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> Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git
madmax2
post Nov 11 2018, 08:33 AM
Post #1


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=============================================
Converted, Updated & Tested Waypoints for RCbot-AngelScript
=============================================
Latest Update: 4-15-19 (* denotes latest update(s))
=============================================


These rcwa's are ready to add to the Git Repository, if you wish to do so... smile.gif

I will add all converted & updated/fixed waypoints here.

Note, some waypoints may be WIP's and may get updated more than once.

Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool
Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details
Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map
Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps
* Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc...
Added Last Stand Series - 2-8-19 Updated original waypoints by Mard
Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent
Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more...

Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room.

Added Murks.rcwa - 12-1-18 Bots can play the whole map

Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script

==================================================

Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements

Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed

Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed
(old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning)

Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players

Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better

Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door
(old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included)

See the waypoint topics for these maps for more information...

I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks...

Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts):
http://rcbot.bots-united.com/forums/index....ost&p=15252

I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download...
http://rcbot.bots-united.com/forums/index....ost&p=15144

I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20
http://rcbot.bots-united.com/forums/index....ost&p=15164


Attached File(s)
Attached File  updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 23140
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madmax2
post Apr 4 2020, 08:47 PM
Post #2


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Group: Waypointers
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From: USA, WA state
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QUOTE
Robocop:
I've just tested this waypoint, I know that map is complicated as well requiring two players to simultaneously press buttons to unlock doorways. But they seem to work ok...

Thanks, Yeah I tried to just get it functional so 1 player with 2 bots could do it. It is possible to play singleplayer, you just need to be very quick on the buttons, the cloud buttons might be the most difficult? The bots help with that one now..

QUOTE
dany:
Finally! Glad to see that this is still alive!

Yeah, it has been a long time. I've been having to re-learn some things on the waypointing and studying the scripting. This one was a real challenge for me to script. I tried a lot of things on the doors that didn't work (!=), to block bots from using closed doors. Only openslater effectively blocks the bots...

--------------------------------------------------------------------------------------------------

Everyone:

Not sure how much time I will be able to spend on this, but I started fixing shattered. I'm as far as the fans now, and I have them going through the lower fans good now. Had to fix some ladder issues. I noticed bots stuck at that first vent last night, I think I need to add fallback path there?

I also checked suspension, since the map has updated. Everything looks to be working, except the last ladder to go under the bridge for the RPG's, the ladder has been moved. Bots won't try to get the RPG's or use the ladder as it is blocked by the openslater wpt. There is also a light post bots may hang up on. The current rcwa should work ok, i'll fix it later... Suspension is not the best map for bots, I recommend no more than 1 or 2 bots, they will just eat up the tickets. Does anyone know if there is a way to increase tickets beyond 50? I tried adding starthealth 125, startarmor 100, weapon_medkit and grenades, but everything is stripped except the grenades. Any idea if there is a way around that so bots could have more start health, armor & a medkit? They really die to fast on this map...

I also was checking sc_persia on a slower PC (lower frame rates), and noticed they were not making the first peg jump as well as they should be. When they got to the lattice, they could not get on it at all. At the lattice I tried adjusting the wpt, but no help. I tried gl_vsync 1 & 0, and various settings for fps_max, but it didn't help to much. I should try lowering the graphics settings to boost the fps, currently about 40fps. I did try the march & april builds of rcbot, and they seemed a lot better at both the peg jumps & the lattice on the slower PC! My faster PC seems ok with the latest build. I should try rcbot visrevs & navrevs on the slow PC? Note: I'm not sure yet but the lattice issue may be partly due to a code change, as I noticed bots are looking to the side before & during their jump up to the lattice, I don't think they were doing that with the older builds?

The jumps on sc_doc were near perfect on my fast PC, not tested yet on the slower one.

If you see any significant jumping problems with any of the posted rcwa's in this topic, i'd like to hear about it. Give me the fps you are getting and perhaps cpu/gpu specs. With these rcwa's bots should be successful at the jumps at least 50% of the time (the 1st peg jumps on sc_persia should be that good, but it could be lower, but not every bot should be falling there). Keep in mind this is a single bot jumping, more than one bot at the jumps may cause bots to fail the jumps. It would be good to know if the rcwa's/jumping puzzles are working well enough on your PC too, as it takes a long time for me to retest all the rcwa's in this topic...

