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> Doesn't really fit a title :-O, Not too sure
wanabe
post Mar 10 2004, 02:03 AM
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I think to make it easier waypointing in certain maps it would be an interesting idea to have waypoint "prioraty" levels, for the "objective" waypoint, that way you set say, waypoint#1s prioraty to 1, so they go there since the others are behind "open later" waypoint, then they do that the whatever opens, then they all try and head to waypoint#2, ect. Im not too sure if this could really be all that good to have but it certainly would make life easier! :-P

It would also be good if the waypoint objective "graphic" would be a little bit different looking then what it is, cause my eye sight is really bad and I cannot tell the difference between one color, and one thats the same color but slightly ligher very easy, I have to look at it for a very long time.

-Wanabe
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Sandman[SA]
post Mar 10 2004, 06:05 AM
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I don't see a point to this. NS does have some of the most difficult maps to navigate in but rcbot already has a waypoint to help deal with paths that are blocked early on but may become available later. This waypoint is taged "opens later". When the bots reach this waypoint and find they can't procede past it, they turn around and look for another route. Try it sometime.

Bots are not ment to be truely skilled adversarys, just opponets for players who can't play or don't want to play in public servers or just want to play and actually learn something without getting insulted because they lack skill for the game.
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