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post Apr 9 2020, 10:25 PM
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So this is the new map created by @Arvi, a quite standard map that has 2 floors featuring big indoor areas with many rooms, vents and ladders communicating some places, a small outdoor area with a couple of planks giving passage to the inside, and...a secret teleporter.

I'm not sure this one could very "waypointable" though, because of those said vents and teleporter. Worse yet, some of the doors have to be opened manually, and some of the windows are filled with glass, too...

GameBanana - Arvi's map

Greetings @madmax2.
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madmax2
post May 20 2020, 11:59 PM
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I've updated the rcw to fix some problems. smile.gif

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* Release 2 Changes (partial list, there were many tweaks)
---------------------------------------------------------

* Bots can now teleport to the platform outside spawn room with large table, if the door is closed.

* At other end of hallway near ladder, found bots spawning inside the small supply room there, so they can teleport out of that room, too. Basically, both teleport wpts are just moving the bots spawn locations so they aren't trapped behind closed doors...

* More movement wpts/options for bots. A lot of work was done at upper office area.

* For Teamplay:
Reworked the 3 ladders (4th ladder still not waypointed), mainly because bots would stick at bottom of ladders & pile up, and not climb the ladders. Also, props near ladders were causing these problems. These problems may still happen some, but I think the bots are doing better on the ladders. They should untangle themselves quicker if they do bunch up at a ladder.

There is really no avoiding the bots stopping at the bottom of ladders, because they won't climb when they see an enemy and are shooting at them. Also in HL2dm teamplay, when 2 or more bots arrive at a ladder at the same time, bots tend to stick to each other, sorta holding on to the first bot, which will have trouble climbing the ladder. It's even more of a problem when the waypoint is flagged ladder, because all the bots will be very persistent at reaching the bottom ladder waypoint. So to reduce this persistence and the problem at ladders, the bottom ladder wpts, are no longer flagged as ladder. I had to move the top ladder wpt so the path is no longer vertical, its angled to help the bots face or pull themselves up the ladder. All 3 ladders are done differently, in a non-standard way, as each is a special case. I also added side waypoints at the bottom, and increased radius, to loosen it up at the bottom of the ladders. Bots climb nearly as well as a standard ladder configuration, but if they can't get up the ladder for some reason, they are far better at letting go at the bottom and moving on to a different wpt.

This problem at ladders and team rcbots sticking to each other does not exist in DoD:s or TF2, because the same team bots in those games are NOT solid, and just pass through each other. Therefore, in those games, they don't interfere or collide at the ladders. Unfortunately this is not the case with rcbots in HL2dm teamplay mode. For pure HL2dm, its not an issue, bots just kill anyone...

Also, a weird issue that doesn't happen in DoD:s or TF2, is that backwards teleporting bots seem to be doing. I think it happens when they are having trouble reaching a waypoint, or hung up on props. It happens frequently at the hallway ladder. Bots will sometimes teleport to the bottom of the ladder after reaching the top, even from inside the vent. I believe this teleporting is causing bots to occasionally get stuck inside world spawn. I've even seen 2 bots appear to be merged together, stuck, unable to move until one of them is killed! It can happen anywhere, not just at a ladder.

I don't think the teleport waypoints I've added is related, or the cause of this issue. I saw it happening on some stock maps, but did not test that long enough to see any bots stuck in world spawn. Fortunately, getting stuck in world spawn doesn't happen to often, so a 20 minute round may be safe? If you see a bot shooting at the ground or a wall repeatedly, it may be shooting at a bot in world spawn.

[Edit] Known issues:
1. Bots occasionally hang at top of ladder outside the upper office, not a huge problem, i'll try to fix it if & when I update the rcw?

2. Bots occasionally get stuck behind wood pallet leaning on wall in the small supply room near hallway ladder. If you knock pallet off wall it should not happen. I think bots may be spawning inside it sometimes? The extra wpts I put there seemed to help, but did not fully resolve the issue...


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Attached File  dm_office_construct_rcw2.zip ( 5.39k ) Number of downloads: 620
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