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VSG
post Apr 9 2020, 10:25 PM
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So this is the new map created by @Arvi, a quite standard map that has 2 floors featuring big indoor areas with many rooms, vents and ladders communicating some places, a small outdoor area with a couple of planks giving passage to the inside, and...a secret teleporter.

I'm not sure this one could very "waypointable" though, because of those said vents and teleporter. Worse yet, some of the doors have to be opened manually, and some of the windows are filled with glass, too...

GameBanana - Arvi's map

Greetings @madmax2.
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madmax2
post May 7 2020, 04:48 PM
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Hi Arvi,

Thank-you for the information and the map. The only spawn issue for bots is the room in upper right corner of the image. If the door has been opened, bots should be able to escape the room, otherwise they will suicide out the window. There is a teleport waypoint I could use, that allows bots to pass through solid objects, but it is kind of a cheat and might annoy players? So I thought I would only use it where bots might get trapped, like the secret room, or the storage closet...

Hmm, just had an idea, instead of suicide out the window in that room, I could have bots teleport to the end of the platform just outside the window. But that is cheating, because it doesn't seem possible for players to make the jump from the window. I tried, I couldn't do it. Should you ever decide to make a new version of the map, you could just remove the doors, I think that would be ok.

Anyways, Enjoy the waypoint... smile.gif
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VSG
post May 7 2020, 09:56 PM
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Hey madmax2, I already tested your waypoint locally, more than 20 minutes sessions, teamplay with 7 bots.

The issues about bots suddenly vanishing and quickly teleporting to a near point, happen as well with other maps and waypoints made by experienced hl2dm creators who put a lot of care on them so I wouldnīt worry, yeah, itīs odd and I donīt have a clue what could be causing it? Lots of console errors unfortunately are common for hl2 dm too...however they mean very little gameplay wise (same as, say, Gmod).

Bots falling to their death sometimes (not too often) also not an issue, Iīve seen it on other maps we rotate and even think it makes it a bit more realistic laugh.gif

The bots also donīt get trapped on a room frequently enough to make it annoying. Your solution is fine!

Sorry that I donīt know either which command is used to view spawn points...

I like the waypoint smile.gif , only thing so far that could be changed? same-team bots queue on all ladders to climb, and at times there could be 3 of them just waiting while the first one does not want to climb, they get stuck there...is there a way to change it? I remember this same behaviour going on with the "steamlab" stock map, although itīs just one ladder on the whole map...

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