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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Yahoo!!! A new RCbot2 waypoint for DOD:source! This time for the map dod_switchback_b1 (6 flags)
Italy, 1943 A Good Classic DoD Remake/port, Nice looking old style map. Good RCbot action, with some vertical action too. Includes many sniper, mg, and defend waypoints, with nearly every window used by the bots. I don't want to say to much about the game play or waypoint, for a few days, until people have had a chance to play it. 8 vs 8 is a good bot/player load. I like 2 sniper & 2 mg bots per team to get the full effect of the map & waypoint. So have fun with it... ![]() ==================================================================== Map Author (from the readme.txt): (DoDs) Port by Adam "Punishment" Powers Credit for original (dod_switch) map goes to Jeremy "Izuno" Miller. Map downloads: http://www.dodbits.com/dods/index.php/down...d-switchback-b1 https://gamebanana.com/maps/160486 http://www.dodmap.com/index.php?option=com...nfo&id=1236 http://www.sunlitgames.net/index.php?modul...d=808&cid=2 ==================================================================== Some RCbot2 action shots: ![]() ![]() ![]() Attached File(s) ![]() |
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INsane_dod |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 74 Joined: 10-March 13 Member No.: 2,261 ![]() |
Nice!
Just played a round, plays out well for that kind of "bottleneck in the middle" map, multi grenade kills up to 4 are easy on this map. ![]() https://steamcommunity.com/sharedfiles/file.../?id=1810343435 I noted the work on the MG positions, appreciate the work on this. ![]() |
madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Nice! Just played a round, plays out well for that kind of "bottleneck in the middle" map, multi grenade kills up to 4 are easy on this map. ![]() https://steamcommunity.com/sharedfiles/file.../?id=1810343435 I noted the work on the MG positions, appreciate the work on this. ![]() Yeah, there are a few killer bot MG/sniper locations, where MG's can dominate a short while ![]() There is great constant action on this map, probably due to the somewhat linear design. Most of the time I was working on this, the axis have dominated most all games, so allied side got more testing & attention. The defenses are not an exact mirror image, like some of my rcw's. I spent the last few weeks focused on axis side defenses, and doing a combination of things to help the allied side do better. In my testing, bots vs bots, allies do best on the first game, after that the axis do better (temp files rcd,rcb,rcv exist). Did you play both sides? Does it seem somewhat balanced to you? Work on beachlanding is progressing ![]() ![]() |
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Lo-Fi Version | Time is now: 18th July 2025 - 02:21 PM |