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RoboCop |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Hello, as anyone or is someone working on making waypoints for theyhungry map? One of our guests in Bots-United claims they won't work properly.
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Here you go, try this out...
![]() This is "Faster End" version of the pack. Bots should end the maps much quicker once they reach final areas. Map 05 is the exception, nothing I could do about that one. I did do a few small tweaks on it, but you may not see a difference... Map 00 was already a fast end. A few details are in the readme... On map EP1_02, bots may end the map way to fast at times, if using more than 2 bots. Even with 2 bots, there will probably be a lot of zombies left alive in the last part. If a bot gets past the horde, more often than not it will end the map. The only reason it might turn around would be if it sees an enemy, or is low on health and goes for a health waypoint. If you want slower or no bots ending the maps, use the first pack for now. You can mix those waypoints with these if you like. I'll probably do some tweaking to the first pack and release it again at some point... ![]() ![]() |
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Lo-Fi Version | Time is now: 19th June 2025 - 12:25 AM |