I probably can't do much about it from the waypointing side, but would like to know if there are other solutions I can tell people to try, such as increasing fps by lowering screen resolution, I don't know if that helps, atm. And I don't know if this is a big problem or not. I would like to know what settings or PC I should use to waypoint the jumps, so the rcwa will work correctly on other/user PC's.
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madmax2   Converted Waypoints for RCbot-AngelScript   Nov 11 2018, 08:33 AM
RoboCop   Nice work!   Nov 11 2018, 12:24 PM
madmax2   Thanks man... :) I've added infested2 as a ...   Nov 16 2018, 09:15 PM
Cheeseh   Thanks man... :) I've added infested2 as a...   Nov 17 2018, 07:15 PM
madmax2   Just got back from a road trip... Ok, that all so...   Nov 19 2018, 01:31 AM
Cheeseh   The 'wait for lift' has been just changed ...   Nov 19 2018, 08:36 AM
madmax2   Ok, I made some progress today with the peg jumps ...   Nov 19 2018, 11:30 PM
Cheeseh   Ok, I made some progress today with the peg jumps...   Nov 20 2018, 03:29 AM
madmax2   Great. I've made bots now not to choose jump ...   Nov 20 2018, 06:17 AM
madmax2   For bots jumping gaps like this, I have been using...   Nov 20 2018, 05:59 PM
Cheeseh   To be honeat im not sure what the mid air waypoint...   Nov 20 2018, 09:48 PM
madmax2   To be honeat im not sure what the mid air waypoin...   Nov 20 2018, 11:08 PM
madmax2   I've added sc_persia to the pack... Bots can p...   Nov 21 2018, 02:59 AM
Cheeseh   I made some changed to sc_Persia waypoint, see on ...   Nov 22 2018, 09:58 PM
madmax2   Warning, Massive post... :o Very good, that wil...   Nov 23 2018, 01:34 AM
Cheeseh   Unreachables, probably better putting them anywher...   Nov 23 2018, 05:21 PM
madmax2   Ok, I did more testing today on sc_doc, this time...   Nov 24 2018, 01:22 AM
Cheeseh   Hmm. For now with the vent breakable issue try As...   Nov 24 2018, 08:33 AM
madmax2   11-23 build Getting late here, so will try to be ...   Nov 24 2018, 09:56 AM
Cheeseh   Is it definitely a func_breakable ? Use rcbot.sear...   Nov 24 2018, 11:16 AM
madmax2   Is it definitely a func_breakable ? Use rcbot.sea...   Nov 24 2018, 07:59 PM
Cheeseh   There's bug in the player search, you can use...   Nov 24 2018, 09:21 PM
madmax2   Re-ran debug with partial name on a stuck bot at s...   Nov 25 2018, 06:40 AM
Cheeseh   Trying sc_doc waypoints now, got to the vent and b...   Nov 25 2018, 02:27 PM
madmax2   Thanks.. 11-25 build On first test, the bot shot...   Nov 25 2018, 11:40 PM
madmax2   11-25 build Vent Covers Fixed: Bots will either s...   Nov 26 2018, 07:59 PM
Cheeseh   noticed bots standing on top of players at HT wayp...   Nov 26 2018, 08:52 PM
madmax2   HTs are working better :) . Updated a couple wp...   Nov 27 2018, 07:40 AM
madmax2   Waypointing Request :) : Audio feedback for add/...   Nov 28 2018, 09:53 PM
Cheeseh   Waypointing Request :) : Audio feedback for add...   Nov 29 2018, 07:55 PM
madmax2   Thankyou, saw that on git too, will try it today ...   Nov 30 2018, 06:36 PM
madmax2   Updated first post... Updated Quarter for faster...   Dec 2 2018, 08:44 AM
madmax2   Updated first post... Added desertcircle rcwa + s...   Dec 12 2018, 06:55 PM
madmax2   Updated first post... 1-14-19 Updated Richard_Bod...   Dec 18 2018, 09:38 AM
madmax2   Updated first post... 1-14-19 Updated sc_persia f...   Jan 15 2019, 07:28 AM
Cheeseh   didn't think about the horizontal ladder - I w...   Jan 16 2019, 02:48 PM
madmax2   Hey Cheeseh, I'll be adding sc_doc to my pack...   Jan 16 2019, 11:31 PM
madmax2   Updated first post... 1-17-19 Added updated sc_do...   Jan 17 2019, 08:55 PM
Cheeseh   Updated first post... 1-17-19 Added updated sc_d...   Jan 17 2019, 10:05 PM
madmax2   Updated sc_doc again :rolleyes: ... Fixed the ceil...   Jan 19 2019, 08:39 AM
madmax2   I've been updating/fixing all four last series...   Jan 26 2019, 10:54 PM
Cheeseh   hmm can you check "active" on the rotary...   Jan 29 2019, 09:19 AM
madmax2   Sorry for late reply, I get busy at the end of the...   Jan 30 2019, 09:10 PM
Cheeseh   meant to say perhaps you can make the 'z' ...   Jan 31 2019, 08:39 AM
madmax2   meant to say perhaps you can make the 'z...   Jan 31 2019, 08:25 PM
Cheeseh   Ok, good idea, i'll try to get to that tonigh...   Feb 1 2019, 09:05 AM
madmax2   I can add "waypoint cut" and "wayp...   Feb 1 2019, 09:09 AM
