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wanabe |
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#1
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Member ![]() ![]() Group: Members Posts: 22 Joined: 4-December 03 Member No.: 125 ![]() |
I think to make it easier waypointing in certain maps it would be an interesting idea to have waypoint "prioraty" levels, for the "objective" waypoint, that way you set say, waypoint#1s prioraty to 1, so they go there since the others are behind "open later" waypoint, then they do that the whatever opens, then they all try and head to waypoint#2, ect. Im not too sure if this could really be all that good to have but it certainly would make life easier! :-P
It would also be good if the waypoint objective "graphic" would be a little bit different looking then what it is, cause my eye sight is really bad and I cannot tell the difference between one color, and one thats the same color but slightly ligher very easy, I have to look at it for a very long time. -Wanabe |
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Sandman[SA] |
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#2
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
That's interesting that you brought that up cheeseh. Foxbot has the ability to use scripts for multipathing through command points. This in turn lets the bots know when an alternitive path becomes available. Foxbot reads console commands that look like this:
On the TFC map "well" for example, this message tells the bot that a unique action has taken place. A script could be formed to tell the bot when a command point is or isn't available when a unique message occurs. On this message, we want to tell a bot on the red team when a command point is then usable. I this case, the gate on the blue teams underwater passage has been removed.
Something like this could prove very useful on long SC maps when teleporters or open doors become available so the bots are not always taking the same path to reach the objective. |
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Lo-Fi Version | Time is now: 18th July 2025 - 07:00 AM |