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RoboCop |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Hello, as anyone or is someone working on making waypoints for theyhungry map? One of our guests in Bots-United claims they won't work properly.
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Cheeseh,
I did more testing on the weapons and these all work ok: weapon_colt1911 weapon_sawedoff weapon_tommygun weapon_greasegun - I didn't notice if they were reloading this, I need to check that again. verified, they do reload and will melee too. weapon_spanner ----------------------------------------- Problems with these: weapon_m16a1 Primary fire is single shot and bots are way to slow on the trigger. Bots only shoot this 0 to 3 times before they get surrounded by zombies and die. Often they don't shoot at all when there are multiple targets. They never switch to melee. I suggest turn up primary firing speed to something like every 1/2 second... Secondary fire is a burst mode which would be cool for short/medium range. The trigger can be held and it will burst fire 7 times before clip is empty. Takes about 3 seconds to empty the clip. weapon_m14 - I need to do more testing on this, because I gave bots this weapon on a map that is only short range. They would not switch to the pistol or melee, they kept clicking the secondary for the scope, which on this weapon has 3 zoom levels. On Ep1 & Ep2 there is not really any area where they actually get this weapon, where I would want them to use it, it's all close range areas (its placed on the map, never given to players in the whole series, including Ep3). So for now, you could just disable bots using zoom, and set primary fire for long range. I won't know, until episode 3 maps if the m14 sniper gun is used or needed... ------------------------------------------ I've noticed bots won't switch to melee when they carry certain weapons, this includes some of the normal weapons too. With some weapons bots will switch to melee. I've seen them switch to melee when they have only these guns, or they are using these guns at the time an enemy is very close: weapon_glock weapon_colt1911 weapon_uzi weapon_greasegun Bots don't switch to melee when using these guns and an enemy is right on them: weapon_m16a1 weapon_sawedoff weapon_tommygun weapon_m14 weapon_shotgun - this one for sure, they don't switch weapon_mp5 - less sure on this, but I don't think they switch I'm not sure on these guns, I probably need to re-test these weapon_357 weapon_eagle weapon_m16 I'd like to see bots select melee on any ballistic weapon, as soon as they empty the clip, if an enemy is right on them. Then they can reload that weapon the next time they select it, if they survive. I do like seeing bots blast enemies with the shotgun up close. They should still do that, if they don't switch to melee until the clip is empty... Anyways, just a request if it is doable... ![]() -------------------------------------------- Hey dany, I can move end waypoints to the Map Change, that is easy ![]() |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hi Madmax, I've made some tweaks to the bots weapon handling ,
perhaps you can also make some changes yourself as you see fit? see CBotWeaponsInfo () in BotWeapons.as the symtax is CBotWeaponInfo ( float fFirePercent, string name, float min_dist, float max_dist, int flags, int priority, float secondary_min_dist = 0, float secondary_max_dist = 0 ) The recent tweaks I've made are : bots should switch to melee with shotgun more often bots can now use shotgun secondary fire bots won't switch from uzi to melee bots should switch to greasgun at close range bots should switch to melee with colt1911,sawedoff,tommygun,m14,m16a1 bots won't use zoom with m16a1 or at long range (to avoid bots not using it correctly) |
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Lo-Fi Version | Time is now: 17th June 2025 - 06:53 AM |