23 build Getting late here, so will try to be ...   Nov 24 2018, 09:56 AM
Cheeseh   Is it definitely a func_breakable ? Use rcbot.sear...   Nov 24 2018, 11:16 AM
madmax2   Is it definitely a func_breakable ? Use rcbot.sea...   Nov 24 2018, 07:59 PM
Cheeseh   There's bug in the player search, you can use...   Nov 24 2018, 09:21 PM
madmax2   Re-ran debug with partial name on a stuck bot at s...   Nov 25 2018, 06:40 AM
Cheeseh   Trying sc_doc waypoints now, got to the vent and b...   Nov 25 2018, 02:27 PM
madmax2   Thanks.. 11-25 build On first test, the bot shot...   Nov 25 2018, 11:40 PM
madmax2   11-25 build Vent Covers Fixed: Bots will either s...   Nov 26 2018, 07:59 PM
Cheeseh   noticed bots standing on top of players at HT wayp...   Nov 26 2018, 08:52 PM
madmax2   HTs are working better :) . Updated a couple wp...   Nov 27 2018, 07:40 AM
madmax2   Waypointing Request :) : Audio feedback for add/...   Nov 28 2018, 09:53 PM
Cheeseh   Waypointing Request :) : Audio feedback for add...   Nov 29 2018, 07:55 PM
madmax2   Thankyou, saw that on git too, will try it today ...   Nov 30 2018, 06:36 PM
madmax2   Updated first post... Updated Quarter for faster...   Dec 2 2018, 08:44 AM
madmax2   Updated first post... Added desertcircle rcwa + s...   Dec 12 2018, 06:55 PM
madmax2   Updated first post... 1-14-19 Updated Richard_Bod...   Dec 18 2018, 09:38 AM
madmax2   Updated first post... 1-14-19 Updated sc_persia f...   Jan 15 2019, 07:28 AM
Cheeseh   didn't think about the horizontal ladder - I w...   Jan 16 2019, 02:48 PM
madmax2   Hey Cheeseh, I'll be adding sc_doc to my pack...   Jan 16 2019, 11:31 PM
madmax2   Updated first post... 1-17-19 Added updated sc_do...   Jan 17 2019, 08:55 PM
Cheeseh   Updated first post... 1-17-19 Added updated sc_d...   Jan 17 2019, 10:05 PM
madmax2   Updated sc_doc again :rolleyes: ... Fixed the ceil...   Jan 19 2019, 08:39 AM
madmax2   I've been updating/fixing all four last series...   Jan 26 2019, 10:54 PM
Cheeseh   hmm can you check "active" on the rotary...   Jan 29 2019, 09:19 AM
madmax2   Sorry for late reply, I get busy at the end of the...   Jan 30 2019, 09:10 PM
Cheeseh   meant to say perhaps you can make the 'z' ...   Jan 31 2019, 08:39 AM
madmax2   meant to say perhaps you can make the 'z...   Jan 31 2019, 08:25 PM
Cheeseh   Ok, good idea, i'll try to get to that tonigh...   Feb 1 2019, 09:05 AM
madmax2   I can add "waypoint cut" and "wayp...   Feb 1 2019, 09:09 AM
Cheeseh   Excellent, sounds good... :) [EDIT] I don't...   Feb 4 2019, 08:40 AM
madmax2   will try, will take a lot more effort than waypoi...   Feb 5 2019, 07:58 PM
madmax2   Added Updated Last Stand waypoints, original wayp...   Feb 8 2019, 08:19 AM
Cheeseh   Added Updated Last Stand waypoints, original way...   Feb 9 2019, 05:20 PM
madmax2   :) cool I added some new commands [code] waypoin...   Feb 9 2019, 10:23 PM
madmax2   Cheeseh, the new move1/move2 commands work great, ...   Feb 18 2019, 09:31 AM
Cheeseh   thanks madmax , I will try to update the bot with ...   Feb 18 2019, 01:32 PM
madmax2   thanks madmax , I will try to update the bot with...   Feb 18 2019, 11:44 PM
Cheeseh   No problem, I've been bogged down in these LA...   Feb 19 2019, 09:00 AM
madmax2   I will upload when you're done, no worries --...   Feb 19 2019, 10:46 PM
madmax2   Finally, think I'm done with these for now... ...   Feb 27 2019, 11:09 PM
Cheeseh   great -- added to git now :P   Mar 3 2019, 09:45 AM
madmax2   great -- added to git now :P Cheers man... :D ...   Mar 3 2019, 09:21 PM
