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GR44 (H.E.C.U) |
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#1
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Newbie ![]() Group: Members Posts: 7 Joined: 23-November 21 Member No.: 2,632 ![]() |
By any chance can someone make waypoints for this map (or mode if you prefer), I find it awesome, I can't believe it was missed and nobody made request by now. That file that is attached is just my attemp to do test (all the waypoints in the file was created automatically with rcbot.waypoint_add) and bots can choose team and class, they can move on the map but that's all, they can't recognize enemy, they don't use weapon and etc, they don't do anything but moving on the map, so someone who knows what is doing (most likely with good skills) have to start from scrach I guess (most likely) and one day we can enjoy this map offline
Attached File(s) ![]() |
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danylopez123 |
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#2
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![]() Member ![]() ![]() Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 ![]() |
Quick question: With the Tom's build, will it still read the bot profiles you gave them as .ini from the original?
I saw that in the Tom's build it uses models.txt and names.txt but i still want them to read the profiles as in the original. |
madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Quick question: With the Tom's build, will it still read the bot profiles you gave them as .ini from the original? I saw that in the Tom's build it uses models.txt and names.txt but i still want them to read the profiles as in the original. No, it doesn't seem to use the ini files when I rename the txt files. But you can turn off chatter by renaming that file. I would think you could edit the txt files to what you want, but I did not try that today. ![]() |
GR44 (H.E.C.U) |
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#4
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Newbie ![]() Group: Members Posts: 7 Joined: 23-November 21 Member No.: 2,632 ![]() |
No, it doesn't seem to use the ini files when I rename the txt files. But you can turn off chatter by renaming that file. I would think you could edit the txt files to what you want, but I did not try that today. ![]() I just tried the last file you uploaded but it seems the bots can pick up flag but then they don't know what to do with it just walk around till some of the enemy NPC or turret take them down well I guess we have to wait for update on the waypoints so the waypointing for this map to be done properly |
madmax2 |
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#5
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I just tried the last file you uploaded but it seems the bots can pick up flag but then they don't know what to do with it just walk around till some of the enemy NPC or turret take them down well I guess we have to wait for update on the waypoints so the waypointing for this map to be done properly Thanks for the response & trying it out. I think it would be better if there was at least 1 player per team. This could be used to fill out the teams on a LAN playing with friends. Not as good for single player games... ![]() Yeah, it's probably best to take out the turrets first, bots won't repair them. I had to do that to see what the bots were doing while testing. I think I tried to do to much with the default script in the script2 release, it may make them run around too much after picking up a dropped flag (too many goals available). I'd suggest trying the basic and nav_only INI's, bots should be a little more focused. The basic ini is set up just like the first script release (2 important wpts at each flag post). The nav_only ini has 4 important wpts enabled that never turn off, so all bots will try to reach those 4 wpts at some point (2 IMP flag post wpts and 2 IMP navigation wpts near the middle of the map). Both ini's are much simpler than the default, and more direct to the flag posts. But bots don't really know that they are carrying a flag at all, or when they grab it from the flag post. It's only after the flag has been dropped and picked up will the important wpt at the enemy flag post turn off and the important wpt at the friendly flag post turn on (basic or default ini). It would work better if that happened at the same time the flag was taken from the flag post, but there was no way to make that work. There are other problems with the way it works now, like if both flags are taken, dropped and picked up. Then important wpts at both flag posts are turned on (as well as others in the default script), so the flag bots could pick the wrong way or flag post. This does not happen often in bot only games. On a side note, I did resume working on They Hunger EP2 waypoints, all the maps have waypoints now, but i need to go through them again to tweak/fix a few things and decide what works best. I probably won't include any scripts for the release? Some real life stuff has been going on, so waypointing has been slow and a lower priority. But I'm still interested in waypointing, when I have time. |
Cheeseh |
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#6
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hi Madmax - how can bots repair turrets ? Possibly something I could add . Just hit it with a wrench?
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madmax2 |
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#7
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hi Madmax - how can bots repair turrets ? Possibly something I could add . Just hit it with a wrench? Hey Cheeseh, Yep, hitting with a wrench will repair them, but for this map I never put waypoints close to the fort turrets (2 at each fort), they are ceiling mini turrets. I think there are 3 more turrets in this map, 2 ceiling mini turrets and 1 floor pop-up mini turret (these 3 turrets change teams, depending on which team controls the side bunker). I think in most maps ceiling turrets will be out of reach for the bots, and are usually enemy turrets. There may be a few maps that use friendly ceiling turrets, just not sure which ones?? Abandoned has friendly floor turrets (the large ones) that can be repaired with a wrench. I think friendly sentry (tripod) turrets may be more common, and I can think of a few maps that use friendly turrets of this type (Quarter, Turret Fortress, Last4, Scigaurd2). I noticed you used an old yabma rcwa & ini, try this one instead: http://rcbot.bots-united.com/forums/index....ost&p=15304 Use the yabma_keycard.ini instead of the default ini, the keycard ini works better... ![]() |
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Lo-Fi Version | Time is now: 15th June 2025 - 12:46 PM |