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> Bots only joining when a player connects
trizmorrow
post May 12 2023, 05:39 PM
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Hello, I have an issue with the bots.
They only join after a player connects.

I've seen many servers for HL2:DM and DOD:S that use RCBot2, and they are able to keep their bots on 24/7 without requiring any players to connect. I would also like to do the same if I knew how.

Thanks.
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VSG
post May 21 2023, 05:04 PM
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Thank you for the detailed information and for your assistance offer, RoboCop.

Found out that my hosting provider (for game servers) was shamelessly sabotaging my Source servers, because they didn't like that I had to downgrade on March to a cheaper option, and I guess they didn't like the bots either, although my 10 game servers used about 25% cpu of the 4 shared cores server, never more than 30%.

They also did other nasty things like removing my bf2 and FEAR combat files, no warnings, disabled root access, disabled backups... sad.gif

Before that situation, I never experienced so many Rcbot crashes, I was using an outdated version (a Nightc0re's 2015 build), but as a matter of fact, neither DoDS & HL2DM haven't been updated since (except for Steam Deck?). They were running fine and dandy.

The name of the hosting company is gamed.de, so you can be cautioned. I will be migrating all my games to Hetzner now, it's going to be some intensive work.
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RoboCop
post May 21 2023, 07:22 PM
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QUOTE(VSG @ May 21 2023, 06:04 PM) *

Thank you for the detailed information and for your assistance offer, RoboCop.

Found out that my hosting provider (for game servers) was shamelessly sabotaging my Source servers, because they didn't like that I had to downgrade on March to a cheaper option, and I guess they didn't like the bots either, although my 10 game servers used about 25% cpu of the 4 shared cores server, never more than 30%.

They also did other nasty things like removing my bf2 and FEAR combat files, no warnings, disabled root access, disabled backups... sad.gif

Before that situation, I never experienced so many Rcbot crashes, I was using an outdated version (a Nightc0re's 2015 build), but as a matter of fact, neither DoDS & HL2DM haven't been updated since (except for Steam Deck?). They were running fine and dandy.

The name of the hosting company is gamed.de, so you can be cautioned. I will be migrating all my games to Hetzner now, it's going to be some intensive work.

BF2 well [APG] was established as a BF2 clan in 2005! After that we began supporting BF2142...but...look at how GameSpy's death and EA arrogant decisions caused those games to die.

I use the Kimsufi dedicated server range from OVH, it's not top-notch quality but is very affordable. It was important for me to host those Linux dedicated servers to test RCBot2 for TF2, DoDS, HL2DM, and even RCBot1 for DMC, Op4CTF, TS and NS as I've made some minor breakthroughs for those bots too.

Of course, it was up to me to optimise and make RCBot2 more streamlined and added some stability fixes as nosoop managed to remove the hookinfo.ini dependency for RCBot2 instead of having to manually update the offset values... Besides most AI players or bots (although more and more players are just misled thinking that the word "bot" and the name Bots-United are spambot creators - but ofc we aren't as our bots don't work that way to cause any illegal activity) do require some RAM and CPU to allow the bots to proceed properly.

However, I did find out that the RCBot coding and waypoints weren't optimised nor designed properly, as I had to review those waypoints and repair them - as I mentioned earlier. Maybe that was why your grumpy host hates bots for consuming too much power and bandwidth?

Believe us it is hard to fix those memory leaks and security problems - even some redundant coding that causes RCBot to waste too much consumption.
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