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zodiac |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 ![]() |
I have a dedicated server, pretty beefy (New Dual Xeon 2.2, 1GB Rambus) and I am having some issues when running the rcbot. I have the dedicated server set to take in 20 people max on server but when I get to having about 12 to 15 (including 4 bots) people on the server I start to see signs of lag, not in the way of FPS but in movement, it starts to slow without hesitation though. As soon as I boot the bots off the server then everything appears fine it appears to be fine I can not suport up to 20 people. In thinking that maybe I needed some additional frames I installed Adminmod/Metamod with a Adminmod Booster product (for dual processors) and that has alievieated some of the problem depending on how many people were attached at the time. I think what I am needing is finding that happy medium in the configuration of the bot itself. I left the setting at default and that is what I am using. I know that the bot/cpu parameters can be adjusted but not sure what the best setting is for my system without losing the bot performance also. I know most people do not like bots at all, I do get some complaints (eslecially when it lags). I think that bots are good as long as they are not abused and if they are smart. I found that more people are likely to join a server that has at least 4 players on them (I tried 3 and 2, didn't work) and thats what spawned the idea of using bots to attract players. Any ideas? I also had a though of maybe setting the rcbot so that as people come in if I can automatically boot a bot until they are eventually all gone thus saving the performance. How to I do this? It ther a way to set the min bit or max bits that would do this? Please help, any suggestion woudl be much appreciated.
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Bots only cause 'lag' in framerate and not network lag. If the server frame rate is okay then there should be no problems as long as the network can transmit the extra packets to each player about each bot (the bots dont need to send any info) across network as they are on the server anyway). ps: this is in the FAQ.
pps: the map should have waypoints on it so the bots do not use their god awful cpu intensive non-waypointed nav. |
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