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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... ![]() I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
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Yabma Release 4b - rcwa + script (with vent fan fix) ------------------------------------------------------------- So I played through yabma a couple times today with 3 bots and it all seemed good, except on one game I got trapped at the bottom of that first vent (on fan), because a bot landed on top of me when I was crouched. There seems to be a map bug there? This is why bots have stacked up in that vent & it happens with the fan on or off. I think with players you could tell the guy on top to jump and you could get going again, but no such luck with bots. This is showing up now because bots can get into that vent much better than the first couple waypoints I released. I did a few tweaks in the vent that I think will reduce the chances of bots stacking up (trapping the bottom bot). Bots should do a better job waiting inside and outside the vent, and hopefully will not enter the vent at the same time. They should wait just before dropping down to the fan if a bot is at the fan. They can back out of the vent now, I had them forced to drop to the fan. They will also drop to the fan standing erect rather than crouched. I think it is more likely now, that a player will cause a bot jam here than just the bots jamming by themselves; By blocking the exit from the fan for to long, Or by dropping down on top of bots before they leave the fan. The changes may cause bots to pause just inside & outside the vent entrance, but it looks ok and seems to be spacing the bots out better. You might not even notice a difference with 2 bots... There is more detail in the readme how to safely get through this vent without getting trapped. Basically, let bots clear the fan before dropping down yourself. Turn the fan off before going in, and if a bot is right behind you, drop down to the fan in the standing position, and face the exit before crouching. You will be able to exit if a bot drops on top of you while standing... If a bot or a player gets trapped in the crouch position on that fan, there is no way to get free, they must be kicked or suicide. Hopefully, this is the last patch, the 5th time... ![]() [EDIT] I think I'll be doing another patch to this rcwa... At minimum, I'm going to have the bots turn the vent fan off. This is mainly for players that might not turn it off, if they get in there first. So a following bot will turn it off, and it will be easier for the player to get off the fan. Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 11th August 2025 - 07:01 PM |