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> Why bots can stand in one place on the respawn ?, stoping bots
NewBie
post Dec 14 2020, 06:46 AM
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Why bots can stand in one place on the respawn ?
I can't understand why the problem with the bots standing on the respawn was crashed. Some run as they should, and some stand as if rooted to the ground .. Even on the standard, this sometimes happens ... Can you somehow solve this problem?
Screenshots : http://prntscr.com/vz3mav , http://prntscr.com/vz3mvg , http://prntscr.com/vz3na8 , http://prntscr.com/vz3nqc

The version of bots is this https://github.com/APGRoboCop/rcbot2/releas...apg-nosoop(Win)
The same error was noticed on the 473 (!) Version, the bots were also standing ...


And it would not be bad to add, such as AFK for bots, so that, for example, which stand still for a long time, or ..
By the type of how this plugin works: https://forums.alliedmods.net/showthread.php?p=708265

Sorry for bad english
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NewBie
post Dec 28 2020, 12:02 PM
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Thank you, the update seems to have helped .. out of 12 bots, only 1 remained on the respawn. And then this is on DONNER map.
Thank you again, there is already some progress in the solution.
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RoboCop
post Dec 28 2020, 03:54 PM
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QUOTE(NewBie @ Dec 28 2020, 12:02 PM) *

Thank you, the update seems to have helped .. out of 12 bots, only 1 remained on the respawn. And then this is on DONNER map.
Thank you again, there is already some progress in the solution.

dod_donner? Got it!

Try this. I've fixed the respawn waypoints as well to prevent the bots from going the wrong way by making the ledges they vault off and jump off as one-way paths, including for tight corners and narrow pathways.


Attached File(s)
Attached File  dod_donner.zip ( 7.54k ) Number of downloads: 384
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