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#1
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![]() Member ![]() ![]() Group: Members Posts: 28 Joined: 27-July 19 Member No.: 2,602 ![]() |
So this is the new map created by @Arvi, a quite standard map that has 2 floors featuring big indoor areas with many rooms, vents and ladders communicating some places, a small outdoor area with a couple of planks giving passage to the inside, and...a secret teleporter.
I'm not sure this one could very "waypointable" though, because of those said vents and teleporter. Worse yet, some of the doors have to be opened manually, and some of the windows are filled with glass, too... GameBanana - Arvi's map Greetings @madmax2. |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I looked at the map and so long as those doors are not a problem, it should be easy to make a waypoint. I'll test those doors first and let you know how it's going... I've been working on shattered waypoint for Svencoop, it should be done soon and I can start this...
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#3
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![]() Member ![]() ![]() Group: Members Posts: 28 Joined: 27-July 19 Member No.: 2,602 ![]() |
I looked at the map and so long as those doors are not a problem, it should be easy to make a waypoint. I'll test those doors first and let you know how it's going... I've been working on shattered waypoint for Svencoop, it should be done soon and I can start this... ![]() No hurries, madmax2, thanks. I noticed this door thing on another map we rotate, dm_value, but here it was not a big issue since there are just 2 doors on this huge map and once opened by another player, they stayed opened. Maybe routes that go through doors can be forgotten entirely... ![]() |
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Lo-Fi Version | Time is now: 17th July 2025 - 11:25 PM |