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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... ![]() I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Improved Crystal Waypoint & Script
Copy & Paste from the readme: ----------------------------------------------------------------------- General info ---------------- The script is optional, without it bots will be a bit more aimless, but they can still do stuff, but not as fast. With the script bots will be better focused on goals, do things faster, and in a specific order, though I did try to add some random behavior. Either way, a player is needed to complete the map, bots can't do it alone. crystal.ini - kinda still a WIP, but works good. it looks a bit messy with the notes in there, as I was trying different options. the order of the goals in the main part of the map could be set up at least 3 different ways. 3 places bots need a human player to continue forward in the map: 1. Human Tower on the box - player must position the box, player must go through vent, currently bots are unable to get into the vent 2. Puzzle Room - a player must move the pushable boxes, bots can press the buttons & wheels with or w/o the script 3. Lifts - I tried to get them to use the lifts, it wasn't reliable. since bots can't do the puzzle room alone, this is a control point Firewall Buttons - they can do this with or w/o the script, but it may take a long time. w/o the script, the player should press the 2nd button there. with the script, bots won't run past the 2nd button more than once, I think they want to break the grate there first. ----------------- Tips/suggestions ----------------- Lifts - Occasionally bots will raise or lower a lift, but mostly not. Use the lifts as a control point. The right lift is up only, left down only. So before doing the puzzle room raise the left lift to prevent/block bots from going down it until you have completed the Puzzle Room. Then lower it and bots will fall down the lift shaft to go to the Final area. To get bots up the right lift, there are 2 ways. First I send bots up to destroy the defenses, you can do as many as 2 at a time. Get in behind a bot to keep it in, then press the button and ride up. Once it gets out, lower the lift to collect more bots. Of course you can help the bots destroy the defenses, the lift is fairly safe to duck in and out of. Once the defenses are destroyed go up there to help the bots with the puzzle room, but send the right lift back down to collect bots, and keep the left lift up to block bots from going down (occasionally they may lower the left lift, so keep checking it is up). Puzzle Room - it is easier to do with the script, but still doable without a script. Bots will do the buttons first with the script, and it is best to do them first w/o the scrpt too. I recommend keeping the first box available, in case you need it to get the 2nd box. Bots crouch for the 2nd box, but don't easily stand up when you jump on top of them, and when they do they quickly crouch or run off, making it a difficult task. I found pushing the 1st box against the wall and floor ladder, to partly trap them, helps a bunch. If you can't get that to work, use the say command to tell bot "wait here". It doesn't even need to be in the room, it will come but won't crouch. Use the 1st box to get on the standing bot, climb up and push the 2nd box down. With the script, bots will share time between the HT and holding the wheels, so the rest is easy. Without the script you may want to use the say commands to do the Wheels. Say [m00]h3n press this (for wheels or buttons) Say [m00]h3n wait here (for the human tower) When done, lower the lifts to release the bots, and you will be done with helping bots, they can finish the map from here... have fun ![]() [Edit] crystal.ini: If you are playing with 1 or 2 bots, you might want to change #WID 314 to the other option, which will make bots go to the vent/HT before going to the Test Lab, rather than at the same time. With 3 or more bots, don't change it. CODE # Control Panel to Disable Main Defense Turrets - Test Lab (bots go to HT first then test lab) 314, 288, 400, frame, =, 1 # 314, 272, 380, frame, = , 1 I haven't tested this yet, but I think having bots tower to get the cube in the puzzle room before holding the wheels can be scripted... Currently, the HT & wheels are enabled & disabled at the same time. To change it, try this... CODE # Puzzle Human Tower - MAIN COMPUTER ROOM # 262, 270, 517, y, =, 2200 262, 270, 502, z, <, 600 # # Puzzle Wheels - MAIN COMPUTER ROOM # 236, 270, 517, y, =, 2200 # 233, 270, 517, y, =, 2200 236, 262, 517, y, =, 2200 233, 262, 517, y, =, 2200 That should make the player/bots get both cubes first, then use the wheels. (the player must move the cubes) [Edit] I have verified this doe's work, and will include the change when I do an updated pack... Bots won't actually get the cube, they are not waypointed to do that, they just crouch for the player to get it. I'm working on crystal2 now... Still some work to do, but I have the bots doing most of the platform jumps and grapples. I've uploaded an updated script & waypoint here (this one may get removed soon?): http://rcbot.bots-united.com/forums/index....ost&p=15271 Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 11th August 2025 - 09:50 PM |