IPB

Welcome Guest ( Log In | Register )

> dm_office_construct
VSG
post Apr 9 2020, 10:25 PM
Post #1


Member
**

Group: Members
Posts: 28
Joined: 27-July 19
Member No.: 2,602



So this is the new map created by @Arvi, a quite standard map that has 2 floors featuring big indoor areas with many rooms, vents and ladders communicating some places, a small outdoor area with a couple of planks giving passage to the inside, and...a secret teleporter.

I'm not sure this one could very "waypointable" though, because of those said vents and teleporter. Worse yet, some of the doors have to be opened manually, and some of the windows are filled with glass, too...

GameBanana - Arvi's map

Greetings @madmax2.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
madmax2
post May 8 2020, 10:05 PM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE
I like the waypoint smile.gif , only thing so far that could be changed? same-team bots queue on all ladders to climb, and at times there could be 3 of them just waiting while the first one does not want to climb, they get stuck there...is there a way to change it? I remember this same behaviour going on with the "steamlab" stock map, although itīs just one ladder on the whole map...

I'll try it on team play and check it out. Perhaps bots just need to get up the ladders better? I'm glad you like the waypoint... smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 5th September 2025 - 08:05 PM