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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Possible Bugs or Observed Issues Topic
Thought I should start a topic to report observed issues or bugs, not strictly related to waypointing... This first item has been resolved with some hacky waypointing, but I don't think bots were seeing or able to reach the buttons in the wall. Distance was reported by debug to be 76, perhaps that is to far? I have not tried latest build yet, the wpt is nearly done, but needs a bit of polish though... 11-28 build I finally got something to work on the first closed locked door on murks. I've put hours overall to make it work. It was the same problem with the old rcbots at these doors. So I started out with the wpt config I had with the old bots, noclipped wpt into the button, but that wasn't working. I almost gave up when I just stumbled on a config that works, after moving wpts around and using combinations of normal, important, wait and staynear flags. But just like with the old bots its a forced configuration. I don't think Bots are seeing the func_button in the panel. Before I got this working they would just run up against the door pressing use a few times, then go over to the important wpt, but not press use, then go back to unopened door & repeat. If I added an openslater on other side of door they would go over to the button/panel, but would not press it, with any of a dozen different configurations... Well this is actually working well now, but as you can see the path is through the wall. In fact I used this config at the 2nd problem door and it works there too. I have also been able to remove the important flag & it still works. ![]() ![]() Config is wait---important or wait---normal, but path must go through wall from the wait wpt. It won't work from the important wpt. Never did try path from wait thru the door? That probably won't work unless it is close to the button? I did a rcbot.search while right up against the panel, and button distance is about 76, perhaps that is the reason? CODE ] as_command rcbot.search [RCBOT]player frame=232.552887 distance = 0 [RCBOT]func_button frame=0 distance = 76.595879 [RCBOT]func_door LOCKED!! [RCBOT]func_door frame=0 distance = 120.178703 [RCBOT]func_door LOCKED!! [RCBOT]func_door frame=0 distance = 134.249481 [RCBOT]func_illusionary frame=0 distance = 168.824387 [RCBOT]multi_manager frame=0 distance = 43.174778 [RCBOT]weapon_crowbar frame=0 distance = 8 [RCBOT]weapon_9mmhandgun frame=0 distance = 8 [RCBOT]weapon_medkit frame=0 distance = 8 So for a test I removed the path thru the wall to make them fail to press the button again. Also placed openslater on other side of door to make them go to the button. Same failure is present without openslater, just easier to find it in in console this way... Ran debug task on a bot, and get this... I think maybe they are not facing correct direction, looks like they attempt once to press it? CODE ] as_command rcbot.debug_bot [m00]wh3y [RCBOT]Finding player [m00]wh3y [RCBOT]UTIL_FindPlayer MadMax2 [RCBOT]UTIL_FindPlayer [m00]wh3y [RCBOT]iBestMatch == 9 [RCBOT]Debug '[m00]wh3y' (if bot) [RCBOT][DEBUG - TASK] COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] CFindPathTask COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] func_button <--- button task [RCBOT][DEBUG - TASK] CFindButtonTask COMPLETE <--- button task complete [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) <--- slew of these in console, removed some [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) [RCBOT][DEBUG - TASK] CUseButtonTask FAILED <--- button task failed [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED L 28/11/2018 - 12:56:22: "MadMax2<1><STEAM_ID_LAN><players>" stats: frags="0.00" deaths="0" health="100" [RCBOT][DEBUG - TASK] CFindPathTask FAILED L 28/11/2018 - 12:56:24: "[m00]wh3y<3><BOT><players>" stats: frags="0.00" deaths="0" health="100" [RCBOT][DEBUG - TASK] COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] CFindPathTask COMPLETE [RCBOT][DEBUG - TASK] m_pTasks.length() == 0 [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - TASK] CFindPathTask COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] func_button <--- button task repeats [RCBOT][DEBUG - TASK] CFindButtonTask COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT][DEBUG - TASK] bot.setMove(m_pCharger.pev.origin) Other observe issues (have not tried latest build yet, maybe "bots avoid last failed path" fixed #2?) : #1 Saw bot stuck on turret, not sure how it happened & only saw once? Tried placing another wpt nearby, but he wouldn't use it or suicide, seem pretty stuck... ![]() #2 This happened after removing a staynear flag from other side of the door. He was constantly pressing use in the corner & wouldn't go to the button. So I put the staynear back on the same wpt, I had to restart the map, but haven't seen it happen again. ![]() Both of these may be rare occurance, but I haven't tried many different maps, so not sure? |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hi Cheeseh,
QUOTE bots without longjump try to avoid crouchjump waypoints Do you mean the long jump module? I just downloaded and will test shortly... thanks... [EDIT] Ok, I Tested on jumpers platforms, and the longjump is working good, everyone gets longjump module. ![]() (Build ba9c657879496775d1b0896cf4296334e3e4636f) I checked a few other maps, and the requirement to have the module will break some existing good waypoints. Could you remove that requirement? The waypointer can either force bots to the longjump module, or it could be scripted like you did the RPG on vger, or added to the map cfg. Bots would just do a low jump without the module, which should work ok on existing wpts and could be useful. I guess another way to go would be to have a longjump and crouchjump wpt, but that may not be needed? I can't test it without the longjump module right now. Maps that will break include, sc_persia, sc_royals2, sc_royals3, sc_psyko, the crouchjump is in main path. Part of shattered and murks won't work, there may be some in last series too. I've only looked at 10 maps. Some waypoints could be easily fixed (remove crouchjump or change to jump), maybe some not so easy (sc_royals2 cavern jumps)? There could be a lot of untested wpts in the git that will break? You probably don't need this, but here is a debug of the current rope crouchjump at the 2nd pegs area, on sc_persia. Bots won't cross the rope, unless I change it to a normal jump. I changed it back to crouchjump and teleported the bot back before the rope... CODE [RCBOT][DEBUG - NAV] touchedWpt() [RCBOT][DEBUG - TASK] CBotTaskWaitNoPlayer COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT]ID = 90 FLAGS = ,crouchjump [RCBOT][DEBUG - NAV] touchedWpt() [RCBOT][DEBUG - TASK] CBotTaskWaitNoPlayer COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete L 20/08/2020 - 18:00:29: "[m00]3gg<14><BOT><players>" stats: frags="21.40" deaths="5" health="100" [RCBOT][DEBUG - NAV] touchedWpt() [RCBOT][DEBUG - TASK] CBotTaskWaitNoPlayer COMPLETE [RCBOT][DEBUG - TASK] m_pCurrentTask.m_bComplete [RCBOT]ID = 90 FLAGS = ,crouchjump L 20/08/2020 - 18:00:36: "MadMax<13><STEAM_ID_LAN><players>" stats: frags="95.21" deaths="0" health="1" [RCBOT][DEBUG - NAV] touchedWpt() [RCBOT][DEBUG - NAV] touchedWpt() ] as_command rcbot.teleport [m00]3gg [RCBOT]teleported [m00]3gg [RCBOT][DEBUG - NAV] touchedWpt() [RCBOT][DEBUG - NAV] BotNavigator FAIL [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 84 [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 84 [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - NAV] RCBotWaypointBeliefSorter Chose Waypoint 148 (0) [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 84 [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - NAV] RCBotWaypointBeliefSorter Chose Waypoint 151 (2) [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 84 [RCBOT][DEBUG - NAV] NavigatorState_Fail [RCBOT][DEBUG - TASK] CFindPathTask FAILED [RCBOT][DEBUG - NAV] m_iCurrentWaypoint == 84 |
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