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wanabe |
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#1
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Member ![]() ![]() Group: Members Posts: 22 Joined: 4-December 03 Member No.: 125 ![]() |
I think to make it easier waypointing in certain maps it would be an interesting idea to have waypoint "prioraty" levels, for the "objective" waypoint, that way you set say, waypoint#1s prioraty to 1, so they go there since the others are behind "open later" waypoint, then they do that the whatever opens, then they all try and head to waypoint#2, ect. Im not too sure if this could really be all that good to have but it certainly would make life easier! :-P
It would also be good if the waypoint objective "graphic" would be a little bit different looking then what it is, cause my eye sight is really bad and I cannot tell the difference between one color, and one thats the same color but slightly ligher very easy, I have to look at it for a very long time. -Wanabe |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I believe he's talking about Svencoop, as there are objective waypoints which are important parts of the map, e.g. places where you might need to go to open a door somewhere else say...
The better way to do it is to have a number which is not the priority but the order in which they are visited. But that presents a problem as you don't want bots to go to waypoint objective 1 then 2 then 3... all the time as some may not be reachable anymore throughout the game or they don't need to go there anymore... What determines if a waypoint is reachable anymore and needs to be visited? That's the question. |
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Lo-Fi Version | Time is now: 18th July 2025 - 09:35 AM |