Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
Post
#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 23902 |
madmax2 |
Apr 3 2020, 02:57 AM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey guys,
I Hope everyone is well & safe from covid-19. With some free time this last week I decided to convert & fix sc_psyko rcw. It is playable now and I made a script to help the bots. The bots are no longer freezing up in the spawn area. It works ok, but openslater wpts will not work on 6 of the 10 doors in the spawn room, or the floor to the final area. As a result, bots will try to go through these 6 doors (& the floor) before they are available. I think this issue may have to do with the way the map was constructed (although the old bots had no problem with openslater on this map?), the 4 doors that do work with OL, are all on one side of the room. I do think the script does help the bots find the open door faster, as compared to no script, and it definitely helps when the final area opens, bots will go there fast. Before that bots will tend to "check" a few doors in the spawn room before going to the correct door. As more doors open and areas are completed, those goals/areas are disabled in the script. But even after areas are completed, bots continue to return to those areas to "investigate"? So in an attempt to minimize this I removed all "pickup" flags (health, ammo, armor & weapon), even in the final area. I believe this is a separate issue from the door issue. I did a test rcwa, without Important or pickup flags, without a script, and bots have the same behavior, running back to completed areas. If you kill all the enemies there, bots may go there less. Most of these areas have a separate return path (a large loop) so bots won't be trapped there after all enemies are gone. Once the goals are checked off in the script and all enemies are killed in completed areas, bots don't go as deep into those areas and tend to return to the central hub. But with some areas bots go all the way to the end frequently, such as the slime area, not sure why, perhaps the big loop path? Play testing actually was ok, with 2 bots I usually had one bot helping me, with some short intervals alone. Perhaps you could add a 3rd bot after more areas have opened, but because of some tight ladders (pumpkin & diamond) I recommend 2 bots to play. I did rework some jumps (lava & slime) and add fixes for rcbot-as. Overall, the rcwa works well, it would be better if openslater worked on all doors. Oh, and this is a conversion of the original rcw, and as with that rcw, bots don't do everything. All elevated things, such as buttons in slime, forest, & cloud need to be done by the player. I'll probably add it to the pack at a later date, once i'm sure it is final. [edit] These doors have openslater wpts on them, the rest don't: wave ice forest pig Attached File(s) sc_psyko_rcwa.zip ( 7.3k ) Number of downloads: 507 |
Lo-Fi Version | Time is now: 10th November 2024 - 06:25 PM |