Cheeseh   Excellent, sounds good... :) [EDIT] I don't...   Feb 4 2019, 08:40 AM
madmax2   will try, will take a lot more effort than waypoi...   Feb 5 2019, 07:58 PM
madmax2   Added Updated Last Stand waypoints, original wayp...   Feb 8 2019, 08:19 AM
Cheeseh   Added Updated Last Stand waypoints, original way...   Feb 9 2019, 05:20 PM
madmax2   :) cool I added some new commands [code] waypoin...   Feb 9 2019, 10:23 PM
madmax2   Cheeseh, the new move1/move2 commands work great, ...   Feb 18 2019, 09:31 AM
Cheeseh   thanks madmax , I will try to update the bot with ...   Feb 18 2019, 01:32 PM
madmax2   thanks madmax , I will try to update the bot with...   Feb 18 2019, 11:44 PM
Cheeseh   No problem, I've been bogged down in these LA...   Feb 19 2019, 09:00 AM
madmax2   I will upload when you're done, no worries --...   Feb 19 2019, 10:46 PM
madmax2   Finally, think I'm done with these for now... ...   Feb 27 2019, 11:09 PM
Cheeseh   great -- added to git now :P   Mar 3 2019, 09:45 AM
madmax2   great -- added to git now :P Cheers man... :D ...   Mar 3 2019, 09:21 PM
madmax2   Converted & updated my sc_royals waypoints. I...   Mar 10 2019, 09:02 AM
madmax2   Updated sc_royals 1 again. Fixed a minor issue I...   Mar 12 2019, 05:44 PM
Cheeseh   Thanks ... Will check them out soon hopefully and ...   Mar 18 2019, 09:20 AM
madmax2   I've updated sc_royals2, but it's probably...   Mar 18 2019, 05:42 PM
Cheeseh   added "don't_shoot" command also tw...   Mar 20 2019, 09:11 PM
madmax2   added "don't_shoot" command also t...   Mar 22 2019, 12:37 AM
Cheeseh   as_command rcbot.dont_shoot 1 seems my phone did ...   Mar 22 2019, 08:31 AM
madmax2   Ok, I'll try that... Ok, that confirms what...   Mar 22 2019, 05:50 PM
madmax2   Updated sc_royals1 (again) :rolleyes: Mostly wor...   Mar 24 2019, 04:26 AM
Cheeseh   meant to check this out last night. will try to re...   Mar 26 2019, 08:41 AM
madmax2   meant to check this out last night. will try to r...   Mar 26 2019, 11:06 PM
RoboCop   Looks like sc_psyko needs some fixes.   Apr 1 2019, 06:55 PM
madmax2   Looks like sc_psyko needs some fixes. Hey Roboco...   Apr 2 2019, 04:55 PM
madmax2   Doing final testing on sc_royals2 now. Hope to rel...   Apr 10 2019, 09:12 PM
madmax2   Well, I thought I was going to release sc_royals2 ...   Apr 12 2019, 09:18 AM
Cheeseh   If there's anything that could cause issues it...   Apr 12 2019, 04:17 PM
madmax2   If there's anything that could cause issues i...   Apr 12 2019, 06:51 PM
madmax2   ------------------------------ Updated sc_royals2 ...   Apr 16 2019, 12:48 AM
Cheeseh   wow amazing effort :D . I will try to test and upd...   Apr 16 2019, 01:14 PM
madmax2   wow amazing effort :D . I will try to test and up...   Apr 16 2019, 07:44 PM
Cheeseh   It's a good idea, though I need to remind myse...   Apr 16 2019, 08:33 PM
madmax2   No problem, I wasn't sure if that function was...   Apr 18 2019, 08:38 AM
danylopez123   Hello there, im new to the forums... well, actuall...   Jun 17 2019, 02:27 PM
madmax2   Hello there, im new to the forums... well, actual...   Jun 18 2019, 05:52 AM
danylopez123   Hi dany, Welcome :) ... I haven't started an...   Jun 18 2019, 09:31 PM
danylopez123   Ok, i've been thinking about a request, to sta...   Jun 24 2019, 02:24 PM
madmax2   Hi dany, I believe Ryusho was working on tetris m...   Jun 25 2019, 09:01 PM
danylopez123   It's been 3 months since i don't say any o...   Sep 14 2019, 02:59 PM
danylopez123   No offence but... No one is answering so... the Fo...   Nov 9 2019, 03:19 PM
madmax2   Hey guys, I Hope everyone is well & safe from...   Apr 3 2020, 02:57 AM
danylopez123   Finally! Glad to see that this is still alive...   Apr 3 2020, 06:55 PM
RoboCop   I've just tested this waypoint, I know that ma...   Apr 3 2020, 06:49 PM
madmax2   Thanks, Yeah I tried to just get it functional so...   Apr 4 2020, 08:47 PM
RoboCop   Has anyone made waypoints for that uplink map?   Apr 8 2020, 02:11 PM
madmax2   Has anyone made waypoints for that uplink map? I...   Apr 9 2020, 06:53 PM
RoboCop   It's incomplete.   Apr 10 2020, 10:05 PM
madmax2   It's incomplete. Almost forgot about uplink,...   Apr 20 2020, 12:39 AM
madmax2   I converted shattered, it's a WIP wpt... Bots ...   Apr 22 2020, 04:01 AM
RoboCop   I converted shattered, it's a WIP wpt... Bots...   Apr 24 2020, 09:49 AM
madmax2   Yes please do Uplink is WIP :) Also, shattere...   Apr 26 2020, 03:05 AM
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