madmax2   Converted & updated my sc_royals waypoints. I...   Mar 10 2019, 09:02 AM
madmax2   Updated sc_royals 1 again. Fixed a minor issue I...   Mar 12 2019, 05:44 PM
Cheeseh   Thanks ... Will check them out soon hopefully and ...   Mar 18 2019, 09:20 AM
madmax2   I've updated sc_royals2, but it's probably...   Mar 18 2019, 05:42 PM
Cheeseh   added "don't_shoot" command also tw...   Mar 20 2019, 09:11 PM
madmax2   added "don't_shoot" command also t...   Mar 22 2019, 12:37 AM
Cheeseh   as_command rcbot.dont_shoot 1 seems my phone did ...   Mar 22 2019, 08:31 AM
madmax2   Ok, I'll try that... Ok, that confirms what...   Mar 22 2019, 05:50 PM
madmax2   Updated sc_royals1 (again) :rolleyes: Mostly wor...   Mar 24 2019, 04:26 AM
Cheeseh   meant to check this out last night. will try to re...   Mar 26 2019, 08:41 AM
madmax2   meant to check this out last night. will try to r...   Mar 26 2019, 11:06 PM
RoboCop   Looks like sc_psyko needs some fixes.   Apr 1 2019, 06:55 PM
madmax2   Looks like sc_psyko needs some fixes. Hey Roboco...   Apr 2 2019, 04:55 PM
madmax2   Doing final testing on sc_royals2 now. Hope to rel...   Apr 10 2019, 09:12 PM
madmax2   Well, I thought I was going to release sc_royals2 ...   Apr 12 2019, 09:18 AM
Cheeseh   If there's anything that could cause issues it...   Apr 12 2019, 04:17 PM
madmax2   If there's anything that could cause issues i...   Apr 12 2019, 06:51 PM
madmax2   ------------------------------ Updated sc_royals2 ...   Apr 16 2019, 12:48 AM
Cheeseh   wow amazing effort :D . I will try to test and upd...   Apr 16 2019, 01:14 PM
madmax2   wow amazing effort :D . I will try to test and up...   Apr 16 2019, 07:44 PM
Cheeseh   It's a good idea, though I need to remind myse...   Apr 16 2019, 08:33 PM
madmax2   No problem, I wasn't sure if that function was...   Apr 18 2019, 08:38 AM
danylopez123   Hello there, im new to the forums... well, actuall...   Jun 17 2019, 02:27 PM
madmax2   Hello there, im new to the forums... well, actual...   Jun 18 2019, 05:52 AM
danylopez123   Hi dany, Welcome :) ... I haven't started an...   Jun 18 2019, 09:31 PM
danylopez123   Ok, i've been thinking about a request, to sta...   Jun 24 2019, 02:24 PM
madmax2   Hi dany, I believe Ryusho was working on tetris m...   Jun 25 2019, 09:01 PM
danylopez123   It's been 3 months since i don't say any o...   Sep 14 2019, 02:59 PM
danylopez123   No offence but... No one is answering so... the Fo...   Nov 9 2019, 03:19 PM
madmax2   Hey guys, I Hope everyone is well & safe from...   Apr 3 2020, 02:57 AM
danylopez123   Finally! Glad to see that this is still alive...   Apr 3 2020, 06:55 PM
RoboCop   I've just tested this waypoint, I know that ma...   Apr 3 2020, 06:49 PM
madmax2   Thanks, Yeah I tried to just get it functional so...   Apr 4 2020, 08:47 PM
RoboCop   Has anyone made waypoints for that uplink map?   Apr 8 2020, 02:11 PM
madmax2   Has anyone made waypoints for that uplink map? I...   Apr 9 2020, 06:53 PM
RoboCop   It's incomplete.   Apr 10 2020, 10:05 PM
madmax2   It's incomplete. Almost forgot about uplink,...   Apr 20 2020, 12:39 AM
madmax2   I converted shattered, it's a WIP wpt... Bots ...   Apr 22 2020, 04:01 AM
RoboCop   I converted shattered, it's a WIP wpt... Bots...   Apr 24 2020, 09:49 AM
madmax2   Yes please do Uplink is WIP :) Also, shattere...   Apr 26 2020, 03:05 AM
2 Pages V  1 2 >


Reply to this topicStart new topic
7 User(s) are reading this topic (7 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 10th November 2024 - 06:23 PM