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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... ![]() I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
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Release 4 - yabma.rcwa + script ----------------------------------- Ok, a bit more done than a hotfix for that door... Note: some of this won't happen with 2 bots... So, this probably will be final, but I'm still testing that fan door... I did a ton of bot teleporting, with up to 4 bots, to areas where bots could get jammed/stuck. More details in the readme... Rcwa changes: * fixed floor vent/ladder for stuck bot problem. yes, it really is fixed this time. I teleported bots right onto the ladder * a couple door fixes & wpts added, added a wpt for a bot stuck in corner next to the table with the radio/shotgun ammo * I did some rework of the 1st ladder, and removed the down path on that ladder. reconfigured the wpts so bots don't jump straight to the ladder from the pipe so much. there was an occasional bot jam on this ladder with 3 or more bots. * did a tweak in the 1st vent, since I saw one bad jam with 4 bots (wait_noplayer givetype added at small fan). Nothing cleared the jam, so its a matter of just trying to prevent it... probably will never happen with 2 bots... * changed the wait/staynear wpt before the Big Fan, to a wait_noplayer/staynear wpt. bots still stall/stop here, but perhaps not as long as before? * At the Big Fan door, changed the door config to 2 paths. The primary path is a oneway path through the wall to the wpt inside the door, which causes bots to slide along the wall to trigger the door. By itself, this was working good in testing, but then I saw a couple bots stopped in front of the door. So i added another wpt just before the door with a oneway path going in. Then I saw bots stopping inside the door, that is when I made this new path bidirectional. I'm still testing this, but so far it seems ok... Script: no change See next post for a patch/hotfix to this rcwa... Sorry, I keep finding things... ![]() |
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Lo-Fi Version | Time is now: 11th August 2025 - 07:11 PM |