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GR44 (H.E.C.U) |
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Post
#1
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Newbie ![]() Group: Members Posts: 7 Joined: 23-November 21 Member No.: 2,632 ![]() |
By any chance can someone make waypoints for this map (or mode if you prefer), I find it awesome, I can't believe it was missed and nobody made request by now. That file that is attached is just my attemp to do test (all the waypoints in the file was created automatically with rcbot.waypoint_add) and bots can choose team and class, they can move on the map but that's all, they can't recognize enemy, they don't use weapon and etc, they don't do anything but moving on the map, so someone who knows what is doing (most likely with good skills) have to start from scrach I guess (most likely) and one day we can enjoy this map offline
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I went ahead and expanded the rcwa to the perimeter areas, limiting bots with oneway paths and avoiding a couple things. I'm still trying a few things, like improving the starting spawn room. This was a fun diversion from working on TH_EP2 waypoints...
Some new stuff with this rcwa/script: * Bots now use the jump pads * Research bots can use barnacle gun to grapple at locations next to each fort. * Script works for both teams now (but still limited to dropped flags) * More paths, bots cross at a few water points, and can get out of water. Might need a few more water wpts? --------------------------------------- Some things to consider to play this: ** Currently with Cheeseh's build (11-11-21), bots don't recognize enemy teams or NPC's. Use Tom's build here, for bots to attack enemies: https://github.com/TomDobbelaere/RCBotSven5 Until some team flag support is added, at least 1 player per team will be the most fun/challenge... Bots taking the flag from the flag post don't know they have the flag or sprite entity at that point. The script won't kick in until the flag is dropped, the sprite entity moves to that location and the script detects the move. So at that point bots could choose to go to their base, whether they are the bot with the flag or another bot from either team. So the bot with the flag may still wander to other goals first. So the thing to do is stay with the flag carrier, protect him or wait until he is killed, then grab the flag yourself. Bots don't know the location of a dropped flag, so it is just luck when they pick it up... I'm testing whether adding multiple non-entity important waypoints to the script could get the flag carrier moving towards it's base faster? At the same time, any other bot could do the same thing, friendly or enemy? [Edit] I should add, don't expect bots to capture flags fast, or very often with this. I have seen them do it, with 1 to 3 bots per team, but it takes a while, and destroyed turrets may help. Bots usually die and drop the flag in or near the enemy base, and the flag returns to the flag post automatically in less than 30 seconds. I've also seen them get the flag all the way to their base just to turn around and go back to the enemy base, lol...! This usually only happens when the flag was never dropped, so the script did not kick in. They have also captured the flag this way, without ever having dropped the flag. (Also, Bots/players don't actually carry a flag, they glow. I could not detect the glow with rcbot search, either.) --------------------------------------- Hey Cheeseh, This map could benefit with a team waypoint, as there are killing force fields that allow only friendly's to pass through. Also, could block bots from going to their own flag post first. I still need to check if there are any more maps of this type, that would make the effort worth it? [Edit] Did some searching, and I can find only one other pure CTF map called ctf_city, a Team Fortress style map. Reverse Turret Fortress involves a flag, but it sounds more like attack/defend? Not sure? It does not seem worth adding CTF support for 2 maps, & one which has no waypoints? There are other good maps that still need waypoints... I'd rather waypoint those ![]() Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 16th June 2025 - 05:25 AM |