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> Lag Problem on Server, Lag Problem when using rcbot
zodiac
post Mar 23 2004, 06:05 PM
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I have a dedicated server, pretty beefy (New Dual Xeon 2.2, 1GB Rambus) and I am having some issues when running the rcbot. I have the dedicated server set to take in 20 people max on server but when I get to having about 12 to 15 (including 4 bots) people on the server I start to see signs of lag, not in the way of FPS but in movement, it starts to slow without hesitation though. As soon as I boot the bots off the server then everything appears fine it appears to be fine I can not suport up to 20 people. In thinking that maybe I needed some additional frames I installed Adminmod/Metamod with a Adminmod Booster product (for dual processors) and that has alievieated some of the problem depending on how many people were attached at the time. I think what I am needing is finding that happy medium in the configuration of the bot itself. I left the setting at default and that is what I am using. I know that the bot/cpu parameters can be adjusted but not sure what the best setting is for my system without losing the bot performance also. I know most people do not like bots at all, I do get some complaints (eslecially when it lags). I think that bots are good as long as they are not abused and if they are smart. I found that more people are likely to join a server that has at least 4 players on them (I tried 3 and 2, didn't work) and thats what spawned the idea of using bots to attract players. Any ideas? I also had a though of maybe setting the rcbot so that as people come in if I can automatically boot a bot until they are eventually all gone thus saving the performance. How to I do this? It ther a way to set the min bit or max bits that would do this? Please help, any suggestion woudl be much appreciated.
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zodiac
post Mar 23 2004, 10:01 PM
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I really appreciate your input on this Cheeseh

I seen this option but doesn't seem to make much difference. Here are by present settings. Also I forgot to mention I am using the Bots with Natural Selection 3.0 Beta 3 and using all Combat maps. I did notice that there was only one Combat map/waypoint set up for rcbot, I think it was co_angst?? If there is no Waypoint for any of the other Combat maps that would mean the rcbot is using alot of CPU especially to be using 4 of them at one time. It there any method for the rcbot to operate at particular CPU speeds? My CPU being Dual 2.2 Xeon processors, I would think that would handle most anything CPU intensive? This is that file as it sits now, any suggestions? I have tried config max_path_revs at 90, and have tried config max_update_vision_revs at 140 (didn't want to go too extreme) what parameters do you think I should be using? Also my network is running at Gigabit Ethernet speed (internal LAN of course) but I have the Gigabit coming in from from the internet to the server also, I know it is nowhere close to being that speed coming out of the wall (DSL) 384up 1.5-6MBDown.

[QUOTE]
config commanding 0
config wait_for_orders 0
config dont_shoot 0
config chatting 0
config real_mode 1
config max_bots 4
config min_bots -1
config gorge_amount 0.4
config update_ladder_time 0.0
# max path revs, the lower the setting
# the better CPU performance in the
# path finding algorithm, but it takes
# longer to find paths.
config max_path_revs 100
# update vision revs, time to update what
# the bot can see, as it is quite cpu
# intensive you can change these values
# depending on cpu speed.
config max_update_vision_revs 150
config update_vision_time 0.07
# dont reserve bot slots
config reserve_bot_slots 0
# bots old chat chance
config chat_percent 15
# bots reply chat chance using megahal
config chat_reply_percent 20
# keep bots learning their chatting skills
config chat_dont_learn 0
# bots try to balance teams
config balance_teams 1
# dont build ip at NS start
config marine_auto_build 0

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